Player Matchup

Danzaburou
Danzaburou
ChadshaQuery
Danzaburou
Level 107
God Stats
4W - 4L
1,453 SR
Queue Stats
66W - 51L
1,586 Elo+
Party 1
Sylvanus
Sylvanus
CleanDarrel
Sylvanus
Level 126
God Stats
1W - 2L
1,331 SR
Queue Stats
55W - 57L
1,526 Elo+
Party 1
Anubis
Anubis
GENESIS_777
Anubis
Level 168
God Stats
1W - 3L
1,803 SR
Queue Stats
174W - 196L
1,480 Elo+
Solo
Amaterasu
Amaterasu
HoneySmackums
Amaterasu
Level 149
God Stats
5W - 4L
1,551 SR
Queue Stats
176W - 160L
1,553 Elo+
Party 1
Heimdallr
Heimdallr
ZPARTANBUTTER
Heimdallr
Level 68
God Stats
0W - 2L
1,133 SR
Queue Stats
114W - 89L
1,537 Elo+
Solo
Team Averages
Level 124
1,454 SR
1,536 Elo+

VS

Team Averages
Level 147
1,641 SR
1,533 Elo+
Scylla
Scylla
 
Scylla
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BlissfulCard
Neith
Level 200
God Stats
9W - 10L
1,733 SR
Queue Stats
136W - 125L
1,541 Elo+
Solo
Horus
Horus
Krassenex
Horus
Level 86
God Stats
5W - 5L
1,574 SR
Queue Stats
157W - 139L
1,521 Elo+
Solo
Achilles
Achilles
Wet Hairline
Achilles
Level 168
God Stats
5W - 8L
1,403 SR
Queue Stats
825W - 787L
1,536 Elo+
Party 2
Nu Wa
Nu Wa
omooya
Nu Wa
Level 125
God Stats
2W - 0L
1,995 SR
Queue Stats
41W - 34L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChadshaQuery
Danzaburou
9
0 / 2 / 0
5,308
531
3,432
4,750
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
CleanDarrel
Sylvanus
7
0 / 2 / 0
4,391
439
5,454
7,283
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
9
0 / 4 / 1
4,941
494
2,277
5,770
2,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
HoneySmackums
Amaterasu
10
1 / 1 / 0
5,775
578
2,977
9,187
4,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
ZPARTANBUTTER
Heimdallr
9
0 / 4 / 0
5,036
504
2,494
6,819
1,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
5 / 0 / 1
6,165
617
4,414
3,732
1,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 3
5,783
578
3,233
4,345
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Horus
Krassenex
Horus
9
0 / 0 / 6
5,136
514
1,723
8,818
4,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Achilles
Wet Hairline
Achilles
11
4 / 0 / 4
5,882
588
4,200
6,749
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
omooya
Nu Wa
11
2 / 1 / 0
5,876
588
7,866
4,396
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
13
13
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
1
5.5
W
2
0
3
3.5
L
Danzaburou
ChadshaQuery
Danzaburou
0
2
0
0
L
Sylvanus
CleanDarrel
Sylvanus
0
2
0
0
L
Anubis
0
4
1
0.13
L
Amaterasu
HoneySmackums
Amaterasu
1
1
0
1
W
Horus
Krassenex
Horus
0
0
6
3
W
Achilles
Wet Hairline
Achilles
4
0
4
6
L
Heimdallr
ZPARTANBUTTER
Heimdallr
0
4
0
0
W
Nu Wa
omooya
Nu Wa
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,634
Damage
21,436
33,809
Taken
28,040
13,037
Mitigated
10,685
12,084
Healing
12,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,414
664
0
750
3,732
1,077
0
624
3,108
39,163
439
W
3,233
921
0
1,785
4,345
1,378
0
958
3,387
0
46,831
L
Danzaburou
ChadshaQuery
Danzaburou
3,432
1,489
0
1,501
4,750
1,386
0
278
4,394
0
34,929
L
Sylvanus
CleanDarrel
Sylvanus
5,454
1,734
511
2,229
7,283
3,827
0
1,533
5,672
16,726
5,714
L
Anubis
2,277
83
0
1,993
5,770
2,005
0
1,176
4,495
35,462
458
L
Amaterasu
HoneySmackums
Amaterasu
2,977
327
0
4,454
9,187
4,007
0
6,000
2,701
0
41,748
W
Horus
Krassenex
Horus
1,723
684
760
3,510
8,818
4,757
0
3,476
5,342
0
11,472
W
Achilles
Wet Hairline
Achilles
4,200
884
0
3,860
6,749
2,454
0
1,860
4,889
0
34,650
L
Heimdallr
ZPARTANBUTTER
Heimdallr
2,494
991
0
1,396
6,819
1,812
0
2,520
4,267
0
31,928
W
Nu Wa
omooya
Nu Wa
7,866
3,021
0
1,495
4,396
1,019
0
267
3,771
38,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,451
Gold Earned
28,842
294
Minions Killed
327
0
Camps Cleared
0
874,663
Distance Traveled
990,456
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,165
617
80
8
0
208,584
2
W
Neith
5,783
578
93
9
0
173,529
0
L
Danzaburou
5,308
531
67
7
0
162,901
3
L
Sylvanus
4,391
439
26
3
0
179,530
0
L
Anubis
4,941
494
64
6
0
186,546
0
L
Amaterasu
5,775
578
77
8
0
173,710
0
W
Horus
5,136
514
18
2
0
209,500
2
W
Achilles
5,882
588
68
7
0
229,062
0
L
Heimdallr
5,036
504
60
6
0
171,976
0
W
Nu Wa
5,876
588
68
7
0
169,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role