Player Matchup

Bacchus
Bacchus
Gold V
Caberecalcar
Bacchus
Gold V
Level 82
God Stats
41W - 27L
1,585 SR
Queue Stats
184W - 199L
1,385 MMR
Party 1
Agni
Agni
Silver I
JoseNeciosupX2
Agni
Silver I
Level 69
God Stats
8W - 4L
1,502 SR
Queue Stats
51W - 64L
1,251 MMR
Party 1
Medusa
Medusa
Gold V
Reckl3ssGring0
Medusa
Gold V
Level 157
God Stats
7W - 6L
1,558 SR
Queue Stats
79W - 81L
1,299 MMR
Solo
Awilix
Awilix
Gold III
SLAYA77777
Awilix
Gold III
Level 211
God Stats
7W - 6L
1,623 SR
Queue Stats
199W - 193L
1,292 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
electroems
Sun Wukong
Bronze III
Level 102
God Stats
7W - 12L
1,262 SR
Queue Stats
114W - 107L
1,316 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,506 SR
1,309 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,571 SR
1,309 MMR
Sobek
Sobek
Silver I
EduWar_2099
Sobek
Silver I
Level 142
God Stats
9W - 9L
1,542 SR
Queue Stats
117W - 123L
1,321 MMR
Solo
Arachne
Arachne
Gold IV
InfraredDOT_TTV
Arachne
Gold IV
Level 110
God Stats
19W - 25L
1,588 SR
Queue Stats
421W - 437L
1,311 MMR
Solo
Sol
Sol
Silver II
Vipeco
Sol
Silver II
Level 49
God Stats
6W - 6L
1,724 SR
Queue Stats
197W - 216L
1,281 MMR
Solo
Amaterasu
Amaterasu
Bronze IV
Yahzek
Amaterasu
Bronze IV
Level 68
God Stats
10W - 1L
1,500 SR
Queue Stats
58W - 59L
1,308 MMR
Solo
Anubis
Anubis
Bronze III
ooo Saint
Anubis
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,323 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Caberecalcar
Bacchus
9
4 / 0 / 2
5,563
695
2,855
3,425
2,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
4 / 1 / 2
5,214
652
3,458
3,207
478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
1 / 0 / 3
4,863
608
2,997
2,468
697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Awilix
SLAYA77777
Awilix
9
2 / 2 / 4
5,037
630
3,232
6,085
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
electroems
Sun Wukong
9
2 / 0 / 2
5,432
679
3,581
3,848
1,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
LokiBellonaThothSusano

VS

Bans
ThorThanatosCharybdisAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,204
526
1,172
6,160
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 3 / 3
4,395
549
2,448
5,708
1,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Vipeco
Sol
6
0 / 3 / 0
3,607
451
1,012
3,225
740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Amaterasu
Yahzek
Amaterasu
8
0 / 2 / 0
4,464
558
1,317
6,249
4,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
ooo Saint
Anubis
9
3 / 4 / 0
5,239
655
3,467
5,057
2,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
3
3
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Caberecalcar
Bacchus
4
0
2
5
L
0
1
0
0
L
0
3
3
0.5
W
4
1
2
5
W
1
0
3
2.5
W
Awilix
SLAYA77777
Awilix
2
2
4
2
L
Sol
Vipeco
Sol
0
3
0
0
L
Amaterasu
Yahzek
Amaterasu
0
2
0
0
W
Sun Wukong
electroems
Sun Wukong
2
0
2
3
L
Anubis
ooo Saint
Anubis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,123
Damage
9,416
19,033
Taken
26,399
6,626
Mitigated
12,786
7,676
Healing
8,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Caberecalcar
Bacchus
2,855
291
0
1,138
3,425
2,594
0
1,427
1,998
12,837
1,071
L
1,172
86
0
3,133
6,160
4,125
0
1,274
4,886
14,747
0
L
2,448
1,751
0
762
5,708
1,771
0
1,257
4,451
0
17,582
W
3,458
259
0
1,018
3,207
478
0
2,152
1,055
25,819
231
W
2,997
880
0
891
2,468
697
0
939
1,529
0
34,096
W
Awilix
SLAYA77777
Awilix
3,232
1,302
0
3,365
6,085
1,591
0
832
5,253
0
31,322
L
Sol
Vipeco
Sol
1,012
556
0
853
3,225
740
0
1,125
2,100
11,636
3,473
L
Amaterasu
Yahzek
Amaterasu
1,317
174
0
2,304
6,249
4,020
0
0
6,249
0
19,133
W
Sun Wukong
electroems
Sun Wukong
3,581
720
0
1,264
3,848
1,266
0
195
3,384
0
30,250
L
Anubis
ooo Saint
Anubis
3,467
54
0
1,470
5,057
2,130
0
2,619
2,438
33,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,109
Gold Earned
21,909
250
Minions Killed
183
0
Camps Cleared
0
824,632
Distance Traveled
714,551
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,563
695
24
3
0
162,946
2
L
Sobek
4,204
526
21
3
0
160,882
0
L
Arachne
4,395
549
34
4
0
182,382
0
W
Agni
5,214
652
57
7
0
157,539
1
W
Medusa
4,863
608
53
7
0
154,833
0
W
Awilix
5,037
630
62
8
0
200,398
0
L
Sol
3,607
451
33
4
0
106,739
2
L
Amaterasu
4,464
558
42
5
0
129,004
1
W
Sun Wukong
5,432
679
54
7
0
148,916
1
L
Anubis
5,239
655
53
7
0
135,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role