Player Matchup

Bacchus
Bacchus
Natsukosui
Bacchus
Level 128
God Stats
18W - 9L
1,622 SR
Queue Stats
440W - 464L
1,482 Elo+
Solo
Nemesis
Nemesis
Patriksir06
Nemesis
Level 106
God Stats
16W - 21L
1,400 SR
Queue Stats
704W - 751L
1,403 Elo+
Solo
Charon
Charon
ReaperClaws9621
Charon
Level 53
God Stats
9W - 9L
1,735 SR
Queue Stats
309W - 310L
1,439 Elo+
Solo
Hera
Hera
StrangerExx
Hera
Level 56
God Stats
24W - 31L
1,507 SR
Queue Stats
337W - 341L
1,443 Elo+
Solo
Charybdis
Charybdis
xXDitzyDaizyXx
Charybdis
Level 117
God Stats
61W - 49L
1,594 SR
Queue Stats
343W - 373L
1,473 Elo+
Solo
Team Averages
Level 92
1,572 SR
1,448 Elo+

VS

Team Averages
Level 66
1,608 SR
1,464 Elo+
Geb
Geb
 
Geb
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Anttwins
Hel
Level 85
God Stats
2W - 8L
1,476 SR
Queue Stats
168W - 160L
1,501 Elo+
Solo
Hachiman
Hachiman
SWEATYSENIOR
Hachiman
Level 63
God Stats
2W - 1L
1,850 SR
Queue Stats
13W - 14L
1,493 Elo+
Solo
Ao Kuang
Ao Kuang
SniffMyPenguin1
Ao Kuang
Level 49
God Stats
0W - 1L
1,715 SR
Queue Stats
18W - 26L
1,418 Elo+
Solo
Izanami
Izanami
apenas007
Izanami
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 51L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Natsukosui
Bacchus
14
3 / 0 / 7
9,844
1,231
6,319
7,892
10,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Patriksir06
Nemesis
14
3 / 0 / 6
8,968
1,121
7,552
8,037
3,183
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

15
1 / 0 / 9
8,904
1,113
10,554
5,797
2,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
2 / 2 / 7
8,646
1,081
11,856
5,325
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
xXDitzyDaizyXx
Charybdis
15
6 / 1 / 8
10,161
1,270
15,822
7,432
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

356

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 2 / 2
8,321
1,040
4,567
10,551
9,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 4 / 2
8,210
1,026
8,555
12,335
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
SWEATYSENIOR
Hachiman
13
1 / 3 / 1
7,927
991
8,290
14,329
5,318
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ao Kuang
13
1 / 6 / 2
8,160
1,020
6,816
14,400
7,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
apenas007
Izanami
13
0 / 0 / 0
7,503
938
1,350
6,088
4,417
Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
15
Kills
3
3
Deaths
15
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
2
0.5
L
1
4
2
0.5
W
Bacchus
Natsukosui
Bacchus
3
0
7
6.5
W
Nemesis
Patriksir06
Nemesis
3
0
6
6
W
1
0
9
5.5
L
Hachiman
SWEATYSENIOR
Hachiman
1
3
1
0.5
L
Ao Kuang
1
6
2
0.33
W
2
2
7
2.75
L
Izanami
apenas007
Izanami
0
0
0
0
W
Charybdis
xXDitzyDaizyXx
Charybdis
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,103
Damage
29,578
34,483
Taken
57,703
20,770
Mitigated
31,992
4,926
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,567
300
0
878
10,551
9,380
0
5,559
4,992
13,889
0
L
8,555
204
3,311
2,574
12,335
4,941
0
6,015
6,320
23,129
0
W
Bacchus
Natsukosui
Bacchus
6,319
360
0
2,586
7,892
10,425
0
3,895
3,831
9,852
463
W
Nemesis
Patriksir06
Nemesis
7,552
1,432
0
973
8,037
3,183
0
5,390
2,434
0
13,544
W
10,554
2,183
0
377
5,797
2,568
0
3,066
2,597
31,684
816
L
Hachiman
SWEATYSENIOR
Hachiman
8,290
6,751
0
1,608
14,329
5,318
0
5,972
8,357
0
23,331
L
Ao Kuang
6,816
1,274
0
2,744
14,400
7,936
0
7,122
7,278
15,628
0
W
11,856
1,925
0
990
5,325
1,776
0
3,151
2,089
26,276
0
L
Izanami
apenas007
Izanami
1,350
537
0
0
6,088
4,417
0
3,583
2,505
0
8,408
W
Charybdis
xXDitzyDaizyXx
Charybdis
15,822
8,564
0
0
7,432
2,818
0
3,713
3,594
0
35,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,523
Gold Earned
40,121
163
Minions Killed
127
7
Camps Cleared
4
858,647
Distance Traveled
699,405
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,321
1,040
17
2
0
137,281
0
L
Hel
8,210
1,026
43
5
1
146,097
0
W
Bacchus
9,844
1,231
13
2
1
193,820
0
W
Nemesis
8,968
1,121
16
2
1
195,218
6
W
Charon
8,904
1,113
46
6
3
156,864
0
L
Hachiman
7,927
991
37
5
2
138,217
0
L
Ao Kuang
8,160
1,020
14
2
1
146,174
0
W
Hera
8,646
1,081
37
5
1
163,298
0
L
Izanami
7,503
938
16
2
0
131,636
0
W
Charybdis
10,161
1,270
51
6
1
149,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role