Player Matchup

Sun Wukong
Sun Wukong
Diamond III
 
Sun Wukong
Diamond III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond II
MÍnÍGOG
Loki
Diamond II
Level 177
God Stats
4W - 7L
1,737 SR
Queue Stats
111W - 86L
2,259 MMR
Solo
Horus
Horus
Diamond III
TGDTedesco
Horus
Diamond III
Level 154
God Stats
2W - 3L
1,346 SR
Queue Stats
179W - 149L
2,181 MMR
Solo
Agni
Agni
Masters
bMathew
Agni
Masters
Level 146
God Stats
18W - 13L
1,658 SR
Queue Stats
243W - 205L
2,769 MMR
Solo
Ullr
Ullr
Diamond V
malenkiyEнot
Ullr
Diamond V
Level 129
God Stats
8W - 8L
1,727 SR
Queue Stats
79W - 63L
2,188 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,594 SR
2,179 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,717 SR
2,168 MMR
Terra
Terra
Diamond II
 
Terra
Diamond II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ix Chel
Ix Chel
Diamond I
DonIcyPuddle
Ix Chel
Diamond I
Level 146
God Stats
18W - 9L
1,725 SR
Queue Stats
141W - 106L
2,405 MMR
Party 1
Mulan
Mulan
Diamond IV
DonMattius
Mulan
Diamond IV
Level 156
God Stats
7W - 6L
1,644 SR
Queue Stats
184W - 149L
2,247 MMR
Party 1
Medusa
Medusa
Diamond I
RankedFourVFive
Medusa
Diamond I
Level 78
God Stats
1W - 0L
2,036 SR
Queue Stats
22W - 13L
2,510 MMR
Party 2
King Arthur
King Arthur
Diamond III
hoodGank
King Arthur
Diamond III
Level 194
God Stats
3W - 1L
1,679 SR
Queue Stats
233W - 218L
2,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
4
0 / 2 / 0
3,016
603
1,080
2,736
1,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Loki
7
3 / 1 / 0
3,979
796
2,247
4,293
999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Horus
5
1 / 1 / 1
3,546
709
1,889
3,929
1,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
bMathew
Agni
7
1 / 1 / 1
3,942
788
1,406
2,436
617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 1 / 3
3,303
661
3,531
3,735
981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
KuzenboKaliAwilixAthena

VS

Bans
Ao KuangOdinThorNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
6
1 / 0 / 2
4,059
812
1,771
3,660
1,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
DonIcyPuddle
Ix Chel
8
0 / 1 / 1
4,040
808
646
1,912
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
7
1 / 0 / 2
3,751
750
3,265
3,336
1,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
2 / 3 / 1
3,839
768
3,359
4,043
987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
hoodGank
King Arthur
7
2 / 1 / 0
4,031
806
1,966
4,334
2,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
6
6
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
Terra
 
Terra
1
0
2
2
W
Ix Chel
DonIcyPuddle
Ix Chel
0
1
1
0.5
W
Mulan
1
0
2
2
L
Loki
3
1
0
3
W
2
3
1
0.83
L
Horus
1
1
1
1.5
L
Agni
bMathew
Agni
1
1
1
1.5
W
King Arthur
hoodGank
King Arthur
2
1
0
2
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,153
Damage
11,007
17,129
Taken
17,285
5,421
Mitigated
6,832
6,717
Healing
5,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,080
154
0
766
2,736
1,019
0
0
2,736
0
10,291
W
Terra
 
Terra
1,771
705
732
2,145
3,660
1,629
0
135
3,525
5,690
0
W
Ix Chel
DonIcyPuddle
Ix Chel
646
130
100
481
1,912
450
0
858
1,054
20,992
1,413
W
Mulan
3,265
1,164
0
747
3,336
1,344
0
55
3,281
0
18,062
L
Loki
2,247
781
0
2,099
4,293
999
0
840
3,413
0
15,606
W
3,359
1,924
0
624
4,043
987
0
358
3,685
0
19,804
L
Horus
1,889
993
224
1,267
3,929
1,805
0
587
3,342
0
5,505
L
Agni
bMathew
Agni
1,406
108
0
914
2,436
617
0
315
2,115
23,415
0
W
King Arthur
hoodGank
King Arthur
1,966
108
0
965
4,334
2,422
0
0
4,334
0
19,771
L
3,531
1,231
0
1,447
3,735
981
0
629
3,106
0
16,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,786
Gold Earned
19,720
147
Minions Killed
166
0
Camps Cleared
0
517,907
Distance Traveled
591,773
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,016
603
22
4
0
44,615
0
W
Terra
4,059
812
9
2
0
136,321
0
W
Ix Chel
4,040
808
54
11
0
106,576
0
W
Mulan
3,751
750
30
6
0
132,364
0
L
Loki
3,979
796
31
6
0
116,328
0
W
Medusa
3,839
768
33
7
0
106,863
0
L
Horus
3,546
709
5
1
0
122,150
2
L
Agni
3,942
788
56
11
0
125,888
0
W
King Arthur
4,031
806
40
8
0
109,649
0
L
Ullr
3,303
661
33
7
0
108,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role