Player Matchup

Cerberus
Cerberus
D3V1L_SWiHPer
Cerberus
Level 104
God Stats
2W - 1L
1,471 SR
Queue Stats
114W - 129L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
Krippler_512
Gilgamesh
Level 210
God Stats
41W - 55L
1,500 SR
Queue Stats
407W - 415L
1,526 Elo+
Solo
Zeus
Zeus
Minrra
Zeus
Level 153
God Stats
28W - 29L
1,558 SR
Queue Stats
78W - 68L
1,478 Elo+
Solo
Ishtar
Ishtar
SlamBarsGetPRs
Ishtar
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 54L
1,579 Elo+
Solo
Amaterasu
Amaterasu
来年再叙曾经风花雪月
Amaterasu
Level 87
God Stats
17W - 13L
1,480 SR
Queue Stats
122W - 118L
1,470 Elo+
Solo
Team Averages
Level 132
1,502 SR
1,514 Elo+

VS

Team Averages
Level 60
1,519 SR
1,480 Elo+
Osiris
Osiris
AngelEyesz
Osiris
Level 39
God Stats
2W - 8L
1,565 SR
Queue Stats
21W - 44L
1,381 Elo+
Solo
Agni
Agni
Carrington04
Agni
Level 41
God Stats
1W - 2L
1,717 SR
Queue Stats
126W - 144L
1,434 Elo+
Solo
Neith
Neith
EbonyKnights
Neith
Level 46
God Stats
4W - 3L
1,510 SR
Queue Stats
28W - 16L
1,571 Elo+
Solo
Hun Batz
Hun Batz
eljeffro
Hun Batz
Level 127
God Stats
0W - 3L
1,218 SR
Queue Stats
175W - 189L
1,470 Elo+
Solo
Nox
Nox
ortyaga2
Nox
Level 45
God Stats
77W - 73L
1,583 SR
Queue Stats
223W - 230L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D3V1L_SWiHPer
Cerberus
11
1 / 0 / 5
6,206
1,241
4,946
4,652
3,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Krippler_512
Gilgamesh
11
0 / 0 / 7
6,005
1,201
3,467
4,469
3,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
Minrra
Zeus
12
5 / 0 / 3
7,565
1,513
5,108
767
208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 2 / 7
6,784
1,357
5,778
4,590
1,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 0 / 3
6,757
1,351
3,595
4,545
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

383

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AngelEyesz
Osiris
10
0 / 3 / 1
5,547
1,109
1,712
3,831
2,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 4 / 1
5,779
1,156
1,628
7,360
1,821
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 1
6,233
1,247
5,050
5,325
1,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hun Batz
eljeffro
Hun Batz
10
1 / 1 / 1
5,890
1,178
6,728
6,429
2,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 1
5,875
1,175
711
2,918
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
10
Kills
2
2
Deaths
10
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
AngelEyesz
Osiris
0
3
1
0.17
L
0
4
1
0.13
W
Cerberus
D3V1L_SWiHPer
Cerberus
1
0
5
3.5
L
1
1
1
1.5
W
Gilgamesh
Krippler_512
Gilgamesh
0
0
7
3.5
W
Zeus
Minrra
Zeus
5
0
3
6.5
W
2
2
7
2.75
L
Hun Batz
eljeffro
Hun Batz
1
1
1
1.5
L
0
1
1
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,894
Damage
15,829
19,023
Taken
25,863
10,444
Mitigated
8,623
2,788
Healing
1,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AngelEyesz
Osiris
1,712
258
0
300
3,831
2,140
0
1,557
2,198
0
4,370
L
1,628
77
0
292
7,360
1,821
0
2,566
4,635
13,769
275
W
Cerberus
D3V1L_SWiHPer
Cerberus
4,946
298
0
389
4,652
3,656
0
265
4,272
5,998
326
L
5,050
2,406
0
484
5,325
1,624
0
1,454
3,702
0
12,248
W
Gilgamesh
Krippler_512
Gilgamesh
3,467
548
0
260
4,469
3,323
0
1,085
3,272
0
6,720
W
Zeus
Minrra
Zeus
5,108
132
0
137
767
208
0
200
567
20,630
0
W
5,778
3,708
0
636
4,590
1,414
0
520
3,959
0
14,598
L
Hun Batz
eljeffro
Hun Batz
6,728
878
0
0
6,429
2,239
0
2,623
3,423
0
10,604
L
711
0
6
20
2,918
799
0
1,036
1,685
11,626
361
W
3,595
1,199
0
1,366
4,545
1,843
0
221
4,286
0
16,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,317
Gold Earned
29,324
100
Minions Killed
98
5
Camps Cleared
2
605,325
Distance Traveled
487,890
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,547
1,109
3
1
0
66,026
0
L
Agni
5,779
1,156
31
6
0
110,547
0
W
Cerberus
6,206
1,241
1
0
0
111,850
0
L
Neith
6,233
1,247
16
3
1
99,829
0
W
Gilgamesh
6,005
1,201
8
2
0
129,470
0
W
Zeus
7,565
1,513
39
8
0
124,059
0
W
Ishtar
6,784
1,357
24
5
0
104,336
0
L
Hun Batz
5,890
1,178
12
2
0
113,701
0
L
Nox
5,875
1,175
36
7
1
97,787
0
W
Amaterasu
6,757
1,351
28
6
5
135,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role