Player Matchup

Vamana
Vamana
MallyJetski
Vamana
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
95W - 96L
1,440 Elo+
Party 2
Nemesis
Nemesis
chriss_koenig
Nemesis
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 28L
1,291 Elo+
Solo
Pele
Pele
kivevibes
Pele
Level 23
God Stats
1W - 4L
1,348 SR
Queue Stats
37W - 43L
1,380 Elo+
Party 2
Team Averages
Level 48
1,449 SR
1,371 Elo+

VS

Team Averages
Level 51
1,567 SR
1,447 Elo+
Tiamat
Tiamat
Daddyhelm
Tiamat
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 13L
1,432 Elo+
Party 1
Hera
Hera
HauntingTiger20
Hera
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Scylla
Scylla
acetego
Scylla
Level 84
God Stats
2W - 1L
1,700 SR
Queue Stats
33W - 26L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
2 / 2 / 3
8,005
728
2,150
8,894
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
11
1 / 7 / 3
7,354
669
3,393
11,466
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Pele
13
3 / 4 / 2
8,490
772
3,761
9,372
2,544
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Daddyhelm
Tiamat
13
4 / 2 / 7
9,043
822
6,016
4,665
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 3 / 4
9,782
889
10,248
5,186
1,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
acetego
Scylla
13
2 / 1 / 8
8,708
792
6,159
4,029
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
13
13
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Daddyhelm
Tiamat
4
2
7
3.75
W
7
3
4
3
L
Vamana
2
2
3
1.75
W
Scylla
acetego
Scylla
2
1
8
6
L
Nemesis
1
7
3
0.36
L
Pele
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,304
Damage
22,423
29,732
Taken
13,880
10,434
Mitigated
5,962
3,057
Healing
1,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Daddyhelm
Tiamat
6,016
468
0
550
4,665
3,186
364
20
4,645
21,737
0
W
10,248
2,317
0
180
5,186
1,693
509
40
5,146
34,386
533
L
Vamana
2,150
421
70
1,116
8,894
4,174
0
6,628
1,952
0
13,018
W
Scylla
acetego
Scylla
6,159
713
0
625
4,029
1,083
886
0
4,002
33,131
780
L
Nemesis
3,393
1,422
0
141
11,466
3,716
234
8,408
2,692
0
22,506
L
Pele
3,761
887
83
1,647
9,372
2,544
0
6,187
2,867
0
24,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,849
Gold Earned
27,533
83
Minions Killed
148
0
Camps Cleared
0
586,766
Distance Traveled
556,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,043
822
36
3
0
184,598
0
W
Hera
9,782
889
53
5
0
192,016
0
L
Vamana
8,005
728
16
1
0
215,760
0
W
Scylla
8,708
792
59
5
0
179,606
0
L
Nemesis
7,354
669
22
2
0
185,447
0
L
Pele
8,490
772
45
4
0
185,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role