Player Matchup

Danzaburou
Danzaburou
Cartiro
Danzaburou
Level 39
God Stats
10W - 16L
1,515 SR
Queue Stats
89W - 104L
1,421 Elo+
Party 2
Anubis
Anubis
Ragefire91
Anubis
Level 60
God Stats
0W - 1L
1,606 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
jhelk
Fenrir
Level 140
God Stats
1W - 4L
1,566 SR
Queue Stats
94W - 106L
1,428 Elo+
Party 2
Team Averages
Level 80
1,562 SR
1,450 Elo+

VS

Team Averages
Level 136
1,484 SR
1,483 Elo+
Zeus
Zeus
Acabrelas
Zeus
Level 146
God Stats
2W - 0L
1,739 SR
Queue Stats
16W - 7L
1,572 Elo+
Party 1
Sylvanus
Sylvanus
FortinoSamano
Sylvanus
Level 159
God Stats
1W - 2L
1,148 SR
Queue Stats
38W - 33L
1,442 Elo+
Party 1
Horus
Horus
hoostlf
Horus
Level 104
God Stats
24W - 29L
1,564 SR
Queue Stats
69W - 68L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cartiro
Danzaburou
12
1 / 3 / 4
7,323
732
4,817
7,334
2,172
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Ragefire91
Anubis
11
1 / 4 / 3
7,025
703
6,110
7,090
2,585
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
jhelk
Fenrir
12
4 / 4 / 2
7,666
767
5,653
9,596
6,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
4 / 3 / 4
8,071
807
7,952
4,946
1,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
FortinoSamano
Sylvanus
13
3 / 1 / 7
8,126
813
6,406
6,723
3,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
hoostlf
Horus
13
4 / 2 / 7
8,109
811
5,299
9,269
5,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
11
11
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zeus
4
3
4
2
L
Danzaburou
Cartiro
Danzaburou
1
3
4
1
W
Sylvanus
FortinoSamano
Sylvanus
3
1
7
6.5
L
Anubis
Ragefire91
Anubis
1
4
3
0.63
W
Horus
hoostlf
Horus
4
2
7
3.75
L
Fenrir
jhelk
Fenrir
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,580
Damage
19,657
24,020
Taken
20,938
11,633
Mitigated
10,047
2,492
Healing
6,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
7,952
133
0
100
4,946
1,484
37
1,001
3,749
21,921
825
L
Danzaburou
Cartiro
Danzaburou
4,817
1,549
0
653
7,334
2,172
0
4,521
2,662
0
25,170
W
Sylvanus
FortinoSamano
Sylvanus
6,406
1,206
442
2,152
6,723
3,073
0
2,146
4,415
32,804
2,112
L
Anubis
Ragefire91
Anubis
6,110
417
0
771
7,090
2,585
0
5,613
1,439
26,678
0
W
Horus
hoostlf
Horus
5,299
1,873
682
3,048
9,269
5,490
174
3,024
5,983
0
16,709
L
Fenrir
jhelk
Fenrir
5,653
1,409
0
1,068
9,596
6,876
0
4,091
5,169
0
14,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,014
Gold Earned
24,306
105
Minions Killed
128
0
Camps Cleared
0
528,142
Distance Traveled
530,949
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,071
807
44
4
0
177,758
0
L
Danzaburou
7,323
732
43
4
0
182,505
0
W
Sylvanus
8,126
813
54
5
0
158,073
0
L
Anubis
7,025
703
46
5
0
162,323
0
W
Horus
8,109
811
30
3
0
195,118
0
L
Fenrir
7,666
767
16
2
0
183,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role