Player Matchup

Charon
Charon
CaIamityBankai
Charon
Level 167
God Stats
3W - 5L
1,664 SR
Queue Stats
314W - 298L
1,521 Elo+
Party 2
Jing Wei
Jing Wei
GlacierAce
Jing Wei
Level 127
God Stats
17W - 16L
1,552 SR
Queue Stats
507W - 468L
1,558 Elo+
Party 2
Fenrir
Fenrir
Serrynn
Fenrir
Level 126
God Stats
4W - 4L
1,733 SR
Queue Stats
66W - 38L
1,664 Elo+
Solo
Agni
Agni
SpedKids
Agni
Level 57
God Stats
4W - 2L
1,240 SR
Queue Stats
57W - 56L
1,472 Elo+
Solo
Amaterasu
Amaterasu
StrawHat_856
Amaterasu
Level 149
God Stats
8W - 9L
1,570 SR
Queue Stats
284W - 269L
1,468 Elo+
Solo
Team Averages
Level 125
1,552 SR
1,537 Elo+

VS

Team Averages
Level 145
1,577 SR
1,490 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
TheBunny789
Mulan
Level 156
God Stats
8W - 7L
1,911 SR
Queue Stats
44W - 36L
1,483 Elo+
Party 1
Izanami
Izanami
ZenMartian
Izanami
Level 223
God Stats
4W - 5L
1,476 SR
Queue Stats
789W - 733L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,300
589
3,956
6,141
3,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
GlacierAce
Jing Wei
10
1 / 2 / 1
5,293
588
3,967
6,162
1,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Serrynn
Fenrir
10
6 / 2 / 2
5,741
638
5,449
7,189
2,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
10
0 / 1 / 3
5,148
572
3,763
5,251
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
StrawHat_856
Amaterasu
6
0 / 2 / 0
4,080
453
1,335
4,667
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
3 / 2 / 1
6,179
687
5,916
5,781
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
 
Thanatos
10
3 / 2 / 2
5,570
619
2,417
8,555
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
 
Jormungandr
8
0 / 3 / 3
4,801
533
5,409
9,579
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 0 / 3
6,127
681
4,227
7,155
4,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
ZenMartian
Izanami
11
1 / 1 / 1
6,116
680
2,822
4,347
1,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
8
Kills
8
8
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
2
1
1.75
W
Thanatos
 
Thanatos
3
2
2
2
W
Jormungandr
 
Jormungandr
0
3
3
0.5
L
1
1
4
3
L
Jing Wei
GlacierAce
Jing Wei
1
2
1
0.75
L
Fenrir
Serrynn
Fenrir
6
2
2
3.5
L
Agni
0
1
3
1.5
L
Amaterasu
StrawHat_856
Amaterasu
0
2
0
0
W
1
0
3
2.5
W
Izanami
ZenMartian
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,470
Damage
20,791
29,410
Taken
35,417
10,631
Mitigated
13,432
8,204
Healing
16,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,916
1,077
0
1,405
5,781
1,474
0
2,347
3,172
38,820
0
W
Thanatos
 
Thanatos
2,417
403
0
7,438
8,555
2,440
0
1,152
7,291
0
30,872
W
Jormungandr
 
Jormungandr
5,409
1,826
0
3,125
9,579
3,285
72
2,437
7,088
24,117
600
L
3,956
960
0
2,018
6,141
3,687
0
3,504
2,637
16,988
2,024
L
Jing Wei
GlacierAce
Jing Wei
3,967
3,123
0
1,992
6,162
1,628
0
1,827
4,291
0
39,815
L
Fenrir
Serrynn
Fenrir
5,449
1,912
0
1,544
7,189
2,434
0
3,001
4,188
0
26,471
L
Agni
3,763
243
0
750
5,251
1,376
0
2,438
2,769
31,103
0
L
Amaterasu
StrawHat_856
Amaterasu
1,335
877
0
1,900
4,667
1,506
0
450
3,940
0
13,068
W
4,227
644
0
2,784
7,155
4,949
58
459
6,632
0
36,847
W
Izanami
ZenMartian
Izanami
2,822
1,532
0
1,798
4,347
1,284
611
576
3,771
0
44,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,562
Gold Earned
28,793
249
Minions Killed
335
0
Camps Cleared
0
890,106
Distance Traveled
938,732
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,179
687
66
7
0
173,542
4
W
Thanatos
5,570
619
65
7
0
222,798
0
W
Jormungandr
4,801
533
35
4
0
194,091
0
L
Charon
5,300
589
23
3
0
189,446
0
L
Jing Wei
5,293
588
89
10
0
195,080
1
L
Fenrir
5,741
638
42
5
0
224,674
0
L
Agni
5,148
572
69
8
0
197,412
4
L
Amaterasu
4,080
453
26
3
0
83,494
0
W
Mulan
6,127
681
72
8
0
177,945
0
W
Izanami
6,116
680
97
11
0
170,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role