Player Matchup

Mercury
Mercury
ChickenMcFit
Mercury
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 101L
1,510 Elo+
Party 3
Scylla
Scylla
KushKag3
Scylla
Level 71
God Stats
6W - 4L
1,740 SR
Queue Stats
83W - 73L
1,541 Elo+
Party 2
Osiris
Osiris
MrRebuh
Osiris
Level 122
God Stats
2W - 4L
1,460 SR
Queue Stats
61W - 48L
1,564 Elo+
Party 3
Sol
Sol
TheRealWitchy
Sol
Level 16
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 7L
1,631 Elo+
Party 2
Set
Set
WINKYMEATANG
Set
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
153W - 149L
1,490 Elo+
Party 2
Team Averages
Level 90
1,583 SR
1,547 Elo+

VS

Team Averages
Level 90
1,492 SR
1,595 Elo+
Bacchus
Bacchus
Cristiansiito
Bacchus
Level 65
God Stats
21W - 19L
1,702 SR
Queue Stats
43W - 46L
1,544 Elo+
Party 1
Anubis
Anubis
Horomi999
Anubis
Level 139
God Stats
5W - 5L
1,312 SR
Queue Stats
127W - 118L
1,535 Elo+
Party 4
Thanatos
Thanatos
NoNuu
Thanatos
Level 98
God Stats
31W - 17L
1,746 SR
Queue Stats
44W - 33L
1,869 Elo+
Party 1
Achilles
Achilles
ToxicMakvell
Achilles
Level 28
God Stats
4W - 4L
1,513 SR
Queue Stats
105W - 94L
1,536 Elo+
Party 4
Serqet
Serqet
Wolphrang
Serqet
Level 118
God Stats
3W - 11L
1,188 SR
Queue Stats
103W - 114L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChickenMcFit
Mercury
14
4 / 4 / 1
7,661
511
3,264
11,739
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
KushKag3
Scylla
13
1 / 5 / 3
7,900
527
6,458
7,427
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
MrRebuh
Osiris
15
3 / 3 / 0
8,684
579
9,766
13,536
10,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 7 / 3
7,464
498
9,722
11,780
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 6 / 3
6,637
442
7,661
15,071
11,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 3 / 11
6,760
451
6,900
12,371
11,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Horomi999
Anubis
15
4 / 5 / 2
9,077
605
7,803
9,423
4,280
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
NoNuu
Thanatos
16
12 / 2 / 3
9,758
651
14,154
14,343
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Achilles
ToxicMakvell
Achilles
15
5 / 1 / 0
9,227
615
10,730
12,277
11,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
Wolphrang
Serqet
16
4 / 2 / 6
8,649
577
3,735
10,516
4,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
13
Kills
25
25
Deaths
13
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
ChickenMcFit
Mercury
4
4
1
1.13
W
Bacchus
0
3
11
1.83
W
Anubis
Horomi999
Anubis
4
5
2
1
L
Scylla
KushKag3
Scylla
1
5
3
0.5
L
Osiris
MrRebuh
Osiris
3
3
0
1
W
Thanatos
NoNuu
Thanatos
12
2
3
6.75
L
3
7
3
0.64
W
Achilles
ToxicMakvell
Achilles
5
1
0
5
L
2
6
3
0.58
W
Serqet
Wolphrang
Serqet
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,871
Damage
43,322
59,553
Taken
58,930
29,638
Mitigated
37,586
9,250
Healing
29,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ChickenMcFit
Mercury
3,264
787
0
1,331
11,739
4,341
0
1,212
9,941
0
53,271
W
Bacchus
6,900
696
0
2,331
12,371
11,689
62
4,789
7,050
17,392
2,054
W
Anubis
Horomi999
Anubis
7,803
577
0
2,752
9,423
4,280
371
3,323
5,599
70,743
1,111
L
Scylla
KushKag3
Scylla
6,458
1,416
0
468
7,427
950
0
4,867
2,560
48,166
957
L
Osiris
MrRebuh
Osiris
9,766
1,609
0
2,442
13,536
10,638
0
1,176
12,221
0
62,132
W
Thanatos
NoNuu
Thanatos
14,154
5,170
0
13,556
14,343
5,606
262
5,993
7,956
0
67,287
L
9,722
4,769
0
3,258
11,780
2,082
351
1,714
9,671
42,629
2,940
W
Achilles
ToxicMakvell
Achilles
10,730
1,878
0
5,155
12,277
11,887
405
0
10,905
0
62,311
L
7,661
2,139
0
1,751
15,071
11,627
0
4,584
9,965
1,427
21,633
W
Serqet
Wolphrang
Serqet
3,735
764
0
5,743
10,516
4,124
0
1,948
8,413
0
62,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,346
Gold Earned
43,471
402
Minions Killed
457
0
Camps Cleared
0
1,501,914
Distance Traveled
1,590,634
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,661
511
87
6
0
380,246
1
W
Bacchus
6,760
451
17
1
0
323,995
2
W
Anubis
9,077
605
132
9
0
256,236
5
L
Scylla
7,900
527
101
7
0
272,403
5
L
Osiris
8,684
579
109
7
0
296,792
0
W
Thanatos
9,758
651
96
6
0
325,056
0
L
Sol
7,464
498
75
5
0
244,228
2
W
Achilles
9,227
615
100
7
0
306,491
0
L
Set
6,637
442
30
2
0
308,245
0
W
Serqet
8,649
577
112
7
0
378,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role