Player Matchup

Aphrodite
Aphrodite
Gold V
 
Aphrodite
Gold V
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
Chunkpotomus
Nu Wa
Gold III
Level 197
God Stats
41W - 19L
1,782 SR
Queue Stats
322W - 311L
1,412 MMR
Solo
Mulan
Mulan
Silver I
DEEJHUDG22
Mulan
Silver I
Level 174
God Stats
33W - 27L
1,517 SR
Queue Stats
364W - 364L
1,304 MMR
Solo
Kali
Kali
Gold V
Dr3adfullttv
Kali
Gold V
Level 125
God Stats
3W - 2L
1,320 SR
Queue Stats
201W - 212L
1,312 MMR
Solo
Medusa
Medusa
Gold III
UTHERS117
Medusa
Gold III
Level 159
God Stats
7W - 3L
1,599 SR
Queue Stats
86W - 95L
1,370 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 176
1,544 SR
1,379 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,551 SR
1,342 MMR
Scylla
Scylla
Gold IV
ImperatriceNoth
Scylla
Gold IV
Level 188
God Stats
151W - 182L
1,443 SR
Queue Stats
460W - 474L
1,426 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Pinocchio_J19
Baron Samedi
Gold V
Level 108
God Stats
1W - 1L
1,499 SR
Queue Stats
277W - 280L
1,303 MMR
Solo
Charybdis
Charybdis
Silver I
Tk0BiT0
Charybdis
Silver I
Level 49
God Stats
0W - 2L
1,637 SR
Queue Stats
5W - 11L
1,333 MMR
Party 1
Pele
Pele
Silver III
TkVividRains
Pele
Silver III
Level 82
God Stats
1W - 1L
1,525 SR
Queue Stats
4W - 8L
1,307 MMR
Party 1
King Arthur
King Arthur
Gold V
king rivers5631
King Arthur
Gold V
Level 164
God Stats
5W - 5L
1,651 SR
Queue Stats
240W - 262L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
1 / 4 / 2
10,463
551
9,647
18,856
13,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
6 / 1 / 3
12,329
649
17,654
8,227
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
16
4 / 1 / 10
9,683
510
9,061
14,011
15,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
8 / 2 / 4
11,139
586
10,078
20,810
10,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
UTHERS117
Medusa
18
1 / 2 / 9
10,215
538
10,061
11,497
4,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SusanoAo KuangVulcanAgni

VS

Bans
AresXing TianAthenaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
9,013
474
4,856
10,979
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Pinocchio_J19
Baron Samedi
14
0 / 5 / 4
8,751
461
5,460
14,230
13,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charybdis
Tk0BiT0
Charybdis
14
1 / 4 / 1
8,632
454
6,757
12,958
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 4 / 1
10,601
558
12,846
19,333
7,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

King Arthur
king rivers5631
King Arthur
16
1 / 4 / 2
9,685
510
10,868
19,594
17,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
20
Kills
10
10
Deaths
21
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
4
2
0.5
W
6
1
3
7.5
W
Mulan
4
1
10
9
W
8
2
4
5
L
1
4
3
0.63
L
Baron Samedi
Pinocchio_J19
Baron Samedi
0
5
4
0.4
L
Charybdis
Tk0BiT0
Charybdis
1
4
1
0.38
L
7
4
1
1.88
W
Medusa
UTHERS117
Medusa
1
2
9
2.75
L
King Arthur
king rivers5631
King Arthur
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,501
Damage
40,787
73,401
Taken
77,094
47,354
Mitigated
45,635
26,068
Healing
18,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,647
585
778
10,087
18,856
13,989
1,230
1,281
17,575
70,958
358
W
17,654
1,329
40
2,464
8,227
2,888
1,397
2,619
5,608
98,889
2,833
W
Mulan
9,061
1,041
0
3,081
14,011
15,799
0
3,445
10,566
854
37,280
W
10,078
5,146
0
6,662
20,810
10,055
98
2,541
18,269
0
89,908
L
4,856
320
0
1,118
10,979
3,264
0
3,993
6,484
75,490
0
L
Baron Samedi
Pinocchio_J19
Baron Samedi
5,460
458
811
4,063
14,230
13,692
0
3,450
10,395
37,428
1,167
L
Charybdis
Tk0BiT0
Charybdis
6,757
3,130
0
4,672
12,958
4,102
0
2,695
10,065
0
57,468
L
12,846
4,224
0
5,997
19,333
7,388
3
5,722
13,228
0
92,285
W
Medusa
UTHERS117
Medusa
10,061
3,272
0
2,956
11,497
4,623
1,649
1,476
10,021
0
82,158
L
King Arthur
king rivers5631
King Arthur
10,868
684
0
2,128
19,594
17,189
0
10,072
9,356
0
78,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,829
Gold Earned
46,682
569
Minions Killed
563
0
Camps Cleared
0
1,919,478
Distance Traveled
1,805,914
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,463
551
127
7
0
327,878
8
W
Nu Wa
12,329
649
176
9
0
357,436
5
W
Mulan
9,683
510
34
2
0
404,603
12
W
Kali
11,139
586
110
6
0
452,372
4
L
Scylla
9,013
474
162
9
0
361,890
5
L
Baron Samedi
8,751
461
37
2
0
371,828
2
L
Charybdis
8,632
454
127
7
0
358,371
0
L
Pele
10,601
558
123
6
0
424,237
6
W
Medusa
10,215
538
122
6
0
377,189
5
L
King Arthur
9,685
510
114
6
0
289,588
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role