Player Matchup

Charon
Charon
CulBorson
Charon
Level 125
God Stats
1W - 1L
1,680 SR
Queue Stats
205W - 183L
1,581 Elo+
Solo
Cliodhna
Cliodhna
FawkinSupa
Cliodhna
Level 138
God Stats
4W - 3L
1,480 SR
Queue Stats
205W - 170L
1,569 Elo+
Solo
Achilles
Achilles
LuckyLuciano911
Achilles
Level 128
God Stats
1W - 2L
1,313 SR
Queue Stats
137W - 122L
1,499 Elo+
Solo
Agni
Agni
dadbodrauseo
Agni
Level 44
God Stats
12W - 11L
1,565 SR
Queue Stats
178W - 172L
1,456 Elo+
Party 2
Medusa
Medusa
dejerro
Medusa
Level 49
God Stats
19W - 10L
1,641 SR
Queue Stats
133W - 104L
1,498 Elo+
Party 2
Team Averages
Level 97
1,536 SR
1,520 Elo+

VS

Team Averages
Level 107
1,539 SR
1,559 Elo+
Kuzenbo
Kuzenbo
Frizflow
Kuzenbo
Level 156
God Stats
5W - 7L
1,563 SR
Queue Stats
312W - 336L
1,531 Elo+
Party 1
Merlin
Merlin
NexusXi
Merlin
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,510 Elo+
Solo
Cerberus
Cerberus
Rosco Sir
Cerberus
Level 125
God Stats
6W - 5L
1,591 SR
Queue Stats
151W - 162L
1,500 Elo+
Party 1
Arachne
Arachne
SmaIlpp
Arachne
Level 31
God Stats
16W - 14L
1,535 SR
Queue Stats
18W - 18L
1,743 Elo+
Solo
Chaac
Chaac
TL Rebellion
Chaac
Level 140
God Stats
2W - 3L
1,508 SR
Queue Stats
108W - 126L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CulBorson
Charon
14
2 / 1 / 6
8,807
550
7,372
13,041
11,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
FawkinSupa
Cliodhna
15
11 / 2 / 3
9,486
593
11,824
12,079
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
16
4 / 1 / 3
9,762
610
10,102
17,330
13,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 2 / 5
9,430
589
4,762
8,143
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
dejerro
Medusa
16
4 / 3 / 5
8,744
547
13,104
10,454
4,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Frizflow
Kuzenbo
13
1 / 4 / 1
7,677
480
6,010
13,047
15,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
NexusXi
Merlin
15
1 / 5 / 1
8,262
516
6,469
9,273
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Rosco Sir
Cerberus
12
1 / 4 / 2
7,372
461
5,772
15,440
10,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
SmaIlpp
Arachne
15
3 / 4 / 0
8,152
510
7,117
12,632
5,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 5 / 1
7,789
487
10,547
14,432
7,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
22
Kills
9
9
Deaths
22
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charon
CulBorson
Charon
2
1
6
5
W
Cliodhna
FawkinSupa
Cliodhna
11
2
3
6.25
L
Kuzenbo
Frizflow
Kuzenbo
1
4
1
0.38
W
Achilles
4
1
3
5.5
L
Merlin
NexusXi
Merlin
1
5
1
0.3
L
Cerberus
Rosco Sir
Cerberus
1
4
2
0.5
L
Arachne
SmaIlpp
Arachne
3
4
0
0.75
L
3
5
1
0.7
W
1
2
5
1.75
W
Medusa
dejerro
Medusa
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,164
Damage
35,915
61,047
Taken
64,824
35,761
Mitigated
40,870
18,159
Healing
13,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
CulBorson
Charon
7,372
2,317
0
3,952
13,041
11,443
239
3,608
9,433
32,704
0
W
Cliodhna
FawkinSupa
Cliodhna
11,824
1,886
0
5,153
12,079
4,038
0
2,511
9,440
0
65,971
L
Kuzenbo
Frizflow
Kuzenbo
6,010
1,583
0
3,926
13,047
15,571
0
0
12,354
35,375
2,460
W
Achilles
10,102
2,420
0
6,581
17,330
13,698
0
4,651
12,679
441
73,939
L
Merlin
NexusXi
Merlin
6,469
229
0
505
9,273
1,962
0
4,200
4,823
53,228
489
L
Cerberus
Rosco Sir
Cerberus
5,772
324
0
4,061
15,440
10,821
0
3,562
11,833
26,267
0
L
Arachne
SmaIlpp
Arachne
7,117
5,323
0
938
12,632
5,051
0
741
11,559
0
75,182
L
10,547
1,675
0
4,034
14,432
7,465
0
3,752
10,680
0
57,104
W
4,762
385
0
1,180
8,143
2,430
0
4,938
2,749
59,036
0
W
Medusa
dejerro
Medusa
13,104
5,479
0
1,293
10,454
4,152
853
2,128
8,326
0
84,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,229
Gold Earned
39,252
536
Minions Killed
434
0
Camps Cleared
0
1,614,887
Distance Traveled
1,526,592
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,807
550
46
3
0
285,632
5
W
Cliodhna
9,486
593
101
6
0
382,821
0
L
Kuzenbo
7,677
480
59
4
0
258,015
0
W
Achilles
9,762
610
130
8
0
307,511
6
L
Merlin
8,262
516
98
6
0
298,016
0
L
Cerberus
7,372
461
59
4
0
325,727
0
L
Arachne
8,152
510
128
8
0
330,850
0
L
Chaac
7,789
487
90
6
0
313,984
0
W
Agni
9,430
589
136
9
0
328,957
0
W
Medusa
8,744
547
123
8
0
309,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role