Player Matchup

Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
DevilWintrixx23
Raijin
Level 48
God Stats
7W - 6L
1,496 SR
Queue Stats
134W - 150L
1,485 Elo+
Solo
Amaterasu
Amaterasu
SOLOlDesireMaker
Amaterasu
Level 45
God Stats
12W - 7L
1,649 SR
Queue Stats
73W - 75L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
iSinyz
Cthulhu
Level 128
God Stats
12W - 11L
1,496 SR
Queue Stats
319W - 332L
1,449 Elo+
Solo
Neith
Neith
sinary_noah
Neith
Level 88
God Stats
1W - 3L
1,181 SR
Queue Stats
97W - 100L
1,423 Elo+
Solo
Team Averages
Level 86
1,464 SR
1,452 Elo+

VS

Team Averages
Level 69
1,506 SR
1,397 Elo+
Chang'e
Chang'e
AdmirableJack
Chang'e
Level 103
God Stats
5W - 5L
1,667 SR
Queue Stats
95W - 102L
1,436 Elo+
Solo
Xing Tian
Xing Tian
VetoKeiju
Xing Tian
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 14L
1,255 Elo+
Solo
Erlang Shen
Erlang Shen
ashleysmith01
Erlang Shen
Level 63
God Stats
5W - 9L
1,415 SR
Queue Stats
361W - 313L
1,446 Elo+
Solo
Sol
Sol
kroellli
Sol
Level 101
God Stats
8W - 6L
1,621 SR
Queue Stats
279W - 276L
1,442 Elo+
Solo
Bellona
Bellona
ripe_stuff
Bellona
Level 45
God Stats
11W - 15L
1,327 SR
Queue Stats
115W - 108L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 0 / 3
6,593
659
6,042
7,149
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 0 / 0
6,441
644
2,904
4,064
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
10
1 / 1 / 2
5,553
555
5,239
9,206
8,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
iSinyz
Cthulhu
10
4 / 0 / 5
6,736
674
5,618
6,984
5,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 5
5,856
586
5,035
6,110
2,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
1
0 / 0 / 0
3,456
346
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
VetoKeiju
Xing Tian
7
0 / 5 / 0
4,583
458
2,672
8,895
6,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
ashleysmith01
Erlang Shen
10
2 / 2 / 1
5,851
585
6,069
11,382
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 0
5,214
521
5,430
7,174
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
ripe_stuff
Bellona
10
0 / 4 / 1
6,098
610
5,894
11,756
6,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
14
Kills
3
3
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
0
3
5.5
L
Chang'e
0
0
0
0
W
2
0
0
2
W
Amaterasu
1
1
2
2
L
Xing Tian
VetoKeiju
Xing Tian
0
5
0
0
L
Erlang Shen
ashleysmith01
Erlang Shen
2
2
1
1.25
W
Cthulhu
iSinyz
Cthulhu
4
0
5
6.5
L
1
3
0
0.33
L
Bellona
ripe_stuff
Bellona
0
4
1
0.13
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,838
Damage
20,065
33,513
Taken
39,207
19,291
Mitigated
20,574
9,908
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,042
2,090
0
4,113
7,149
2,500
0
512
6,637
0
52,301
L
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
2,904
505
0
853
4,064
1,346
194
0
4,064
40,885
3,043
W
Amaterasu
5,239
2,051
0
1,624
9,206
8,099
0
0
9,206
0
26,075
L
Xing Tian
VetoKeiju
Xing Tian
2,672
201
0
678
8,895
6,211
0
2,249
6,646
12,039
0
L
Erlang Shen
ashleysmith01
Erlang Shen
6,069
2,528
0
5,589
11,382
5,971
0
3,193
8,189
0
35,752
W
Cthulhu
iSinyz
Cthulhu
5,618
577
45
2,070
6,984
5,079
0
3,764
3,220
24,629
0
L
5,430
2,500
0
3,019
7,174
1,931
0
2,113
5,061
29,573
6,969
L
Bellona
ripe_stuff
Bellona
5,894
3,011
0
4,870
11,756
6,461
0
874
10,151
0
42,535
W
5,035
1,759
0
1,203
6,110
2,267
0
3,366
2,744
0
29,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
25,202
289
Minions Killed
223
0
Camps Cleared
0
1,065,082
Distance Traveled
822,531
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,593
659
86
9
0
257,665
0
L
Chang'e
3,456
346
0
0
0
6,633
0
W
Raijin
6,441
644
83
8
0
193,764
0
W
Amaterasu
5,553
555
47
5
0
219,850
0
L
Xing Tian
4,583
458
14
1
0
188,348
0
L
Erlang Shen
5,851
585
61
6
0
232,450
0
W
Cthulhu
6,736
674
15
2
0
219,161
0
L
Sol
5,214
521
56
6
0
199,642
0
L
Bellona
6,098
610
92
9
0
195,458
0
W
Neith
5,856
586
58
6
0
174,642
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role