Player Matchup

Cthulhu
Cthulhu
Bronze III
Disobey Jester
Cthulhu
Bronze III
Level 154
God Stats
1W - 1L
1,488 SR
Queue Stats
2W - 1L
1,515 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
OG OOZIE
Baron Samedi
Bronze III
Level 128
God Stats
2W - 0L
1,512 SR
Queue Stats
2W - 2L
1,438 MMR
Party 1
Medusa
Medusa
Bronze III
Shik0428
Medusa
Bronze III
Level 149
God Stats
2W - 0L
1,808 SR
Queue Stats
2W - 1L
1,515 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 144
1,603 SR
1,489 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,587 SR
1,439 MMR
Ares
Ares
Gold III
 
Ares
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold V
Hods
Odin
Gold V
Level 106
God Stats
4W - 4L
1,589 SR
Queue Stats
98W - 105L
1,369 MMR
Solo
Sol
Sol
Gold III
IRezik
Sol
Gold III
Level 121
God Stats
2W - 2L
1,671 SR
Queue Stats
85W - 79L
1,449 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 6
10,479
749
12,771
14,515
14,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
OG OOZIE
Baron Samedi
17
6 / 3 / 6
11,866
848
17,853
12,520
6,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
Shik0428
Medusa
16
2 / 4 / 7
10,808
772
13,379
13,113
4,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
King ArthurAgniJanusNe ZhaVulcan

VS

Bans
AchillesChironPoseidonSkadiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
4 / 4 / 4
9,733
695
11,507
22,760
17,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Odin
Hods
Odin
14
1 / 2 / 7
9,066
648
5,252
15,866
18,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
IRezik
Sol
16
5 / 6 / 3
10,615
758
11,611
14,724
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
12
Kills
10
10
Deaths
12
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
4
4
4
1.5
W
4
3
6
2.33
L
Odin
Hods
Odin
1
2
7
2.25
L
Sol
IRezik
Sol
5
6
3
1.08
W
Baron Samedi
OG OOZIE
Baron Samedi
6
3
6
3
W
Medusa
Shik0428
Medusa
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,003
Damage
28,370
40,148
Taken
53,350
25,387
Mitigated
41,500
11,252
Healing
12,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
11,507
193
123
4,763
22,760
17,979
0
10,931
11,186
23,732
3,720
W
12,771
789
358
2,211
14,515
14,231
198
7,584
6,475
22,767
459
L
Odin
Hods
Odin
5,252
1,300
336
2,887
15,866
18,272
0
8,573
6,557
0
22,174
L
Sol
IRezik
Sol
11,611
3,095
0
4,275
14,724
5,249
0
8,692
5,514
44,347
5,262
W
Baron Samedi
OG OOZIE
Baron Samedi
17,853
1,596
1,482
4,526
12,520
6,283
841
7,132
5,011
41,202
587
W
Medusa
Shik0428
Medusa
13,379
4,476
0
2,675
13,113
4,873
1,140
5,652
7,145
0
62,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,153
Gold Earned
29,414
163
Minions Killed
154
0
Camps Cleared
0
777,182
Distance Traveled
710,337
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,733
695
29
2
0
250,453
0
W
Cthulhu
10,479
749
28
2
0
272,195
0
L
Odin
9,066
648
35
3
0
256,578
3
L
Sol
10,615
758
90
6
0
203,306
0
W
Baron Samedi
11,866
848
48
3
0
241,224
2
W
Medusa
10,808
772
87
6
0
263,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role