Player Matchup

Neith
Neith
 
Neith
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ArachnoPhobia911
Discordia
Level 108
God Stats
8W - 4L
1,656 SR
Queue Stats
100W - 74L
1,585 Elo+
Solo
Mulan
Mulan
ItsJamie_138
Mulan
Level 123
God Stats
1W - 2L
1,536 SR
Queue Stats
35W - 34L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Sanicxl
Baron Samedi
Level 117
God Stats
3W - 2L
1,662 SR
Queue Stats
30W - 27L
1,501 Elo+
Party 2
Thor
Thor
VVARDIE
Thor
Level 68
God Stats
2W - 6L
1,377 SR
Queue Stats
19W - 23L
1,451 Elo+
Party 2
Team Averages
Level 105
1,546 SR
1,507 Elo+

VS

Team Averages
Level 91
1,614 SR
1,497 Elo+
Charybdis
Charybdis
 
Charybdis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Sororita1996
Cthulhu
Level 74
God Stats
28W - 7L
1,795 SR
Queue Stats
120W - 103L
1,502 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
csr10
Morgan Le Fay
Level 124
God Stats
2W - 1L
1,779 SR
Queue Stats
227W - 201L
1,510 Elo+
Party 1
Cerberus
Cerberus
p0chtafifa22
Cerberus
Level 90
God Stats
20W - 25L
1,495 SR
Queue Stats
154W - 162L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 1 / 2
4,370
437
3,298
3,318
684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
10
3 / 0 / 1
5,577
558
4,660
3,571
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 0
5,639
564
4,881
9,524
4,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Sanicxl
Baron Samedi
8
2 / 2 / 0
4,945
495
1,958
7,209
2,596
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
VVARDIE
Thor
11
2 / 2 / 3
5,556
556
3,276
7,389
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 1 / 1
5,876
588
3,417
4,394
1,161
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
 
Anubis
10
0 / 2 / 3
5,598
560
2,512
5,150
2,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Sororita1996
Cthulhu
11
2 / 1 / 1
6,449
645
6,370
7,027
7,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
csr10
Morgan Le Fay
10
2 / 3 / 1
5,438
544
3,523
5,229
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
p0chtafifa22
Cerberus
10
2 / 1 / 1
5,940
594
3,217
7,920
3,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
8
Kills
7
7
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
2
1
W
Charybdis
 
Charybdis
1
1
1
1.5
W
Anubis
 
Anubis
0
2
3
0.75
L
Discordia
3
0
1
3.5
L
1
2
0
0.5
L
Baron Samedi
Sanicxl
Baron Samedi
2
2
0
1
W
Cthulhu
Sororita1996
Cthulhu
2
1
1
2.5
L
Thor
VVARDIE
Thor
2
2
3
1.75
W
Morgan Le Fay
csr10
Morgan Le Fay
2
3
1
0.83
W
Cerberus
p0chtafifa22
Cerberus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,073
Damage
19,039
31,011
Taken
29,720
10,527
Mitigated
15,924
11,184
Healing
6,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,298
1,475
0
662
3,318
684
0
915
2,403
0
22,661
W
Charybdis
 
Charybdis
3,417
1,980
0
1,482
4,394
1,161
3,072
1,159
3,235
0
40,950
W
Anubis
 
Anubis
2,512
0
0
733
5,150
2,069
0
1,260
3,890
35,336
1,182
L
Discordia
4,660
115
0
1,741
3,571
870
22
2,476
1,095
27,060
860
L
4,881
881
0
3,256
9,524
4,382
0
5,857
3,667
0
36,313
L
Baron Samedi
Sanicxl
Baron Samedi
1,958
443
26
1,303
7,209
2,596
0
2,839
4,370
18,136
0
W
Cthulhu
Sororita1996
Cthulhu
6,370
955
0
1,223
7,027
7,406
0
0
7,027
34,050
3,352
L
Thor
VVARDIE
Thor
3,276
816
0
4,196
7,389
1,995
0
2,303
5,086
0
36,656
W
Morgan Le Fay
csr10
Morgan Le Fay
3,523
146
0
1,080
5,229
1,539
0
2,691
2,538
22,527
785
W
Cerberus
p0chtafifa22
Cerberus
3,217
34
0
2,476
7,920
3,749
142
1,501
6,419
25,059
1,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,087
Gold Earned
29,301
271
Minions Killed
304
0
Camps Cleared
0
934,101
Distance Traveled
956,279
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,370
437
39
4
0
134,111
2
W
Charybdis
5,876
588
84
8
0
178,984
0
W
Anubis
5,598
560
65
7
0
206,199
0
L
Discordia
5,577
558
62
6
0
220,713
1
L
Mulan
5,639
564
70
7
0
176,461
0
L
Baron Samedi
4,945
495
31
3
0
176,836
2
W
Cthulhu
6,449
645
68
7
0
179,874
1
L
Thor
5,556
556
69
7
0
225,980
0
W
Morgan Le Fay
5,438
544
37
4
0
196,139
0
W
Cerberus
5,940
594
50
5
0
195,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role