Player Matchup

Tyr
Tyr
Gold V
Chillemperor
Tyr
Gold V
Level 84
God Stats
1W - 3L
1,571 SR
Queue Stats
104W - 111L
1,276 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Platinum V
Ded_JokeZz
Morgan Le Fay
Platinum V
Level 79
God Stats
10W - 4L
1,853 SR
Queue Stats
132W - 129L
1,577 MMR
Party 3
Fenrir
Fenrir
Silver I
DzonDerko
Fenrir
Silver I
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 97L
1,446 MMR
Solo
Hachiman
Hachiman
Gold IV
Orbyt_Draxxy
Hachiman
Gold IV
Level 146
God Stats
33W - 33L
1,524 SR
Queue Stats
1,104W - 1,117L
1,436 MMR
Solo
Sobek
Sobek
Gold IV
WaaaWaaaN
Sobek
Gold IV
Level 45
God Stats
11W - 10L
1,693 SR
Queue Stats
77W - 89L
1,430 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,628 SR
1,433 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,476 SR
1,431 MMR
Bastet
Bastet
Gold IV
Caelando
Bastet
Gold IV
Level 157
God Stats
5W - 6L
1,487 SR
Queue Stats
155W - 167L
1,448 MMR
Party 2
Ra
Ra
Gold III
CayeHerman00
Ra
Gold III
Level 104
God Stats
7W - 4L
1,530 SR
Queue Stats
86W - 74L
1,452 MMR
Solo
Ganesha
Ganesha
Gold IV
Jordanney
Ganesha
Gold IV
Level 123
God Stats
118W - 114L
1,548 SR
Queue Stats
155W - 167L
1,448 MMR
Party 2
Artio
Artio
Silver IV
danygokubs
Artio
Silver IV
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 77L
1,394 MMR
Party 1
Sol
Sol
Silver III
xXDinVichXx
Sol
Silver III
Level 120
God Stats
1W - 1L
1,314 SR
Queue Stats
68W - 77L
1,413 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
8,079
449
9,711
19,333
14,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morgan Le Fay
Ded_JokeZz
Morgan Le Fay
17
5 / 5 / 4
10,390
577
18,435
11,893
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
DzonDerko
Fenrir
16
3 / 6 / 4
8,782
488
9,883
17,916
6,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hachiman
Orbyt_Draxxy
Hachiman
17
3 / 1 / 3
10,175
565
7,996
12,709
4,228
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
WaaaWaaaN
Sobek
12
2 / 4 / 6
8,191
455
6,317
15,576
14,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
CharonMartichorasThanatos

VS

Bans
AwilixMulanPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Caelando
Bastet
18
9 / 3 / 8
10,801
600
12,094
19,647
7,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
7 / 1 / 8
11,446
636
10,095
10,809
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Jordanney
Ganesha
13
0 / 4 / 7
8,503
472
4,365
17,119
15,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
18
5 / 1 / 9
11,407
634
17,179
22,084
21,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 4 / 1
10,013
556
9,904
11,521
4,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
13
Kills
23
23
Deaths
13
19
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bastet
Caelando
Bastet
9
3
8
4.33
W
7
1
8
11
L
0
7
2
0.14
L
Morgan Le Fay
Ded_JokeZz
Morgan Le Fay
5
5
4
1.4
L
Fenrir
DzonDerko
Fenrir
3
6
4
0.83
W
Ganesha
Jordanney
Ganesha
0
4
7
0.88
L
Hachiman
Orbyt_Draxxy
Hachiman
3
1
3
4.5
L
Sobek
WaaaWaaaN
Sobek
2
4
6
1.25
W
Artio
5
1
9
9.5
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,342
Damage
53,637
77,427
Taken
81,180
43,442
Mitigated
52,523
19,628
Healing
34,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Caelando
Bastet
12,094
2,503
0
10,267
19,647
7,388
537
6,041
13,606
0
81,772
W
10,095
478
1,000
6,082
10,809
4,326
415
5,533
5,276
88,036
60
L
9,711
1,673
0
4,049
19,333
14,074
0
9,402
8,123
0
51,603
L
Morgan Le Fay
Ded_JokeZz
Morgan Le Fay
18,435
2,474
0
2,596
11,893
3,801
0
6,886
4,826
71,446
1,301
L
Fenrir
DzonDerko
Fenrir
9,883
3,692
0
3,364
17,916
6,659
0
8,671
9,018
0
79,862
W
Ganesha
Jordanney
Ganesha
4,365
364
0
2,647
17,119
15,523
190
6,019
11,100
20,203
555
L
Hachiman
Orbyt_Draxxy
Hachiman
7,996
5,343
0
5,379
12,709
4,228
553
5,412
7,266
0
96,909
L
Sobek
WaaaWaaaN
Sobek
6,317
342
0
4,240
15,576
14,680
0
7,512
7,776
24,371
0
W
Artio
17,179
1,299
560
9,453
22,084
21,088
134
5,005
17,079
63,827
6,539
W
9,904
2,461
0
4,240
11,521
4,198
2,660
1,909
9,612
73,952
4,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,617
Gold Earned
52,170
504
Minions Killed
556
0
Camps Cleared
0
1,809,820
Distance Traveled
1,893,014
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,801
600
120
7
0
415,827
3
W
Ra
11,446
636
166
9
0
427,879
4
L
Tyr
8,079
449
80
4
0
336,319
5
L
Morgan Le Fay
10,390
577
106
6
0
360,133
0
L
Fenrir
8,782
488
130
7
0
400,071
1
W
Ganesha
8,503
472
8
0
0
367,715
12
L
Hachiman
10,175
565
155
9
0
328,875
4
L
Sobek
8,191
455
33
2
0
384,422
2
W
Artio
11,407
634
118
7
0
346,783
0
W
Sol
10,013
556
144
8
0
334,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role