Player Matchup

Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
Evan514767
Artio
Level 69
God Stats
13W - 15L
1,470 SR
Queue Stats
207W - 213L
1,445 Elo+
Party 1
Mulan
Mulan
Ohxry
Mulan
Level 70
God Stats
0W - 1L
1,501 SR
Queue Stats
81W - 58L
1,431 Elo+
Solo
Set
Set
TTVGiganticMotto
Set
Level 68
God Stats
19W - 23L
1,475 SR
Queue Stats
204W - 217L
1,442 Elo+
Party 1
Scylla
Scylla
XISlumpedIX
Scylla
Level 46
God Stats
12W - 5L
1,774 SR
Queue Stats
167W - 174L
1,435 Elo+
Party 3
Team Averages
Level 56
1,544 SR
1,451 Elo+

VS

Team Averages
Level 81
1,584 SR
1,453 Elo+
Maui
Maui
DragonPS4
Maui
Level 126
God Stats
29W - 18L
1,598 SR
Queue Stats
224W - 219L
1,525 Elo+
Solo
Ao Kuang
Ao Kuang
Jayps808
Ao Kuang
Level 66
God Stats
9W - 8L
1,599 SR
Queue Stats
93W - 110L
1,437 Elo+
Party 2
Hades
Hades
ReiBasil
Hades
Level 63
God Stats
19W - 13L
1,500 SR
Queue Stats
585W - 603L
1,449 Elo+
Solo
Sol
Sol
YavisOniell
Sol
Level 46
God Stats
14W - 8L
1,703 SR
Queue Stats
64W - 84L
1,407 Elo+
Party 2
Cthulhu
Cthulhu
raphbellic
Cthulhu
Level 102
God Stats
51W - 53L
1,519 SR
Queue Stats
246W - 234L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 2 / 4
8,195
585
6,718
7,380
2,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artio
12
2 / 1 / 7
7,794
557
4,415
12,547
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
Ohxry
Mulan
14
1 / 0 / 3
8,899
636
8,991
12,496
6,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 1 / 3
8,469
605
5,396
9,942
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Scylla
13
0 / 0 / 3
7,935
567
6,989
4,287
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
0 / 3 / 2
6,394
457
3,563
11,018
7,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
Jayps808
Ao Kuang
13
2 / 3 / 1
7,499
536
4,181
13,468
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hades
ReiBasil
Hades
12
1 / 2 / 1
7,368
526
5,735
10,973
4,389
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 4 / 2
7,009
501
3,321
8,878
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
raphbellic
Cthulhu
13
0 / 2 / 0
7,042
503
6,453
12,141
11,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
14
Kills
4
4
Deaths
14
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
2
4
3.5
W
Maui
0
3
2
0.33
L
Artio
2
1
7
5.5
W
Ao Kuang
Jayps808
Ao Kuang
2
3
1
0.83
L
Mulan
Ohxry
Mulan
1
0
3
2.5
W
Hades
ReiBasil
Hades
1
2
1
0.75
L
6
1
3
7.5
L
Scylla
0
0
3
1.5
W
1
4
2
0.5
W
Cthulhu
raphbellic
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,509
Damage
23,253
46,652
Taken
56,478
23,758
Mitigated
31,288
19,429
Healing
21,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,718
1,794
0
849
7,380
2,502
247
3,810
3,570
0
55,061
W
Maui
3,563
809
0
2,670
11,018
7,809
0
3,421
7,597
19,072
1,962
L
Artio
4,415
673
1,078
4,118
12,547
8,978
0
6,718
5,829
23,580
0
W
Ao Kuang
Jayps808
Ao Kuang
4,181
757
0
8,052
13,468
4,604
0
2,548
10,833
58,407
2,187
L
Mulan
Ohxry
Mulan
8,991
1,469
0
5,948
12,496
6,813
0
6,735
5,761
203
65,334
W
Hades
ReiBasil
Hades
5,735
479
482
5,026
10,973
4,389
0
4,159
6,814
39,216
0
L
5,396
2,317
0
5,730
9,942
4,159
58
3,477
6,465
0
63,262
L
Scylla
6,989
726
0
1,706
4,287
1,306
98
2,590
1,697
50,442
1,323
W
3,321
1,455
0
3,124
8,878
2,604
709
1,282
7,545
39,123
0
W
Cthulhu
raphbellic
Cthulhu
6,453
515
0
1,934
12,141
11,882
0
113
11,304
48,478
1,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,292
Gold Earned
35,312
445
Minions Killed
365
0
Camps Cleared
0
1,446,781
Distance Traveled
1,416,047
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,195
585
76
5
0
264,155
0
W
Maui
6,394
457
17
1
0
266,592
2
L
Artio
7,794
557
49
4
0
287,755
4
W
Ao Kuang
7,499
536
111
8
0
338,179
1
L
Mulan
8,899
636
127
9
0
281,692
0
W
Hades
7,368
526
66
5
0
266,831
0
L
Set
8,469
605
101
7
0
335,892
0
L
Scylla
7,935
567
92
7
0
277,287
2
W
Sol
7,009
501
88
6
0
268,076
0
W
Cthulhu
7,042
503
83
6
0
276,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role