Player Matchup

Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
IM DOC FAM
Neith
Level 142
God Stats
12W - 4L
1,790 SR
Queue Stats
216W - 202L
1,545 Elo+
Party 1
Persephone
Persephone
SlimBoiiThicc
Persephone
Level 165
God Stats
2W - 1L
1,738 SR
Queue Stats
109W - 121L
1,467 Elo+
Party 2
Bakasura
Bakasura
WaifuThief
Bakasura
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 127L
1,456 Elo+
Solo
Hades
Hades
skisnnation5255
Hades
Level 157
God Stats
5W - 5L
1,493 SR
Queue Stats
267W - 289L
1,451 Elo+
Party 2
Team Averages
Level 148
1,604 SR
1,484 Elo+

VS

Team Averages
Level 144
1,685 SR
1,504 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BamBanito
Artio
Level 159
God Stats
7W - 6L
1,643 SR
Queue Stats
531W - 563L
1,575 Elo+
Solo
Ymir
Ymir
HappySkillmore60
Ymir
Level 155
God Stats
8W - 1L
1,972 SR
Queue Stats
505W - 518L
1,527 Elo+
Solo
Tiamat
Tiamat
Uncleshadow77
Tiamat
Level 179
God Stats
2W - 1L
1,718 SR
Queue Stats
103W - 123L
1,433 Elo+
Solo
Ganesha
Ganesha
bgdaddyroo
Ganesha
Level 121
God Stats
2W - 1L
1,593 SR
Queue Stats
54W - 49L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
3 / 4 / 14
8,781
798
5,793
13,355
9,515
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
16
5 / 2 / 14
9,259
842
12,682
10,226
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
SlimBoiiThicc
Persephone
15
6 / 1 / 12
9,418
856
10,053
5,180
1,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
WaifuThief
Bakasura
16
3 / 1 / 16
8,876
807
5,875
7,980
6,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 2 / 16
8,883
808
11,457
9,322
4,957
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
2 / 4 / 5
9,552
868
6,162
12,137
15,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
BamBanito
Artio
13
2 / 6 / 5
8,726
793
5,723
13,697
9,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 3 / 3
9,296
845
7,756
10,760
9,085
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 3 / 6
8,280
753
7,158
8,175
4,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ganesha
bgdaddyroo
Ganesha
14
0 / 4 / 6
7,684
699
5,501
8,555
6,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
35
20
Kills
10
10
Deaths
20
72
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
4
14
2.5
L
Kuzenbo
 
Kuzenbo
2
4
5
1.13
L
Artio
BamBanito
Artio
2
6
5
0.75
L
5
3
3
2.17
W
Neith
5
2
14
6
W
Persephone
SlimBoiiThicc
Persephone
6
1
12
12
L
1
3
6
1.33
W
Bakasura
WaifuThief
Bakasura
3
1
16
11
L
Ganesha
bgdaddyroo
Ganesha
0
4
6
0.75
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,860
Damage
32,300
46,063
Taken
53,324
26,472
Mitigated
45,067
21,984
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,793
495
3,876
3,662
13,355
9,515
433
9,872
3,483
12,602
452
L
Kuzenbo
 
Kuzenbo
6,162
2,459
0
957
12,137
15,691
316
5,931
5,671
9,953
385
L
Artio
BamBanito
Artio
5,723
173
1,541
2,579
13,697
9,192
0
7,788
5,594
10,554
1,951
L
7,756
610
2,805
1,982
10,760
9,085
62
5,425
4,969
22,715
0
W
Neith
12,682
3,441
1,159
3,144
10,226
3,809
882
6,277
3,949
0
32,305
W
Persephone
SlimBoiiThicc
Persephone
10,053
1,021
362
1,692
5,180
1,531
720
4,489
682
19,707
0
L
7,158
484
467
2,844
8,175
4,604
407
2,527
5,192
22,114
0
W
Bakasura
WaifuThief
Bakasura
5,875
3,288
599
2,676
7,980
6,660
646
4,877
3,103
0
7,276
L
Ganesha
bgdaddyroo
Ganesha
5,501
271
249
755
8,555
6,495
273
4,906
3,299
13,619
255
W
11,457
1,044
1,150
3,664
9,322
4,957
616
5,627
3,695
22,378
729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,217
Gold Earned
43,538
137
Minions Killed
106
0
Camps Cleared
0
1,011,492
Distance Traveled
885,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,781
798
17
2
0
208,992
0
L
Kuzenbo
9,552
868
9
1
0
182,763
0
L
Artio
8,726
793
24
2
0
181,052
0
L
Ymir
9,296
845
34
3
0
182,791
0
W
Neith
9,259
842
53
5
0
193,466
0
W
Persephone
9,418
856
16
1
0
204,156
0
L
Tiamat
8,280
753
38
3
0
191,007
0
W
Bakasura
8,876
807
23
2
0
224,423
0
L
Ganesha
7,684
699
1
0
0
148,158
0
W
Hades
8,883
808
28
3
0
180,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role