Player Matchup

Ymir
Ymir
D2LORDS
Ymir
Level 104
God Stats
67W - 65L
1,519 SR
Queue Stats
352W - 353L
1,452 Elo+
Solo
Fenrir
Fenrir
DAM3GE
Fenrir
Level 159
God Stats
1W - 1L
1,470 SR
Queue Stats
191W - 158L
1,528 Elo+
Party 1
Cerberus
Cerberus
PresidentDUCKman
Cerberus
Level 26
God Stats
3W - 1L
1,862 SR
Queue Stats
43W - 42L
1,509 Elo+
Party 1
Neith
Neith
XPurpleprodigyx
Neith
Level 202
God Stats
18W - 20L
1,884 SR
Queue Stats
395W - 392L
1,502 Elo+
Solo
Nu Wa
Nu Wa
engelcullen
Nu Wa
Level 183
God Stats
4W - 0L
1,607 SR
Queue Stats
11W - 9L
1,343 Elo+
Solo
Team Averages
Level 135
1,669 SR
1,467 Elo+

VS

Team Averages
Level 131
1,572 SR
1,512 Elo+
Vulcan
Vulcan
 
Vulcan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
OnetimeComb839
Thanatos
Level 158
God Stats
3W - 1L
1,825 SR
Queue Stats
106W - 97L
1,570 Elo+
Party 2
Fenrir
Fenrir
P2BH
Fenrir
Level 162
God Stats
8W - 6L
1,555 SR
Queue Stats
153W - 131L
1,538 Elo+
Solo
Izanami
Izanami
Spyhuntr007
Izanami
Level 118
God Stats
13W - 7L
1,840 SR
Queue Stats
26W - 23L
1,585 Elo+
Party 2
Yemoja
Yemoja
bubbszee
Yemoja
Level 109
God Stats
1W - 6L
1,141 SR
Queue Stats
10W - 17L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
D2LORDS
Ymir
10
2 / 4 / 6
6,028
603
3,200
10,304
5,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
DAM3GE
Fenrir
11
7 / 1 / 4
6,608
661
4,800
7,137
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 5
6,468
647
4,035
6,556
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 3
6,221
622
5,795
3,331
821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 0 / 1
6,756
676
3,563
1,769
441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 4 / 1
5,469
547
2,980
5,433
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
9
1 / 4 / 4
5,282
528
2,371
7,099
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
P2BH
Fenrir
9
1 / 3 / 1
5,097
510
2,952
6,805
2,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
Spyhuntr007
Izanami
10
4 / 2 / 0
5,868
587
2,864
5,933
1,655
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
bubbszee
Yemoja
7
0 / 4 / 3
4,836
484
1,181
5,818
2,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
17
Kills
7
7
Deaths
17
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
4
1
0.38
W
Ymir
D2LORDS
Ymir
2
4
6
1.25
W
Fenrir
DAM3GE
Fenrir
7
1
4
9
L
Thanatos
1
4
4
0.75
L
Fenrir
P2BH
Fenrir
1
3
1
0.5
W
1
1
5
3.5
L
Izanami
Spyhuntr007
Izanami
4
2
0
2
W
3
1
3
4.5
L
Yemoja
bubbszee
Yemoja
0
4
3
0.38
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,393
Damage
12,348
29,097
Taken
31,088
12,267
Mitigated
10,671
9,245
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,980
176
0
621
5,433
1,376
0
2,886
2,177
32,971
0
W
Ymir
D2LORDS
Ymir
3,200
982
0
3,315
10,304
5,948
217
853
9,367
21,095
498
W
Fenrir
DAM3GE
Fenrir
4,800
1,502
0
1,990
7,137
2,614
0
624
6,513
0
37,032
L
Thanatos
2,371
677
0
4,493
7,099
2,160
0
1,181
5,803
0
31,582
L
Fenrir
P2BH
Fenrir
2,952
727
0
1,859
6,805
2,652
0
2,235
4,241
0
26,713
W
4,035
135
0
2,472
6,556
2,443
0
2,470
4,042
37,331
906
L
Izanami
Spyhuntr007
Izanami
2,864
1,868
0
1,256
5,933
1,655
0
969
4,878
0
35,313
W
5,795
1,432
0
1,158
3,331
821
588
214
3,078
0
38,175
L
Yemoja
bubbszee
Yemoja
1,181
467
1,304
680
5,818
2,828
0
2,151
3,507
6,372
0
W
3,563
528
0
310
1,769
441
72
0
1,736
31,401
1,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,081
Gold Earned
26,552
326
Minions Killed
267
0
Camps Cleared
0
1,011,169
Distance Traveled
948,591
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,469
547
72
7
0
181,520
3
W
Ymir
6,028
603
26
3
0
193,518
0
W
Fenrir
6,608
661
67
7
0
254,228
0
L
Thanatos
5,282
528
71
7
0
196,369
0
L
Fenrir
5,097
510
44
4
0
209,412
0
W
Cerberus
6,468
647
101
10
0
211,803
3
L
Izanami
5,868
587
70
7
0
184,773
1
W
Neith
6,221
622
68
7
0
177,597
0
L
Yemoja
4,836
484
10
1
0
176,517
0
W
Nu Wa
6,756
676
64
6
0
174,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role