Player Matchup

Surtr
Surtr
Badie_WiT-a_FATY
Surtr
Level 85
God Stats
1W - 4L
1,182 SR
Queue Stats
41W - 52L
1,331 Elo+
Solo
Horus
Horus
Qachorro04
Horus
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
246W - 221L
1,461 Elo+
Solo
Yu Huang
Yu Huang
Stop_XSrBoomX64
Yu Huang
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
267W - 260L
1,555 Elo+
Solo
Sol
Sol
aru_akise_1
Sol
Level 158
God Stats
11W - 18L
1,641 SR
Queue Stats
366W - 361L
1,508 Elo+
Solo
Bellona
Bellona
hinox
Bellona
Level 157
God Stats
4W - 4L
1,649 SR
Queue Stats
318W - 307L
1,516 Elo+
Solo
Team Averages
Level 123
1,495 SR
1,474 Elo+

VS

Team Averages
Level 104
1,613 SR
1,476 Elo+
Cthulhu
Cthulhu
Ancalagon5386
Cthulhu
Level 124
God Stats
23W - 27L
1,606 SR
Queue Stats
249W - 252L
1,496 Elo+
Party 1
Ne Zha
Ne Zha
McSacNaSTyy SK
Ne Zha
Level 125
God Stats
2W - 0L
1,856 SR
Queue Stats
45W - 51L
1,494 Elo+
Solo
Geb
Geb
MrSoloDolo5165
Geb
Level 156
God Stats
139W - 130L
1,503 SR
Queue Stats
999W - 993L
1,454 Elo+
Solo
Neith
Neith
RonkedSmot
Neith
Level 15
God Stats
3W - 7L
1,500 SR
Queue Stats
102W - 125L
1,485 Elo+
Party 1
Anubis
Anubis
SIKE EDDY
Anubis
Level 100
God Stats
14W - 10L
1,598 SR
Queue Stats
82W - 85L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,672
513
3,361
10,771
6,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
11
2 / 0 / 2
6,728
518
3,782
11,103
7,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
12
2 / 2 / 0
6,934
533
7,131
7,006
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 2
7,171
552
7,601
8,512
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
hinox
Bellona
12
0 / 5 / 3
6,583
506
5,447
13,194
6,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 1 / 1
8,618
663
9,613
7,114
3,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
3 / 1 / 2
7,230
556
6,247
9,590
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 2
7,598
584
5,456
10,536
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
12
0 / 1 / 0
7,224
556
5,638
8,432
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
SIKE EDDY
Anubis
13
1 / 3 / 2
7,556
581
5,905
7,016
3,231
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
7
Kills
10
10
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
1
1
4.5
L
1
3
0
0.33
W
3
1
2
4
W
2
1
2
3
L
Horus
2
0
2
3
W
Neith
0
1
0
0
W
Anubis
SIKE EDDY
Anubis
1
3
2
0.67
L
Yu Huang
2
2
0
1
L
2
0
2
3
L
Bellona
hinox
Bellona
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,322
Damage
32,859
50,586
Taken
42,688
25,168
Mitigated
20,634
19,305
Healing
15,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
9,613
430
0
1,437
7,114
3,831
318
108
6,571
61,624
2,095
L
3,361
937
0
2,467
10,771
6,100
16
6,242
4,529
593
29,063
W
6,247
1,984
0
2,656
9,590
3,785
728
1,544
8,046
0
46,442
W
5,456
947
0
3,825
10,536
7,477
0
4,496
6,040
15,429
2,065
L
Horus
3,782
1,508
509
4,268
11,103
7,794
0
5,452
5,651
0
18,829
W
Neith
5,638
1,215
0
3,378
8,432
2,310
0
4,737
3,673
0
60,363
W
Anubis
SIKE EDDY
Anubis
5,905
296
0
3,801
7,016
3,231
365
2,962
4,054
63,324
0
L
Yu Huang
7,131
695
0
1,205
7,006
2,734
0
630
6,376
48,183
0
L
7,601
4,367
0
5,058
8,512
2,514
0
3,834
4,678
51,881
12,057
L
Bellona
hinox
Bellona
5,447
1,483
0
5,798
13,194
6,026
0
4,569
8,625
0
47,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,088
Gold Earned
38,226
373
Minions Killed
438
0
Camps Cleared
0
1,264,631
Distance Traveled
1,343,483
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,618
663
127
10
0
263,701
0
L
Surtr
6,672
513
49
4
0
236,041
0
W
Ne Zha
7,230
556
70
5
0
292,899
1
W
Geb
7,598
584
12
1
0
293,970
2
L
Horus
6,728
518
33
3
0
283,149
0
W
Neith
7,224
556
112
9
0
259,028
0
W
Anubis
7,556
581
117
9
0
233,885
0
L
Yu Huang
6,934
533
82
6
0
233,570
0
L
Sol
7,171
552
122
9
0
253,769
0
L
Bellona
6,583
506
87
7
0
258,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role