Player Matchup

Sun Wukong
Sun Wukong
CocoLisoG
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,444 Elo+
Solo
Thoth
Thoth
Ev3r
Thoth
Level 194
God Stats
11W - 0L
1,522 SR
Queue Stats
526W - 25L
2,297 Elo+
Party 2
Osiris
Osiris
MrPatoDuck
Osiris
Level 158
God Stats
78W - 6L
2,117 SR
Queue Stats
526W - 39L
2,169 Elo+
Party 2
Team Averages
Level 158
1,713 SR
1,970 Elo+

VS

Team Averages
Level 127
1,511 SR
1,515 Elo+
Jormungandr
Jormungandr
SoDaLixoNoSmite
Jormungandr
Level 114
God Stats
0W - 2L
1,312 SR
Queue Stats
42W - 67L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
TheFrog6969
Nu Wa
Level 146
God Stats
2W - 5L
1,501 SR
Queue Stats
160W - 156L
1,489 Elo+
Solo
Serqet
Serqet
Vickslayer
Serqet
Level 121
God Stats
0W - 1L
1,720 SR
Queue Stats
16W - 15L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CocoLisoG
Sun Wukong
14
2 / 1 / 13
8,837
736
6,936
11,443
9,423
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Ev3r
Thoth
16
8 / 0 / 10
10,846
904
14,753
9,759
3,330
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Osiris
MrPatoDuck
Osiris
16
8 / 1 / 8
10,465
872
11,092
10,792
9,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SoDaLixoNoSmite
Jormungandr
13
2 / 5 / 0
8,288
691
9,858
15,957
14,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 8 / 2
7,405
617
5,907
9,724
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Vickslayer
Serqet
12
0 / 5 / 2
7,319
610
5,321
10,777
5,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
18
Kills
2
2
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CocoLisoG
Sun Wukong
2
1
13
8.5
W
Thoth
Ev3r
Thoth
8
0
10
13
W
Osiris
MrPatoDuck
Osiris
8
1
8
12
L
Jormungandr
SoDaLixoNoSmite
Jormungandr
2
5
0
0.4
L
0
8
2
0.13
L
Serqet
Vickslayer
Serqet
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,781
Damage
21,086
31,994
Taken
36,458
22,599
Mitigated
21,546
9,910
Healing
2,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CocoLisoG
Sun Wukong
6,936
462
0
3,368
11,443
9,423
472
5,523
5,145
0
24,329
W
Thoth
Ev3r
Thoth
14,753
490
0
4,112
9,759
3,330
1,815
5,047
4,438
64,755
2,021
W
Osiris
MrPatoDuck
Osiris
11,092
2,742
0
2,430
10,792
9,846
206
4,413
5,883
0
46,997
L
Jormungandr
SoDaLixoNoSmite
Jormungandr
9,858
2,002
0
1,489
15,957
14,569
0
6,537
8,588
31,255
0
L
5,907
957
172
184
9,724
1,818
0
4,713
4,640
24,991
0
L
Serqet
Vickslayer
Serqet
5,321
971
0
1,154
10,777
5,159
0
2,631
7,618
0
20,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,148
Gold Earned
23,012
195
Minions Killed
118
0
Camps Cleared
0
768,624
Distance Traveled
568,128
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,837
736
25
2
0
259,228
0
W
Thoth
10,846
904
108
9
0
256,051
1
W
Osiris
10,465
872
62
5
0
253,345
0
L
Jormungandr
8,288
691
32
3
0
179,019
0
L
Nu Wa
7,405
617
61
5
0
181,614
0
L
Serqet
7,319
610
25
2
0
207,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role