Player Matchup

Ares
Ares
 
Ares
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Colinial
Amaterasu
Level 127
God Stats
7W - 7L
1,551 SR
Queue Stats
187W - 176L
1,510 Elo+
Solo
Merlin
Merlin
DrilIls
Merlin
Level 83
God Stats
8W - 5L
1,599 SR
Queue Stats
17W - 13L
1,610 Elo+
Solo
Kali
Kali
HellAmbulance
Kali
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 28L
1,859 Elo+
Solo
Neith
Neith
xMelodic242
Neith
Level 168
God Stats
13W - 14L
1,278 SR
Queue Stats
131W - 124L
1,542 Elo+
Solo
Team Averages
Level 135
1,486 SR
1,604 Elo+

VS

Team Averages
Level 80
1,629 SR
1,491 Elo+
Da Ji
Da Ji
Frihk
Da Ji
Level 147
God Stats
6W - 3L
1,755 SR
Queue Stats
308W - 267L
1,663 Elo+
Party 1
Sobek
Sobek
O-AbS3Nt-O
Sobek
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 287L
1,367 Elo+
Party 2
Skadi
Skadi
The_Aline_0631
Skadi
Level 69
God Stats
36W - 55L
1,495 SR
Queue Stats
147W - 281L
1,269 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
merciа
Morgan Le Fay
Level 47
God Stats
67W - 60L
1,609 SR
Queue Stats
441W - 383L
1,621 Elo+
Party 1
Cerberus
Cerberus
ninjat1000z
Cerberus
Level 69
God Stats
12W - 7L
1,786 SR
Queue Stats
384W - 336L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
5 / 1 / 7
8,011
616
7,840
8,567
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
Colinial
Amaterasu
13
2 / 2 / 3
8,113
624
6,727
9,328
4,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
DrilIls
Merlin
13
0 / 3 / 0
7,335
564
1,173
5,386
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 1 / 3
8,523
656
7,290
13,563
6,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
7 / 1 / 6
7,782
599
11,297
5,715
2,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Frihk
Da Ji
15
6 / 2 / 1
8,087
622
8,053
11,488
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
9
0 / 4 / 2
5,886
453
2,459
11,357
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

9
0 / 7 / 0
5,092
392
3,643
9,201
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
merciа
Morgan Le Fay
14
0 / 1 / 2
7,265
559
2,569
4,216
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
ninjat1000z
Cerberus
12
2 / 4 / 1
7,310
562
5,117
14,767
7,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
18
Kills
8
8
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
1
7
8.5
W
Amaterasu
Colinial
Amaterasu
2
2
3
1.75
W
Merlin
DrilIls
Merlin
0
3
0
0
L
Da Ji
Frihk
Da Ji
6
2
1
3.25
W
4
1
3
5.5
L
Sobek
0
4
2
0.25
L
0
7
0
0
L
Morgan Le Fay
merciа
Morgan Le Fay
0
1
2
1
L
Cerberus
ninjat1000z
Cerberus
2
4
1
0.63
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,327
Damage
21,841
42,559
Taken
51,029
22,248
Mitigated
27,113
16,211
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,840
336
0
2,461
8,567
7,287
220
1,551
7,016
23,612
1,750
W
Amaterasu
Colinial
Amaterasu
6,727
1,908
0
4,667
9,328
4,905
0
3,934
5,394
0
54,242
W
Merlin
DrilIls
Merlin
1,173
0
0
250
5,386
1,661
378
1,241
3,975
52,506
0
L
Da Ji
Frihk
Da Ji
8,053
2,952
0
5,168
11,488
4,321
0
1,136
10,249
0
64,088
W
7,290
4,019
0
6,658
13,563
6,064
0
1,732
11,743
0
77,413
L
Sobek
2,459
163
109
3,387
11,357
11,271
0
3,628
7,729
18,163
1,590
L
3,643
1,753
0
1,541
9,201
2,122
0
2,864
6,337
0
20,267
L
Morgan Le Fay
merciа
Morgan Le Fay
2,569
331
0
363
4,216
1,581
0
890
3,249
45,846
0
L
Cerberus
ninjat1000z
Cerberus
5,117
124
0
5,117
14,767
7,818
0
269
13,766
42,001
1,217
W
11,297
4,060
0
2,175
5,715
2,331
0
664
5,051
0
62,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,764
Gold Earned
33,640
457
Minions Killed
432
0
Camps Cleared
0
1,321,600
Distance Traveled
1,306,202
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,011
616
35
3
0
280,246
6
W
Amaterasu
8,113
624
97
7
0
228,840
3
W
Merlin
7,335
564
106
8
0
242,258
7
L
Da Ji
8,087
622
122
9
0
312,119
1
W
Kali
8,523
656
116
9
0
333,299
0
L
Sobek
5,886
453
25
2
0
259,532
1
L
Skadi
5,092
392
30
2
0
230,748
0
L
Morgan Le Fay
7,265
559
106
8
0
258,897
0
L
Cerberus
7,310
562
149
11
0
244,906
1
W
Neith
7,782
599
103
8
0
236,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role