Player Matchup

Hun Batz
Hun Batz
AccessCodeTalker
Hun Batz
Level 116
God Stats
19W - 12L
1,667 SR
Queue Stats
312W - 205L
1,572 Elo+
Solo
Nut
Nut
Lasertag5
Nut
Level 140
God Stats
12W - 4L
1,822 SR
Queue Stats
284W - 209L
1,554 Elo+
Party 1
Sylvanus
Sylvanus
Ohkony
Sylvanus
Level 69
God Stats
7W - 6L
1,633 SR
Queue Stats
192W - 153L
1,530 Elo+
Party 1
Mulan
Mulan
Saneper
Mulan
Level 40
God Stats
44W - 17L
1,705 SR
Queue Stats
112W - 54L
1,586 Elo+
Party 1
Discordia
Discordia
petergaming
Discordia
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,363 Elo+
Party 1
Team Averages
Level 87
1,665 SR
1,521 Elo+

VS

Team Averages
Level 140
1,488 SR
1,487 Elo+
Arachne
Arachne
 
Arachne
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
FrozenLime
Ix Chel
Level 112
God Stats
0W - 2L
1,579 SR
Queue Stats
9W - 12L
1,510 Elo+
Solo
Neith
Neith
LordfromDark
Neith
Level 128
God Stats
6W - 4L
1,582 SR
Queue Stats
8W - 6L
1,575 Elo+
Solo
Artio
Artio
SlinKDoN
Artio
Level 95
God Stats
17W - 14L
1,539 SR
Queue Stats
112W - 119L
1,581 Elo+
Solo
Anubis
Anubis
haannaa
Anubis
Level 143
God Stats
0W - 1L
1,238 SR
Queue Stats
20W - 35L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 5
6,955
1,159
7,000
6,371
3,033
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 3
7,393
1,232
8,539
5,273
1,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Ohkony
Sylvanus
12
1 / 0 / 7
6,425
1,071
3,798
5,401
4,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mulan
Saneper
Mulan
11
3 / 0 / 2
6,546
1,091
4,102
5,808
4,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
petergaming
Discordia
12
2 / 1 / 5
6,484
1,081
4,622
2,685
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
4 / 3 / 0
6,951
1,159
5,316
7,320
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ix Chel
FrozenLime
Ix Chel
11
0 / 3 / 4
6,083
1,014
4,425
4,652
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 1
6,131
1,022
3,420
7,071
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Artio
SlinKDoN
Artio
10
0 / 7 / 2
5,568
928
2,683
11,732
6,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
haannaa
Anubis
9
0 / 1 / 0
5,278
880
1,059
1,099
462
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
4
5
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
3
0
1.33
W
5
3
5
2.5
L
Ix Chel
FrozenLime
Ix Chel
0
3
4
0.67
W
3
1
3
4.5
L
0
1
1
0.5
W
Sylvanus
Ohkony
Sylvanus
1
0
7
4.5
W
Mulan
Saneper
Mulan
3
0
2
4
L
Artio
SlinKDoN
Artio
0
7
2
0.14
L
Anubis
haannaa
Anubis
0
1
0
0
W
Discordia
petergaming
Discordia
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,061
Damage
16,903
25,538
Taken
31,874
13,881
Mitigated
14,013
7,085
Healing
7,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,316
3,843
0
1,668
7,320
2,954
0
1,484
5,836
0
12,865
W
7,000
1,486
0
0
6,371
3,033
440
1,964
4,333
0
19,996
L
Ix Chel
FrozenLime
Ix Chel
4,425
118
396
622
4,652
1,390
0
2,089
2,563
13,985
0
W
8,539
5,695
0
2,303
5,273
1,775
1,647
422
4,778
0
32,147
L
3,420
1,404
0
1,698
7,071
2,311
0
727
6,344
0
18,135
W
Sylvanus
Ohkony
Sylvanus
3,798
1,889
793
2,472
5,401
4,199
550
1,778
3,461
14,468
1,280
W
Mulan
Saneper
Mulan
4,102
505
0
1,237
5,808
4,050
0
2,712
2,974
1,084
12,302
L
Artio
SlinKDoN
Artio
2,683
0
275
2,416
11,732
6,896
0
4,396
7,336
4,855
0
L
Anubis
haannaa
Anubis
1,059
43
0
269
1,099
462
0
32
1,067
3,792
0
W
Discordia
petergaming
Discordia
4,622
595
0
280
2,685
824
348
819
1,825
19,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,803
Gold Earned
30,011
181
Minions Killed
94
0
Camps Cleared
0
692,163
Distance Traveled
592,019
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,951
1,159
25
4
0
153,245
0
W
Hun Batz
6,955
1,159
36
6
0
144,945
0
L
Ix Chel
6,083
1,014
24
4
0
139,207
1
W
Nut
7,393
1,232
68
11
0
134,801
0
L
Neith
6,131
1,022
30
5
0
132,053
0
W
Sylvanus
6,425
1,071
27
5
0
129,354
2
W
Mulan
6,546
1,091
25
4
0
146,769
0
L
Artio
5,568
928
9
2
0
134,085
0
L
Anubis
5,278
880
6
1
0
33,429
0
W
Discordia
6,484
1,081
25
4
0
136,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role