Player Matchup

Freya
Freya
ColdFusE
Freya
Level 81
God Stats
9W - 3L
1,500 SR
Queue Stats
98W - 86L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
Klucaanak
Danzaburou
Level 22
God Stats
12W - 8L
1,643 SR
Queue Stats
98W - 88L
1,522 Elo+
Party 2
Cerberus
Cerberus
MielPower
Cerberus
Level 25
God Stats
4W - 2L
1,542 SR
Queue Stats
93W - 79L
1,523 Elo+
Party 2
Team Averages
Level 43
1,562 SR
1,523 Elo+

VS

Team Averages
Level 47
1,504 SR
1,473 Elo+
Arachne
Arachne
CoolDK
Arachne
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 31L
1,500 Elo+
Party 1
Raijin
Raijin
John80
Raijin
Level 30
God Stats
1W - 4L
1,500 SR
Queue Stats
37W - 44L
1,500 Elo+
Party 1
Bellona
Bellona
Perseo9712
Bellona
Level 84
God Stats
0W - 2L
1,511 SR
Queue Stats
33W - 42L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
ColdFusE
Freya
18
10 / 5 / 4
12,660
904
21,000
15,019
6,760
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Klucaanak
Danzaburou
16
3 / 4 / 10
10,227
731
9,466
9,362
5,123
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
MielPower
Cerberus
16
3 / 6 / 11
10,647
761
5,505
18,974
19,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CoolDK
Arachne
16
8 / 7 / 2
10,798
771
15,988
16,666
8,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Raijin
John80
Raijin
15
3 / 5 / 7
10,324
737
7,001
11,010
3,528
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Perseo9712
Bellona
15
4 / 4 / 9
11,030
788
9,541
15,695
13,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
16
Kills
15
15
Deaths
16
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Freya
ColdFusE
Freya
10
5
4
2.4
L
Arachne
CoolDK
Arachne
8
7
2
1.29
L
Raijin
John80
Raijin
3
5
7
1.3
W
Danzaburou
Klucaanak
Danzaburou
3
4
10
2
W
Cerberus
MielPower
Cerberus
3
6
11
1.42
L
Bellona
Perseo9712
Bellona
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,971
Damage
32,530
43,355
Taken
43,371
31,616
Mitigated
25,594
8,474
Healing
10,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
ColdFusE
Freya
21,000
5,976
0
4,442
15,019
6,760
1,255
1,854
12,614
62,864
1,470
L
Arachne
CoolDK
Arachne
15,988
13,845
0
4,078
16,666
8,605
0
9,619
7,023
0
41,522
L
Raijin
John80
Raijin
7,001
720
65
1,176
11,010
3,528
35
5,993
5,017
37,840
269
W
Danzaburou
Klucaanak
Danzaburou
9,466
4,370
0
2,068
9,362
5,123
870
3,425
5,809
0
43,586
W
Cerberus
MielPower
Cerberus
5,505
804
0
1,964
18,974
19,733
213
1,672
16,873
22,721
0
L
Bellona
Perseo9712
Bellona
9,541
2,024
0
5,504
15,695
13,461
0
10,731
4,964
0
30,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,534
Gold Earned
32,152
186
Minions Killed
134
0
Camps Cleared
0
723,503
Distance Traveled
717,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,660
904
76
5
0
237,757
0
L
Arachne
10,798
771
54
4
0
234,774
0
L
Raijin
10,324
737
56
4
0
206,860
0
W
Danzaburou
10,227
731
63
5
0
217,988
0
W
Cerberus
10,647
761
47
3
0
267,758
0
L
Bellona
11,030
788
24
2
0
276,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role