Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ShadowXninja251
Izanami
Level 156
God Stats
1W - 1L
1,662 SR
Queue Stats
11W - 19L
1,453 Elo+
Party 1
Janus
Janus
TheSupplanter
Janus
Level 156
God Stats
2W - 6L
1,332 SR
Queue Stats
476W - 485L
1,523 Elo+
Solo
Geb
Geb
jonathanian
Geb
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 101L
1,545 Elo+
Party 1
Team Averages
Level 139
1,499 SR
1,504 Elo+

VS

Team Averages
Level 128
1,540 SR
1,562 Elo+
Vulcan
Vulcan
A_Dolla123
Vulcan
Level 156
God Stats
3W - 3L
1,476 SR
Queue Stats
138W - 145L
1,577 Elo+
Solo
Jormungandr
Jormungandr
GrayToonz
Jormungandr
Level 146
God Stats
2W - 0L
1,738 SR
Queue Stats
35W - 40L
1,605 Elo+
Solo
Horus
Horus
NepYouUp96
Horus
Level 27
God Stats
2W - 4L
1,320 SR
Queue Stats
149W - 135L
1,527 Elo+
Solo
Ne Zha
Ne Zha
WickedAddict
Ne Zha
Level 159
God Stats
4W - 1L
1,665 SR
Queue Stats
194W - 185L
1,500 Elo+
Solo
Da Ji
Da Ji
adrian201410
Da Ji
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 146L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 2
4,924
985
804
4,812
2,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
 
Nemesis
6
0 / 1 / 0
4,309
862
143
1,784
1,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 3 / 1
5,351
1,070
4,473
4,110
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 3 / 0
5,310
1,062
1,361
4,169
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
0 / 3 / 1
4,883
977
2,636
4,918
3,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
A_Dolla123
Vulcan
12
3 / 0 / 4
6,846
1,369
5,467
3,432
1,111
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
GrayToonz
Jormungandr
10
2 / 1 / 7
6,054
1,211
1,627
3,407
2,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
10
2 / 1 / 6
6,164
1,233
3,354
4,759
4,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
10
0 / 1 / 5
5,806
1,161
5,504
2,263
932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 1 / 7
6,367
1,273
2,977
3,394
1,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
11
11
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
2
1
L
Nemesis
 
Nemesis
0
1
0
0
W
Vulcan
A_Dolla123
Vulcan
3
0
4
5
W
Jormungandr
GrayToonz
Jormungandr
2
1
7
5.5
W
Horus
2
1
6
5
L
2
3
1
0.83
L
1
3
0
0.33
W
Ne Zha
0
1
5
2.5
W
4
1
7
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,417
Damage
18,929
19,793
Taken
17,255
9,322
Mitigated
10,535
5,516
Healing
5,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
804
494
1,415
2,033
4,812
2,838
0
2,431
2,381
0
2,331
L
Nemesis
 
Nemesis
143
0
499
326
1,784
1,083
0
556
1,228
0
209
W
Vulcan
A_Dolla123
Vulcan
5,467
300
656
334
3,432
1,111
252
1,212
2,220
16,744
0
W
Jormungandr
GrayToonz
Jormungandr
1,627
674
377
575
3,407
2,609
370
801
2,606
4,277
0
W
Horus
3,354
1,318
1,152
1,610
4,759
4,192
95
628
4,131
1,158
6,245
L
4,473
1,609
218
191
4,110
1,022
0
1,425
2,685
0
7,522
L
1,361
52
0
0
4,169
920
0
1,650
2,519
11,597
0
W
Ne Zha
5,504
267
110
196
2,263
932
1,664
423
1,840
0
11,997
W
2,977
184
438
371
3,394
1,691
254
903
2,491
0
4,682
L
2,636
254
357
477
4,918
3,459
0
1,811
3,107
4,110
89

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,777
Gold Earned
31,237
35
Minions Killed
55
0
Camps Cleared
0
376,733
Distance Traveled
503,997
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,924
985
1
0
0
90,947
0
L
Nemesis
4,309
862
1
0
0
42,104
0
W
Vulcan
6,846
1,369
23
5
0
117,280
0
W
Jormungandr
6,054
1,211
3
1
0
81,204
0
W
Horus
6,164
1,233
10
2
0
99,338
0
L
Izanami
5,351
1,070
4
1
0
76,952
0
L
Janus
5,310
1,062
28
6
0
94,694
0
W
Ne Zha
5,806
1,161
14
3
0
93,864
0
W
Da Ji
6,367
1,273
5
1
0
112,311
1
L
Geb
4,883
977
1
0
0
72,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role