Player Matchup

Erlang Shen
Erlang Shen
Ali-A-WINS
Erlang Shen
Level 146
God Stats
3W - 2L
1,355 SR
Queue Stats
166W - 150L
1,495 Elo+
Party 1
Nu Wa
Nu Wa
Roughly9Fish
Nu Wa
Level 141
God Stats
2W - 1L
1,437 SR
Queue Stats
44W - 52L
1,371 Elo+
Solo
Bastet
Bastet
Waffle_king891
Bastet
Level 109
God Stats
4W - 2L
1,822 SR
Queue Stats
135W - 121L
1,517 Elo+
Party 1
Neith
Neith
mguar
Neith
Level 124
God Stats
46W - 42L
1,532 SR
Queue Stats
136W - 133L
1,521 Elo+
Solo
Cabrakan
Cabrakan
parZeval-0_0
Cabrakan
Level 50
God Stats
16W - 13L
1,612 SR
Queue Stats
219W - 211L
1,386 Elo+
Solo
Team Averages
Level 114
1,552 SR
1,458 Elo+

VS

Team Averages
Level 103
1,639 SR
1,490 Elo+
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DEADMAN4LIFE4K
Thor
Level 49
God Stats
15W - 10L
1,591 SR
Queue Stats
140W - 114L
1,472 Elo+
Solo
Khepri
Khepri
ImmortalXanX
Khepri
Level 159
God Stats
10W - 4L
1,851 SR
Queue Stats
295W - 275L
1,532 Elo+
Solo
Medusa
Medusa
monkelife1
Medusa
Level 62
God Stats
1W - 3L
1,335 SR
Queue Stats
263W - 276L
1,449 Elo+
Solo
Pele
Pele
you drink taaka
Pele
Level 89
God Stats
2W - 2L
1,917 SR
Queue Stats
254W - 235L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ali-A-WINS
Erlang Shen
16
8 / 2 / 6
9,816
701
11,637
19,932
14,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 1 / 3
9,053
647
9,297
4,158
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
10 / 2 / 2
8,813
630
12,133
11,104
4,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
mguar
Neith
9
0 / 3 / 2
6,021
430
2,206
5,529
1,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
parZeval-0_0
Cabrakan
10
2 / 4 / 3
6,408
458
4,601
7,353
4,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 1 / 0
5,638
403
508
3,725
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
2 / 7 / 1
6,655
475
7,755
13,377
8,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Khepri
10
2 / 4 / 4
7,242
517
2,903
10,356
9,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
monkelife1
Medusa
11
4 / 6 / 2
7,241
517
8,464
11,275
3,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 5 / 2
7,698
550
7,921
14,253
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
23
Kills
11
12
Deaths
23
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
0
1
W
Erlang Shen
Ali-A-WINS
Erlang Shen
8
2
6
5.5
L
2
7
1
0.36
L
Khepri
2
4
4
1
W
3
1
3
4.5
W
10
2
2
5.5
W
Neith
mguar
Neith
0
3
2
0.33
L
Medusa
monkelife1
Medusa
4
6
2
0.83
W
Cabrakan
parZeval-0_0
Cabrakan
2
4
3
0.88
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,874
Damage
27,551
48,076
Taken
52,986
26,379
Mitigated
27,090
19,311
Healing
8,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
508
195
300
850
3,725
797
0
2,370
1,106
21,422
454
W
Erlang Shen
Ali-A-WINS
Erlang Shen
11,637
7,547
0
12,923
19,932
14,791
2,443
427
19,505
0
62,688
L
7,755
2,286
0
1,220
13,377
8,797
0
1,187
12,011
0
29,115
L
Khepri
2,903
215
0
776
10,356
9,364
0
2,108
7,882
11,594
0
W
9,297
1,032
0
134
4,158
1,198
340
311
3,847
68,509
1,499
W
12,133
4,864
0
3,774
11,104
4,418
0
746
10,358
0
68,644
W
Neith
mguar
Neith
2,206
813
0
1,532
5,529
1,291
0
1,175
4,354
0
23,213
L
Medusa
monkelife1
Medusa
8,464
2,661
0
1,050
11,275
3,785
176
3,533
7,347
0
47,161
W
Cabrakan
parZeval-0_0
Cabrakan
4,601
466
90
858
7,353
4,681
0
745
6,608
21,344
0
L
7,921
1,665
0
4,266
14,253
4,347
0
3,192
10,821
0
65,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,111
Gold Earned
34,474
417
Minions Killed
293
0
Camps Cleared
0
1,222,402
Distance Traveled
1,094,388
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,638
403
46
3
0
114,422
0
W
Erlang Shen
9,816
701
109
8
0
254,196
0
L
Thor
6,655
475
43
3
0
234,835
0
L
Khepri
7,242
517
15
1
0
217,042
2
W
Nu Wa
9,053
647
143
10
0
259,123
0
W
Bastet
8,813
630
96
7
0
317,427
0
W
Neith
6,021
430
42
3
0
159,065
2
L
Medusa
7,241
517
75
5
0
241,054
0
W
Cabrakan
6,408
458
27
2
0
232,591
2
L
Pele
7,698
550
114
8
0
287,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role