Player Matchup

Arachne
Arachne
DopieDopeMan7934
Arachne
Level 37
God Stats
46W - 44L
1,440 SR
Queue Stats
262W - 289L
1,352 Elo+
Solo
Olorun
Olorun
IkeCream2
Olorun
Level 20
God Stats
3W - 0L
1,616 SR
Queue Stats
13W - 23L
1,378 Elo+
Party 1
Sobek
Sobek
Tateisagod
Sobek
Level 37
God Stats
4W - 3L
1,284 SR
Queue Stats
57W - 64L
1,383 Elo+
Party 1
Team Averages
Level 31
1,446 SR
1,371 Elo+

VS

Team Averages
Level 54
1,414 SR
1,485 Elo+
Ix Chel
Ix Chel
Rotting-Hyena
Ix Chel
Level 59
God Stats
4W - 5L
1,492 SR
Queue Stats
174W - 160L
1,444 Elo+
Solo
Arachne
Arachne
Tasty Fartzz
Arachne
Level 35
God Stats
2W - 3L
1,170 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Ymir
Ymir
xi FULTYZ ix
Ymir
Level 67
God Stats
68W - 53L
1,581 SR
Queue Stats
189W - 202L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 3
13,327
833
17,517
16,537
8,459
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Olorun
IkeCream2
Olorun
18
5 / 1 / 10
12,313
770
13,878
10,135
3,958
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
18
2 / 4 / 15
11,719
732
13,420
19,896
25,875
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
2 / 3 / 6
11,335
708
20,216
14,198
6,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Tasty Fartzz
Arachne
13
2 / 10 / 4
10,031
627
5,992
17,631
13,038
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 5 / 4
11,497
719
8,350
19,835
21,565
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
18
Kills
8
8
Deaths
18
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
3
3
4.17
W
Olorun
IkeCream2
Olorun
5
1
10
10
L
Ix Chel
2
3
6
1.67
L
Arachne
Tasty Fartzz
Arachne
2
10
4
0.4
W
Sobek
2
4
15
2.38
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,815
Damage
34,558
46,568
Taken
51,664
38,292
Mitigated
40,900
14,829
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,517
13,559
0
5,879
16,537
8,459
64
9,278
7,254
0
60,554
W
Olorun
IkeCream2
Olorun
13,878
5,786
0
4,396
10,135
3,958
2,016
7,107
3,018
59,300
343
L
Ix Chel
20,216
1,798
1,973
4,502
14,198
6,297
132
9,453
4,159
69,422
0
L
Arachne
Tasty Fartzz
Arachne
5,992
3,630
0
1,630
17,631
13,038
504
6,683
10,491
0
23,067
W
Sobek
13,420
995
0
4,554
19,896
25,875
90
12,318
7,573
26,710
786
L
8,350
1,067
175
687
19,835
21,565
0
8,944
10,485
25,132
1,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,359
Gold Earned
32,863
209
Minions Killed
195
0
Camps Cleared
0
873,532
Distance Traveled
793,149
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,327
833
77
5
0
308,980
0
W
Olorun
12,313
770
109
7
0
276,514
0
L
Ix Chel
11,335
708
107
7
0
287,243
0
L
Arachne
10,031
627
34
2
0
239,886
0
W
Sobek
11,719
732
23
1
0
288,038
0
L
Ymir
11,497
719
54
3
0
266,020
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role