Player Matchup

Arachne
Arachne
Mrhatnklogs266
Arachne
Level 55
God Stats
0W - 3L
1,141 SR
Queue Stats
78W - 96L
1,278 Elo+
Party 1
Cthulhu
Cthulhu
SNEEKY_CLIPZ
Cthulhu
Level 29
God Stats
4W - 3L
1,415 SR
Queue Stats
84W - 103L
995 Elo+
Party 1
Kukulkan
Kukulkan
Tre-AEz
Kukulkan
Level 27
God Stats
1W - 2L
1,165 SR
Queue Stats
55W - 81L
1,004 Elo+
Party 1
Shiva
Shiva
marioparty67
Shiva
Level 27
God Stats
0W - 1L
1,120 SR
Queue Stats
7W - 20L
1,049 Elo+
Party 1
Artemis
Artemis
taivon48
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 40L
1,089 Elo+
Party 1
Team Averages
Level 31
1,268 SR
1,083 Elo+

VS

Team Averages
Level 87
1,499 SR
1,432 Elo+
Bacchus
Bacchus
BlackPoizon69
Bacchus
Level 45
God Stats
3W - 2L
1,599 SR
Queue Stats
27W - 43L
1,382 Elo+
Solo
Lancelot
Lancelot
Kilercroc2
Lancelot
Level 105
God Stats
5W - 2L
1,484 SR
Queue Stats
129W - 109L
1,436 Elo+
Solo
Poseidon
Poseidon
Leonef
Poseidon
Level 65
God Stats
9W - 3L
1,475 SR
Queue Stats
41W - 39L
1,452 Elo+
Solo
Cthulhu
Cthulhu
MrMoney6949
Cthulhu
Level 112
God Stats
26W - 13L
1,606 SR
Queue Stats
84W - 78L
1,506 Elo+
Solo
Heimdallr
Heimdallr
Yayo7200
Heimdallr
Level 106
God Stats
7W - 7L
1,330 SR
Queue Stats
252W - 238L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 0
6,733
449
3,782
13,928
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
SNEEKY_CLIPZ
Cthulhu
11
2 / 5 / 1
7,116
474
8,710
11,300
4,626
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Tre-AEz
Kukulkan
12
1 / 6 / 1
7,246
483
4,832
8,633
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 0
6,253
417
5,459
9,405
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
taivon48
Artemis
9
0 / 5 / 1
5,604
374
4,975
7,814
2,390
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
0 / 0 / 8
7,477
498
5,440
10,104
10,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
Kilercroc2
Lancelot
13
6 / 2 / 4
8,040
536
7,281
10,110
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Poseidon
Leonef
Poseidon
17
10 / 1 / 3
10,090
673
10,475
7,471
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
MrMoney6949
Cthulhu
13
4 / 0 / 2
8,415
561
6,381
9,643
5,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Yayo7200
Heimdallr
13
8 / 3 / 1
8,219
548
9,122
10,399
3,269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
5
Kills
28
28
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
0
0
8
4
W
Lancelot
Kilercroc2
Lancelot
6
2
4
4
W
Poseidon
Leonef
Poseidon
10
1
3
11.5
W
Cthulhu
MrMoney6949
Cthulhu
4
0
2
5
L
2
8
0
0.25
L
Cthulhu
SNEEKY_CLIPZ
Cthulhu
2
5
1
0.5
L
Kukulkan
Tre-AEz
Kukulkan
1
6
1
0.25
W
Heimdallr
Yayo7200
Heimdallr
8
3
1
2.83
L
0
4
0
0
L
Artemis
taivon48
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,758
Damage
38,699
51,080
Taken
47,727
16,469
Mitigated
26,407
2,876
Healing
9,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
5,440
269
0
1,694
10,104
10,040
96
2,629
7,475
24,427
601
W
Lancelot
Kilercroc2
Lancelot
7,281
608
0
1,893
10,110
4,681
0
1,500
8,610
0
55,589
W
Poseidon
Leonef
Poseidon
10,475
1,122
0
1,318
7,471
2,535
265
3,251
4,220
88,551
2,593
W
Cthulhu
MrMoney6949
Cthulhu
6,381
597
69
942
9,643
5,882
0
0
9,643
43,439
1,680
L
3,782
2,582
0
1,630
13,928
3,870
340
6,701
7,051
0
32,113
L
Cthulhu
SNEEKY_CLIPZ
Cthulhu
8,710
600
45
507
11,300
4,626
0
3,424
7,876
43,006
1,658
L
Kukulkan
Tre-AEz
Kukulkan
4,832
663
0
0
8,633
2,107
0
5,286
3,347
41,699
96
W
Heimdallr
Yayo7200
Heimdallr
9,122
2,418
0
3,188
10,399
3,269
215
5,662
4,737
0
47,765
L
5,459
1,161
0
694
9,405
3,476
0
3,606
5,294
0
26,915
L
Artemis
taivon48
Artemis
4,975
1,541
0
0
7,814
2,390
105
2,206
5,608
0
19,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,952
Gold Earned
42,241
255
Minions Killed
441
0
Camps Cleared
0
1,559,194
Distance Traveled
1,495,857
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,477
498
35
2
0
318,502
0
W
Lancelot
8,040
536
81
5
0
329,109
0
W
Poseidon
10,090
673
170
11
0
310,312
5
W
Cthulhu
8,415
561
90
6
0
269,767
0
L
Arachne
6,733
449
45
3
0
338,837
0
L
Cthulhu
7,116
474
69
5
0
340,687
0
L
Kukulkan
7,246
483
79
5
0
290,415
0
W
Heimdallr
8,219
548
65
4
0
268,167
0
L
Shiva
6,253
417
41
3
0
311,923
0
L
Artemis
5,604
374
21
1
0
277,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role