Player Matchup

Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond V
Bloblyblob
Shiva
Diamond V
Level 155
God Stats
6W - 3L
1,556 SR
Queue Stats
30W - 20L
2,109 MMR
Solo
Anhur
Anhur
Masters
MarioBro0613
Anhur
Masters
Level 144
God Stats
56W - 35L
1,727 SR
Queue Stats
243W - 192L
2,600 MMR
Party 1
Ymir
Ymir
Masters
MiniDelvin
Ymir
Masters
Level 158
God Stats
17W - 15L
1,801 SR
Queue Stats
458W - 382L
2,558 MMR
Party 1
Cliodhna
Cliodhna
Masters
YenYul
Cliodhna
Masters
Level 158
God Stats
115W - 81L
1,714 SR
Queue Stats
432W - 401L
2,140 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,660 SR
2,181 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,636 SR
2,021 MMR
Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond II
HallowHawk
Susano
Diamond II
Level 158
God Stats
52W - 47L
1,578 SR
Queue Stats
489W - 464L
2,213 MMR
Solo
Apollo
Apollo
Diamond V
MrCalifornia
Apollo
Diamond V
Level 107
God Stats
5W - 4L
1,599 SR
Queue Stats
48W - 30L
2,054 MMR
Solo
Odin
Odin
Diamond V
Novạ
Odin
Diamond V
Level 161
God Stats
30W - 27L
1,765 SR
Queue Stats
385W - 370L
2,068 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
cracksmoker22
Zhong Kui
Diamond II
Level 103
God Stats
1W - 0L
1,735 SR
Queue Stats
110W - 79L
2,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 1 / 2
5,775
578
2,459
4,488
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
10
2 / 3 / 1
5,797
580
7,426
10,111
5,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
1 / 1 / 0
5,417
542
3,949
3,620
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 3
5,440
544
2,496
6,956
3,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
YenYul
Cliodhna
11
1 / 0 / 3
5,493
549
3,385
5,669
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Da JiSobekAmaterasu

VS

Bans
CamazotzAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
3 / 2 / 1
6,739
674
7,147
11,667
5,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
HallowHawk
Susano
10
1 / 1 / 0
5,332
533
4,146
8,072
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
11
0 / 0 / 1
5,604
560
2,580
4,242
872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Novạ
Odin
9
1 / 1 / 2
5,627
563
3,057
6,650
2,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
cracksmoker22
Zhong Kui
11
1 / 0 / 2
5,851
585
4,189
3,714
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
4
Kills
6
6
Deaths
4
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
2
1
W
Erlang Shen
 
Erlang Shen
3
2
1
1.75
L
Shiva
2
3
1
0.83
W
Susano
HallowHawk
Susano
1
1
0
1
L
1
1
0
1
L
0
1
3
1.5
W
Apollo
0
0
1
0.5
W
Odin
Novạ
Odin
1
1
2
2
L
Cliodhna
YenYul
Cliodhna
1
0
3
2.5
W
Zhong Kui
cracksmoker22
Zhong Kui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,715
Damage
21,119
30,844
Taken
34,345
12,980
Mitigated
13,902
12,194
Healing
13,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,459
95
0
503
4,488
1,247
0
247
4,191
41,459
74
W
Erlang Shen
 
Erlang Shen
7,147
4,436
0
5,471
11,667
5,485
0
1,088
9,854
0
41,276
L
Shiva
7,426
1,465
202
2,722
10,111
5,369
0
1,056
8,944
0
33,810
W
Susano
HallowHawk
Susano
4,146
1,619
0
3,916
8,072
2,190
0
806
7,144
0
38,395
L
3,949
1,263
0
1,357
3,620
1,044
1
0
3,620
0
39,554
L
2,496
445
972
1,772
6,956
3,713
0
1,837
5,000
14,611
1,075
W
Apollo
2,580
1,318
0
2,099
4,242
872
0
360
3,882
0
44,926
W
Odin
Novạ
Odin
3,057
845
0
1,319
6,650
2,820
0
1,334
5,230
0
12,496
L
Cliodhna
YenYul
Cliodhna
3,385
933
0
4,666
5,669
1,607
0
580
4,993
0
41,328
W
Zhong Kui
cracksmoker22
Zhong Kui
4,189
630
0
1,137
3,714
2,535
0
1,089
2,531
37,895
1,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,922
Gold Earned
29,153
317
Minions Killed
353
0
Camps Cleared
0
1,064,032
Distance Traveled
1,109,816
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,775
578
100
10
0
245,654
1
W
Erlang Shen
6,739
674
80
8
0
204,194
0
L
Shiva
5,797
580
58
6
0
190,479
4
W
Susano
5,332
533
67
7
0
246,548
0
L
Anhur
5,417
542
74
7
0
146,581
2
L
Ymir
5,440
544
22
2
0
218,415
5
W
Apollo
5,604
560
99
10
0
217,600
4
W
Odin
5,627
563
8
1
0
224,164
2
L
Cliodhna
5,493
549
63
6
0
262,903
2
W
Zhong Kui
5,851
585
99
10
0
217,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role