Player Matchup

Janus
Janus
Conqueeeeftador
Janus
Level 106
God Stats
49W - 49L
1,558 SR
Queue Stats
488W - 447L
1,617 Elo+
Solo
Olorun
Olorun
imreallybadguys
Olorun
Level 28
God Stats
12W - 7L
1,536 SR
Queue Stats
149W - 161L
1,495 Elo+
Party 1
Cliodhna
Cliodhna
pillymae
Cliodhna
Level 43
God Stats
7W - 5L
1,589 SR
Queue Stats
99W - 96L
1,575 Elo+
Solo
Ares
Ares
sorrytoeveryone
Ares
Level 28
God Stats
3W - 1L
1,678 SR
Queue Stats
63W - 67L
1,558 Elo+
Party 1
Horus
Horus
zdeofresh
Horus
Level 129
God Stats
14W - 5L
1,688 SR
Queue Stats
162W - 177L
1,565 Elo+
Party 1
Team Averages
Level 67
1,610 SR
1,562 Elo+

VS

Team Averages
Level 125
1,403 SR
1,573 Elo+
Loki
Loki
 
Loki
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
LongLocks11
Scylla
Level 84
God Stats
0W - 3L
1,416 SR
Queue Stats
23W - 17L
1,661 Elo+
Party 2
Sobek
Sobek
Riptide29h
Sobek
Level 128
God Stats
0W - 2L
1,208 SR
Queue Stats
19W - 20L
1,602 Elo+
Party 2
Anhur
Anhur
Ultimmatum
Anhur
Level 158
God Stats
0W - 1L
1,409 SR
Queue Stats
79W - 72L
1,565 Elo+
Party 2
Mulan
Mulan
m00sejaw15
Mulan
Level 106
God Stats
3W - 4L
1,483 SR
Queue Stats
124W - 111L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 2
8,040
731
6,176
2,914
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 2
6,575
598
3,644
5,449
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
pillymae
Cliodhna
12
7 / 1 / 3
7,379
671
4,903
6,524
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 4
6,798
618
5,347
7,490
7,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
zdeofresh
Horus
11
1 / 0 / 6
6,450
586
3,534
7,494
3,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 4 / 0
5,628
512
2,389
9,335
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
10
0 / 4 / 0
5,497
500
729
5,556
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
8
1 / 3 / 2
5,573
507
2,177
8,233
5,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
10
1 / 2 / 2
5,846
531
3,680
5,295
1,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
10
1 / 4 / 0
5,950
541
4,424
10,087
4,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
4
4
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
4
0
0.25
W
5
0
2
6
L
Scylla
0
4
0
0
L
Sobek
1
3
2
0.67
L
Anhur
1
2
2
1
W
3
2
2
2
L
Mulan
1
4
0
0.25
W
Cliodhna
pillymae
Cliodhna
7
1
3
8.5
W
1
1
4
3
W
Horus
zdeofresh
Horus
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,604
Damage
13,399
29,871
Taken
38,506
15,929
Mitigated
15,133
11,202
Healing
11,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,389
183
0
3,967
9,335
2,321
0
2,273
6,974
0
39,710
W
6,176
385
0
0
2,914
947
0
676
2,238
66,064
272
L
Scylla
729
53
0
375
5,556
974
0
2,653
2,755
31,960
463
L
Sobek
2,177
87
157
2,046
8,233
5,920
81
2,778
5,411
9,641
0
L
Anhur
3,680
1,668
0
1,692
5,295
1,275
0
1,559
3,728
0
42,727
W
3,644
1,358
286
2,162
5,449
1,489
799
856
4,593
46,689
2,735
L
Mulan
4,424
526
0
2,775
10,087
4,643
0
5,328
4,759
0
38,421
W
Cliodhna
pillymae
Cliodhna
4,903
580
0
3,493
6,524
2,019
0
343
6,181
0
45,847
W
5,347
252
0
1,789
7,490
7,672
0
0
7,490
40,066
2,327
W
Horus
zdeofresh
Horus
3,534
1,417
206
3,266
7,494
3,802
15
1,711
5,783
0
16,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,242
Gold Earned
28,494
394
Minions Killed
310
0
Camps Cleared
0
1,206,107
Distance Traveled
1,135,526
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,628
512
77
7
0
250,705
0
W
Janus
8,040
731
137
12
0
277,248
0
L
Scylla
5,497
500
76
7
0
218,845
0
L
Sobek
5,573
507
11
1
0
223,689
1
L
Anhur
5,846
531
81
7
0
228,024
0
W
Olorun
6,575
598
95
9
0
224,149
0
L
Mulan
5,950
541
65
6
0
214,263
4
W
Cliodhna
7,379
671
75
7
0
269,602
4
W
Ares
6,798
618
65
6
0
213,466
0
W
Horus
6,450
586
22
2
0
221,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role