Player Matchup

Nemesis
Nemesis
Silver I
LuckyLuc107
Nemesis
Silver I
Level 118
God Stats
13W - 7L
1,629 SR
Queue Stats
265W - 274L
1,179 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
MrGoForNothin
Kuzenbo
Silver III
Level 77
God Stats
14W - 6L
1,845 SR
Queue Stats
161W - 192L
965 MMR
Solo
Jormungandr
Jormungandr
Silver II
SizzleDonDaDa
Jormungandr
Silver II
Level 167
God Stats
2W - 4L
1,742 SR
Queue Stats
218W - 239L
855 MMR
Solo
Sol
Sol
Silver II
Vipeco
Sol
Silver II
Level 49
God Stats
6W - 6L
1,674 SR
Queue Stats
197W - 216L
1,188 MMR
Solo
Zeus
Zeus
Silver II
querella_piola9
Zeus
Silver II
Level 107
God Stats
26W - 23L
1,519 SR
Queue Stats
215W - 221L
1,012 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,682 SR
1,040 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,445 SR
1,137 MMR
Cerberus
Cerberus
Bronze I
 
Cerberus
Bronze I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze IV
C3 Aroz
Ymir
Bronze IV
Level 106
God Stats
0W - 5L
1,487 SR
Queue Stats
9W - 23L
1,158 MMR
Solo
Nike
Nike
Silver III
GoshaKangg
Nike
Silver III
Level 63
God Stats
0W - 3L
1,324 SR
Queue Stats
9W - 16L
1,222 MMR
Solo
Agni
Agni
Bronze II
Hs HORSE
Agni
Bronze II
Level 79
God Stats
1W - 2L
1,588 SR
Queue Stats
150W - 194L
558 MMR
Solo
Charybdis
Charybdis
Silver I
scorpio_fighter6
Charybdis
Silver I
Level 99
God Stats
10W - 15L
1,328 SR
Queue Stats
365W - 390L
1,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LuckyLuc107
Nemesis
11
2 / 1 / 5
6,238
567
2,748
7,419
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
10
3 / 0 / 2
6,173
561
4,612
7,040
6,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
SizzleDonDaDa
Jormungandr
12
3 / 2 / 2
6,910
628
5,257
8,089
4,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Vipeco
Sol
11
2 / 1 / 3
5,576
507
5,186
4,752
1,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
1 / 1 / 1
6,963
633
4,180
3,108
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
LancelotKukulkanBacchusFenrir

VS

Bans
BellonaArachneAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 1 / 1
5,928
539
3,128
7,664
5,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
C3 Aroz
Ymir
8
1 / 3 / 0
4,728
430
2,713
7,606
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 4 / 0
5,960
542
5,253
9,499
5,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Agni
11
1 / 1 / 0
5,540
504
1,446
5,973
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
10
1 / 2 / 1
5,651
514
3,874
7,280
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
5
5
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
1
1.5
L
Ymir
C3 Aroz
Ymir
1
3
0
0.33
L
1
4
0
0.25
L
Agni
1
1
0
1
W
Nemesis
LuckyLuc107
Nemesis
2
1
5
4.5
W
Kuzenbo
3
0
2
4
W
Jormungandr
SizzleDonDaDa
Jormungandr
3
2
2
2
W
Sol
Vipeco
Sol
2
1
3
3.5
W
1
1
1
1.5
L
Charybdis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,983
Damage
16,414
30,408
Taken
38,022
15,517
Mitigated
16,177
8,916
Healing
12,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,128
319
0
2,784
7,664
5,046
0
4,403
3,261
21,095
0
L
Ymir
C3 Aroz
Ymir
2,713
1,030
0
2,948
7,606
2,482
0
2,715
4,891
19,901
1,465
L
5,253
1,031
0
2,275
9,499
5,308
0
4,874
4,625
0
37,622
L
Agni
1,446
65
0
667
5,973
1,302
0
2,878
3,095
35,063
0
W
Nemesis
LuckyLuc107
Nemesis
2,748
871
0
719
7,419
2,658
0
792
6,627
0
47,742
W
Kuzenbo
4,612
1,792
0
1,619
7,040
6,071
0
2,279
4,761
20,461
1,838
W
Jormungandr
SizzleDonDaDa
Jormungandr
5,257
1,620
0
2,888
8,089
4,709
280
104
7,985
41,019
2,857
W
Sol
Vipeco
Sol
5,186
2,168
0
2,870
4,752
1,298
0
2,131
2,621
31,644
8,333
W
4,180
216
0
820
3,108
781
440
1,962
1,146
48,618
1,675
L
Charybdis
3,874
2,142
0
4,080
7,280
2,039
0
3,324
3,956
0
51,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,860
Gold Earned
27,807
368
Minions Killed
309
0
Camps Cleared
0
1,095,145
Distance Traveled
980,493
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,928
539
34
3
0
223,799
5
L
Ymir
4,728
430
42
4
0
175,316
0
L
Nike
5,960
542
66
6
0
202,293
0
L
Agni
5,540
504
62
6
0
211,977
0
W
Nemesis
6,238
567
77
7
0
242,118
0
W
Kuzenbo
6,173
561
24
2
0
234,097
4
W
Jormungandr
6,910
628
80
7
0
217,467
6
W
Sol
5,576
507
67
6
0
196,208
0
W
Zeus
6,963
633
120
11
0
205,255
3
L
Charybdis
5,651
514
105
10
0
167,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role