Player Matchup

Xing Tian
Xing Tian
Biohazardflow
Xing Tian
Level 48
God Stats
2W - 1L
1,853 SR
Queue Stats
11W - 5L
1,739 Elo+
Party 1
Nu Wa
Nu Wa
Liald
Nu Wa
Level 148
God Stats
16W - 15L
1,623 SR
Queue Stats
469W - 448L
1,536 Elo+
Solo
Janus
Janus
Slade2905
Janus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,733 Elo+
Party 1
Ares
Ares
SuiRE4L
Ares
Level 158
God Stats
1W - 3L
1,478 SR
Queue Stats
95W - 101L
1,544 Elo+
Party 1
Chaac
Chaac
bendzsi9
Chaac
Level 119
God Stats
7W - 4L
1,409 SR
Queue Stats
336W - 349L
1,557 Elo+
Solo
Team Averages
Level 99
1,572 SR
1,622 Elo+

VS

Team Averages
Level 133
1,580 SR
1,498 Elo+
Scylla
Scylla
 
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Cytropus
Ares
Level 127
God Stats
7W - 0L
2,006 SR
Queue Stats
100W - 77L
1,526 Elo+
Party 2
Nox
Nox
Exolaria
Nox
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 44L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
L1tR187
Cthulhu
Level 174
God Stats
2W - 2L
1,383 SR
Queue Stats
152W - 153L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sjlet
Ah Muzen Cab
Level 128
God Stats
5W - 3L
1,508 SR
Queue Stats
252W - 268L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Biohazardflow
Xing Tian
17
3 / 3 / 8
11,364
758
5,025
19,428
19,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Liald
Nu Wa
16
0 / 2 / 11
9,736
649
17,210
7,854
3,426
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
Slade2905
Janus
17
2 / 4 / 3
10,085
672
12,970
8,197
3,439
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
SuiRE4L
Ares
17
3 / 3 / 8
10,210
681
8,732
12,716
12,927
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chaac
bendzsi9
Chaac
17
7 / 6 / 3
11,066
738
21,032
18,305
16,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
1 / 4 / 9
10,942
729
7,424
9,599
3,745
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
16
2 / 5 / 12
11,212
747
9,156
21,040
26,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
3 / 2 / 10
10,808
721
8,281
10,735
5,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
L1tR187
Cthulhu
18
3 / 2 / 13
11,351
757
12,826
17,874
20,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Sjlet
Ah Muzen Cab
20
9 / 2 / 7
12,692
846
23,554
17,623
9,288
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
69
15
Kills
18
18
Deaths
15
33
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
4
9
1.38
L
Xing Tian
Biohazardflow
Xing Tian
3
3
8
2.33
W
Ares
2
5
12
1.6
W
3
2
10
4
W
Cthulhu
L1tR187
Cthulhu
3
2
13
4.75
L
Nu Wa
Liald
Nu Wa
0
2
11
2.75
W
Ah Muzen Cab
Sjlet
Ah Muzen Cab
9
2
7
6.25
L
Janus
Slade2905
Janus
2
4
3
0.88
L
Ares
SuiRE4L
Ares
3
3
8
2.33
L
Chaac
bendzsi9
Chaac
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,969
Damage
61,241
66,500
Taken
76,871
56,079
Mitigated
65,697
20,180
Healing
24,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,424
531
881
1,013
9,599
3,745
1,419
5,500
4,099
34,384
228
L
Xing Tian
Biohazardflow
Xing Tian
5,025
460
4,814
3,722
19,428
19,845
96
12,179
6,667
8,167
2,171
W
Ares
9,156
762
1,716
4,851
21,040
26,799
470
11,545
9,495
14,744
2,197
W
8,281
674
1,311
417
10,735
5,555
990
6,471
4,264
28,061
548
W
Cthulhu
L1tR187
Cthulhu
12,826
183
3,612
5,294
17,874
20,310
360
7,999
9,659
25,016
0
L
Nu Wa
Liald
Nu Wa
17,210
5,246
1,446
1,135
7,854
3,426
0
4,405
3,269
37,904
132
W
Ah Muzen Cab
Sjlet
Ah Muzen Cab
23,554
6,320
1,712
4,090
17,623
9,288
3,833
11,231
6,392
0
76,912
L
Janus
Slade2905
Janus
12,970
150
72
236
8,197
3,439
405
3,884
3,980
32,121
0
L
Ares
SuiRE4L
Ares
8,732
0
664
1,303
12,716
12,927
661
5,492
6,944
10,538
315
L
Chaac
bendzsi9
Chaac
21,032
2,691
913
5,875
18,305
16,442
0
9,018
9,032
226
41,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,461
Gold Earned
57,005
166
Minions Killed
255
0
Camps Cleared
0
1,452,822
Distance Traveled
1,478,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,942
729
63
4
0
265,455
0
L
Xing Tian
11,364
758
9
1
0
280,309
0
W
Ares
11,212
747
11
1
0
283,032
0
W
Nox
10,808
721
38
3
0
285,938
0
W
Cthulhu
11,351
757
37
2
0
318,615
0
L
Nu Wa
9,736
649
45
3
0
289,815
0
W
Ah Muzen Cab
12,692
846
106
7
0
324,972
0
L
Janus
10,085
672
59
4
0
300,715
0
L
Ares
10,210
681
12
1
0
280,031
0
L
Chaac
11,066
738
41
3
0
301,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role