Player Matchup

Fenrir
Fenrir
Gold V
AnbuVX
Fenrir
Gold V
Level 106
God Stats
6W - 1L
1,580 SR
Queue Stats
66W - 80L
1,199 MMR
Solo
Charybdis
Charybdis
Gold III
CJworlds
Charybdis
Gold III
Level 152
God Stats
44W - 41L
1,608 SR
Queue Stats
99W - 99L
1,445 MMR
Solo
Amaterasu
Amaterasu
Gold V
DEITY-RULER
Amaterasu
Gold V
Level 149
God Stats
15W - 7L
1,700 SR
Queue Stats
315W - 316L
1,403 MMR
Solo
Mulan
Mulan
Silver III
saltyjoey678820
Mulan
Silver III
Level 156
God Stats
3W - 3L
1,552 SR
Queue Stats
114W - 125L
1,110 MMR
Party 1
Agni
Agni
Gold IV
toxicgriff
Agni
Gold IV
Level 66
God Stats
1W - 2L
1,275 SR
Queue Stats
40W - 48L
1,518 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,543 SR
1,335 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,587 SR
1,401 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
FeraMx3452
Achilles
Gold V
Level 173
God Stats
6W - 12L
1,456 SR
Queue Stats
881W - 891L
1,258 MMR
Solo
Ares
Ares
Bronze III
MongooseSquire
Ares
Bronze III
Level 127
God Stats
3W - 3L
1,853 SR
Queue Stats
21W - 18L
1,454 MMR
Solo
Nemesis
Nemesis
Silver I
dernolix
Nemesis
Silver I
Level 148
God Stats
1W - 2L
1,399 SR
Queue Stats
101W - 117L
1,199 MMR
Solo
Sol
Sol
Silver II
joeyyyy
Sol
Silver II
Level 122
God Stats
4W - 7L
1,725 SR
Queue Stats
70W - 56L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AnbuVX
Fenrir
16
9 / 1 / 6
9,385
626
14,127
13,309
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
CJworlds
Charybdis
14
1 / 2 / 1
8,447
563
7,668
8,191
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
DEITY-RULER
Amaterasu
15
3 / 0 / 0
9,750
650
7,675
9,628
8,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
7 / 0 / 7
8,617
574
8,466
11,188
6,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 7
8,514
568
6,113
8,169
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThanatosAthenaArachneKuzenbo

VS

Bans
BacchusThorBake KujiraLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 1 / 0
8,214
548
6,487
10,258
3,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
FeraMx3452
Achilles
12
1 / 4 / 0
7,083
472
5,956
16,303
10,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 5 / 3
6,846
456
6,994
13,494
12,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
dernolix
Nemesis
12
1 / 4 / 0
6,606
440
4,071
11,983
3,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
13
1 / 7 / 2
7,119
475
5,944
10,744
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
21
Kills
7
7
Deaths
21
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
1
0
3
W
Fenrir
AnbuVX
Fenrir
9
1
6
12
W
Charybdis
CJworlds
Charybdis
1
2
1
0.75
W
Amaterasu
DEITY-RULER
Amaterasu
3
0
0
3
L
Achilles
FeraMx3452
Achilles
1
4
0
0.25
L
1
5
3
0.5
L
Nemesis
dernolix
Nemesis
1
4
0
0.25
L
Sol
1
7
2
0.29
W
7
0
7
10.5
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,049
Damage
29,452
50,485
Taken
62,782
25,236
Mitigated
33,586
20,471
Healing
18,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,487
2,217
0
4,619
10,258
3,561
871
0
10,258
0
63,532
W
Fenrir
AnbuVX
Fenrir
14,127
4,814
0
7,690
13,309
5,459
0
3,955
9,234
0
60,123
W
Charybdis
CJworlds
Charybdis
7,668
3,212
0
4,501
8,191
2,746
1,018
956
7,235
0
68,648
W
Amaterasu
DEITY-RULER
Amaterasu
7,675
2,324
0
3,896
9,628
8,298
0
168
9,460
0
67,696
L
Achilles
FeraMx3452
Achilles
5,956
1,752
0
5,808
16,303
10,402
0
580
14,996
563
45,884
L
6,994
731
0
1,858
13,494
12,706
0
961
12,533
19,766
0
L
Nemesis
dernolix
Nemesis
4,071
909
0
4,597
11,983
3,792
0
502
11,481
0
51,979
L
Sol
5,944
1,239
0
2,024
10,744
3,125
0
3,971
6,773
44,966
0
W
8,466
1,240
0
3,439
11,188
6,508
0
3,090
8,038
0
41,173
W
6,113
164
0
945
8,169
2,225
28
4,694
3,037
53,313
937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,713
Gold Earned
35,868
511
Minions Killed
415
0
Camps Cleared
0
1,456,840
Distance Traveled
1,478,524
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,214
548
135
9
0
277,530
4
W
Fenrir
9,385
626
97
6
0
342,500
3
W
Charybdis
8,447
563
126
8
0
267,590
4
W
Amaterasu
9,750
650
129
9
0
254,814
4
L
Achilles
7,083
472
74
5
0
263,917
3
L
Ares
6,846
456
23
2
0
313,051
4
L
Nemesis
6,606
440
92
6
0
343,782
0
L
Sol
7,119
475
91
6
0
280,244
2
W
Mulan
8,617
574
65
4
0
301,182
3
W
Agni
8,514
568
94
6
0
290,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role