Player Matchup

Tyr
Tyr
Arcaneeeeeee
Tyr
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 57L
1,579 Elo+
Solo
Da Ji
Da Ji
EXF Alaba
Da Ji
Level 186
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 116L
1,424 Elo+
Party 1
Anhur
Anhur
Thermosity
Anhur
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 142L
1,376 Elo+
Party 1
Artio
Artio
la23victima
Artio
Level 145
God Stats
2W - 1L
1,719 SR
Queue Stats
106W - 113L
1,580 Elo+
Solo
Janus
Janus
nomarmango
Janus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 168L
1,532 Elo+
Solo
Team Averages
Level 157
1,544 SR
1,498 Elo+

VS

Team Averages
Level 93
1,537 SR
1,447 Elo+
Medusa
Medusa
Dorisek_Akatsuki
Medusa
Level 46
God Stats
3W - 4L
1,140 SR
Queue Stats
137W - 155L
1,326 Elo+
Solo
Ra
Ra
GearYoung874
Ra
Level 44
God Stats
21W - 14L
1,573 SR
Queue Stats
126W - 129L
1,555 Elo+
Solo
Achilles
Achilles
ThePedrovitcch
Achilles
Level 46
God Stats
47W - 40L
1,431 SR
Queue Stats
641W - 594L
1,397 Elo+
Solo
Ravana
Ravana
Zounkla
Ravana
Level 203
God Stats
6W - 3L
1,734 SR
Queue Stats
246W - 381L
1,466 Elo+
Solo
Kuzenbo
Kuzenbo
killer-tony1227
Kuzenbo
Level 127
God Stats
3W - 0L
1,806 SR
Queue Stats
54W - 49L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,274
659
4,317
7,613
4,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
EXF Alaba
Da Ji
9
2 / 4 / 0
5,040
630
2,717
7,446
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anhur
8
0 / 1 / 1
4,541
568
2,324
4,328
1,089
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 2 / 1
4,387
548
3,932
6,697
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
7
0 / 3 / 2
4,249
531
1,060
3,194
677
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,069
509
1,641
3,056
696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 3 / 3
5,615
702
3,504
4,784
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
9
3 / 0 / 1
5,181
648
4,037
6,762
3,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Zounkla
Ravana
11
5 / 0 / 3
6,072
759
7,467
5,353
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 1 / 1
5,176
647
1,858
6,103
4,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
13
13
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
1
0
1
1.5
L
Da Ji
EXF Alaba
Da Ji
2
4
0
0.5
W
3
3
3
1.5
W
Achilles
3
0
1
3.5
L
Anhur
0
1
1
0.5
W
Ravana
Zounkla
Ravana
5
0
3
6.5
W
1
1
1
1.5
L
1
2
1
0.75
L
Janus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,350
Damage
18,507
29,278
Taken
26,058
11,390
Mitigated
11,774
7,008
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,317
770
0
2,840
7,613
4,577
0
634
6,979
0
28,030
W
1,641
264
0
1,014
3,056
696
0
867
1,995
0
18,402
L
Da Ji
EXF Alaba
Da Ji
2,717
642
0
647
7,446
2,477
0
1,092
6,354
0
22,719
W
3,504
188
147
1,139
4,784
1,527
0
1,050
3,642
33,283
0
W
Achilles
4,037
1,366
0
2,722
6,762
3,425
0
867
5,725
0
26,672
L
Anhur
2,324
1,556
0
1,058
4,328
1,089
0
1,287
3,041
0
23,677
W
Ravana
Zounkla
Ravana
7,467
2,044
0
3,219
5,353
1,579
0
350
4,997
0
37,815
W
1,858
552
0
2,377
6,103
4,547
0
1,028
4,803
20,098
0
L
3,932
445
85
1,536
6,697
2,570
0
1,326
5,371
15,040
1,857
L
Janus
1,060
133
0
842
3,194
677
0
1,023
2,171
17,077
343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,491
Gold Earned
26,113
210
Minions Killed
252
0
Camps Cleared
0
785,248
Distance Traveled
846,304
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,274
659
52
7
0
172,601
2
W
Medusa
4,069
509
28
4
0
119,871
1
L
Da Ji
5,040
630
49
6
0
173,010
0
W
Ra
5,615
702
64
8
0
163,444
0
W
Achilles
5,181
648
49
6
0
173,069
0
L
Anhur
4,541
568
44
6
0
135,418
0
W
Ravana
6,072
759
77
10
0
203,367
0
W
Kuzenbo
5,176
647
34
4
0
186,553
2
L
Artio
4,387
548
38
5
0
186,600
0
L
Janus
4,249
531
27
3
0
117,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role