Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AdmirableJack
Mulan
Level 103
God Stats
13W - 8L
1,591 SR
Queue Stats
100W - 103L
1,426 Elo+
Solo
Hades
Hades
Flippomedis
Hades
Level 103
God Stats
1W - 2L
1,067 SR
Queue Stats
82W - 76L
1,513 Elo+
Solo
Izanami
Izanami
SHERSAK
Izanami
Level 119
God Stats
19W - 19L
1,565 SR
Queue Stats
324W - 329L
1,468 Elo+
Solo
Cu Chulainn
Cu Chulainn
n1c0_312
Cu Chulainn
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 77L
1,390 Elo+
Solo
Team Averages
Level 102
1,445 SR
1,459 Elo+

VS

Team Averages
Level 87
1,461 SR
1,450 Elo+
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Bunthorne
Ah Puch
Level 124
God Stats
4W - 4L
1,615 SR
Queue Stats
315W - 304L
1,441 Elo+
Solo
Sobek
Sobek
Gigorobot92
Sobek
Level 28
God Stats
0W - 3L
1,249 SR
Queue Stats
22W - 31L
1,380 Elo+
Party 1
Medusa
Medusa
saymon91
Medusa
Level 39
God Stats
7W - 9L
1,439 SR
Queue Stats
41W - 53L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
0 / 0 / 2
6,030
603
3,080
6,512
2,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
7 / 1 / 0
6,245
625
7,601
7,647
4,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 2 / 1
6,263
626
3,639
7,188
2,652
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Izanami
SHERSAK
Izanami
10
0 / 1 / 3
5,903
590
5,447
3,132
938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
n1c0_312
Cu Chulainn
10
2 / 2 / 0
6,110
611
5,586
9,454
4,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 1 / 1
5,893
589
2,438
8,028
2,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Artio
 
Artio
10
0 / 2 / 1
5,587
559
5,221
11,344
8,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
Bunthorne
Ah Puch
10
2 / 2 / 0
5,871
587
5,081
4,871
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
0 / 3 / 2
5,130
513
2,462
11,826
6,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Medusa
saymon91
Medusa
9
0 / 2 / 1
5,051
505
1,854
5,080
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
10
Kills
5
6
Deaths
10
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
2
1
L
Arachne
 
Arachne
3
1
1
3.5
L
Artio
 
Artio
0
2
1
0.25
W
7
1
0
7
L
Ah Puch
Bunthorne
Ah Puch
2
2
0
1
W
1
2
1
0.75
L
0
3
2
0.33
W
Izanami
SHERSAK
Izanami
0
1
3
1.5
W
Cu Chulainn
n1c0_312
Cu Chulainn
2
2
0
1
L
Medusa
saymon91
Medusa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,353
Damage
17,056
33,933
Taken
41,149
15,195
Mitigated
19,918
9,077
Healing
13,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,080
644
0
1,492
6,512
2,671
158
545
5,943
0
59,805
L
Arachne
 
Arachne
2,438
1,268
0
2,474
8,028
2,782
4
953
7,075
0
29,391
L
Artio
 
Artio
5,221
951
70
3,808
11,344
8,368
0
455
10,889
28,729
261
W
7,601
853
0
1,390
7,647
4,137
0
1,224
6,423
0
34,110
L
Ah Puch
Bunthorne
Ah Puch
5,081
182
0
1,275
4,871
1,269
0
2,686
2,185
29,499
712
W
3,639
140
40
3,481
7,188
2,652
0
4,643
2,545
35,197
778
L
2,462
164
832
3,177
11,826
6,084
0
0
11,826
13,809
1,199
W
Izanami
SHERSAK
Izanami
5,447
3,728
0
234
3,132
938
604
1,105
2,027
0
43,083
W
Cu Chulainn
n1c0_312
Cu Chulainn
5,586
1,423
0
2,440
9,454
4,797
0
4,073
4,733
455
34,866
L
Medusa
saymon91
Medusa
1,854
367
0
1,499
5,080
1,415
0
0
5,080
0
33,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,551
Gold Earned
27,532
413
Minions Killed
240
0
Camps Cleared
0
1,059,792
Distance Traveled
1,062,610
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,030
603
101
10
0
260,667
0
L
Arachne
5,893
589
59
6
0
246,649
0
L
Artio
5,587
559
54
5
0
183,648
1
W
Mulan
6,245
625
47
5
0
221,653
2
L
Ah Puch
5,871
587
61
6
0
194,001
0
W
Hades
6,263
626
103
10
0
201,367
0
L
Sobek
5,130
513
19
2
0
220,741
2
W
Izanami
5,903
590
89
9
0
197,212
1
W
Cu Chulainn
6,110
611
73
7
0
178,893
0
L
Medusa
5,051
505
47
5
0
217,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role