Player Matchup

Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold V
 
Charon
Gold V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
FranSole
Sol
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,397 MMR
Party 1
Nemesis
Nemesis
Bronze III
ManueLaManita
Nemesis
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 12L
1,500 MMR
Party 1
Nut
Nut
Gold V
爱吃西瓜De小菠萝
Nut
Gold V
Level 42
God Stats
6W - 3L
1,689 SR
Queue Stats
93W - 107L
1,337 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,538 SR
1,447 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,641 SR
1,411 MMR
Horus
Horus
Silver IV
 
Horus
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
AOKY321
Ao Kuang
Gold IV
Level 90
God Stats
16W - 13L
1,605 SR
Queue Stats
246W - 254L
1,346 MMR
Solo
Xbalanque
Xbalanque
Silver II
Ulkix
Xbalanque
Silver II
Level 159
God Stats
3W - 3L
1,853 SR
Queue Stats
52W - 52L
1,396 MMR
Solo
Sylvanus
Sylvanus
Silver III
hawkers1988
Sylvanus
Silver III
Level 106
God Stats
1W - 1L
1,785 SR
Queue Stats
6W - 14L
1,461 MMR
Solo
Scylla
Scylla
Gold IV
ºPULLYº
Scylla
Gold IV
Level 147
God Stats
10W - 7L
1,463 SR
Queue Stats
424W - 421L
1,352 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 0 / 2
7,372
670
3,511
3,403
1,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charon
 
Charon
11
1 / 0 / 4
6,948
632
4,539
6,472
3,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 0 / 2
7,831
712
5,266
6,121
1,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
12
4 / 0 / 4
7,230
657
5,840
7,963
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 3
6,398
582
4,936
7,890
2,148
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
ThorAchillesKuzenboThanatos

VS

Bans
AgniSun WukongMedusaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 0
4,352
396
951
4,682
2,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
AOKY321
Ao Kuang
10
0 / 4 / 0
4,926
448
2,237
8,795
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xbalanque
Ulkix
Xbalanque
10
0 / 1 / 1
5,363
488
3,928
6,389
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
hawkers1988
Sylvanus
8
1 / 3 / 0
5,224
475
3,377
11,017
5,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Scylla
ºPULLYº
Scylla
11
0 / 2 / 0
5,676
516
5,238
5,079
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
11
Kills
1
1
Deaths
11
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
2
2
W
Charon
 
Charon
1
0
4
3
L
Horus
 
Horus
0
1
0
0
L
Ao Kuang
AOKY321
Ao Kuang
0
4
0
0
W
3
0
2
4
W
Nemesis
4
0
4
6
L
Xbalanque
Ulkix
Xbalanque
0
1
1
0.5
L
Sylvanus
hawkers1988
Sylvanus
1
3
0
0.33
L
Scylla
ºPULLYº
Scylla
0
2
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,092
Damage
15,731
31,849
Taken
35,962
10,784
Mitigated
13,138
15,198
Healing
12,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,511
208
0
2,193
3,403
1,421
862
1,417
1,885
42,505
1,630
W
Charon
 
Charon
4,539
965
0
2,183
6,472
3,106
631
1,831
4,641
28,405
969
L
Horus
 
Horus
951
345
120
880
4,682
2,563
0
2,103
2,579
0
10,281
L
Ao Kuang
AOKY321
Ao Kuang
2,237
457
0
3,300
8,795
1,896
0
2,958
5,837
25,233
8,942
W
5,266
1,998
0
4,678
6,121
1,559
1,896
1,954
3,972
50,467
6,134
W
Nemesis
5,840
2,213
0
1,911
7,963
2,550
0
3,370
4,297
0
50,483
L
Xbalanque
Ulkix
Xbalanque
3,928
1,213
0
1,804
6,389
1,972
0
1,952
4,437
0
41,029
L
Sylvanus
hawkers1988
Sylvanus
3,377
699
2,134
3,406
11,017
5,242
0
3,541
7,476
14,362
0
L
Scylla
ºPULLYº
Scylla
5,238
488
0
737
5,079
1,465
0
2,425
2,654
37,846
878
W
4,936
2,975
0
4,233
7,890
2,148
1,367
2,332
5,464
0
45,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,779
Gold Earned
25,541
391
Minions Killed
257
0
Camps Cleared
0
1,074,915
Distance Traveled
984,049
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,372
670
71
6
0
179,498
5
W
Charon
6,948
632
38
3
0
214,928
2
L
Horus
4,352
396
16
1
0
180,155
0
L
Ao Kuang
4,926
448
50
5
0
191,129
0
W
Sol
7,831
712
107
10
0
216,162
4
W
Nemesis
7,230
657
83
8
0
265,773
1
L
Xbalanque
5,363
488
86
8
0
189,523
2
L
Sylvanus
5,224
475
10
1
0
199,444
0
L
Scylla
5,676
516
95
9
0
223,798
0
W
Nut
6,398
582
92
8
0
198,554
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role