Player Matchup

Hachiman
Hachiman
Baktomiraike
Hachiman
Level 69
God Stats
0W - 2L
1,316 SR
Queue Stats
172W - 190L
1,402 Elo+
Party 1
Thoth
Thoth
Justinzombi
Thoth
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 161L
1,439 Elo+
Party 1
Achilles
Achilles
Yoofinnit
Achilles
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 55L
1,363 Elo+
Solo
Team Averages
Level 97
1,439 SR
1,401 Elo+

VS

Team Averages
Level 63
1,470 SR
1,429 Elo+
Heimdallr
Heimdallr
Ademarth
Heimdallr
Level 40
God Stats
18W - 11L
1,456 SR
Queue Stats
173W - 176L
1,388 Elo+
Solo
Chaac
Chaac
djodjo1194
Chaac
Level 83
God Stats
19W - 13L
1,553 SR
Queue Stats
108W - 106L
1,425 Elo+
Solo
Ra
Ra
pipatioxx
Ra
Level 65
God Stats
3W - 3L
1,400 SR
Queue Stats
24W - 21L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Baktomiraike
Hachiman
13
0 / 4 / 5
8,032
669
2,935
7,258
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
0 / 2 / 5
7,950
663
9,372
6,884
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Achilles
Yoofinnit
Achilles
14
6 / 2 / 0
9,392
783
9,046
12,506
15,297
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ademarth
Heimdallr
14
3 / 3 / 3
9,043
754
7,492
10,019
4,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Chaac
15
3 / 1 / 3
9,208
767
7,486
9,763
7,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 2 / 5
8,897
741
5,803
7,098
2,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
6
Kills
8
8
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Ademarth
Heimdallr
3
3
3
1.5
L
Hachiman
Baktomiraike
Hachiman
0
4
5
0.63
L
0
2
5
1.25
L
Achilles
Yoofinnit
Achilles
6
2
0
3
W
Chaac
3
1
3
4.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,353
Damage
20,781
26,648
Taken
26,880
19,568
Mitigated
13,897
1,912
Healing
8,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Ademarth
Heimdallr
7,492
2,162
0
2,047
10,019
4,176
0
4,763
4,702
0
28,251
L
Hachiman
Baktomiraike
Hachiman
2,935
1,345
0
185
7,258
2,172
0
1,633
5,337
0
16,820
L
9,372
491
0
651
6,884
2,099
0
724
5,633
25,645
0
L
Achilles
Yoofinnit
Achilles
9,046
787
0
1,076
12,506
15,297
104
3,330
8,191
2,941
29,350
W
Chaac
7,486
640
0
2,086
9,763
7,202
408
2,672
6,347
0
22,197
W
5,803
679
1,956
2,496
7,098
2,519
562
2,587
3,890
34,911
718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,374
Gold Earned
27,148
127
Minions Killed
149
0
Camps Cleared
0
711,694
Distance Traveled
715,333
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,043
754
47
4
0
205,769
0
L
Hachiman
8,032
669
33
3
0
178,330
0
L
Thoth
7,950
663
57
5
0
232,755
2
L
Achilles
9,392
783
37
3
0
300,609
0
W
Chaac
9,208
767
37
3
0
270,203
3
W
Ra
8,897
741
65
5
0
239,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role