Player Matchup

Shiva
Shiva
 
Shiva
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
NNdudu
Janus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,290 Elo+
Party 1
Yemoja
Yemoja
大口吃小孩
Yemoja
Level 265
God Stats
5W - 1L
1,736 SR
Queue Stats
1,084W - 118L
2,015 Elo+
Party 1
Thoth
Thoth
萝莉控萝莉控萝莉控萝莉控萝莉控
Thoth
Level 155
God Stats
10W - 2L
2,085 SR
Queue Stats
443W - 51L
1,907 Elo+
Party 1
Artemis
Artemis
酒色掏空我的身体所以今日起戒酒
Artemis
Level 166
God Stats
13W - 0L
2,062 SR
Queue Stats
637W - 46L
2,084 Elo+
Party 1
Team Averages
Level 189
1,777 SR
1,759 Elo+

VS

Team Averages
Level 147
1,592 SR
1,544 Elo+
Xing Tian
Xing Tian
ArzeCV
Xing Tian
Level 125
God Stats
11W - 9L
1,509 SR
Queue Stats
438W - 471L
1,531 Elo+
Solo
Charon
Charon
Hellagraphz
Charon
Level 159
God Stats
4W - 4L
1,623 SR
Queue Stats
311W - 279L
1,497 Elo+
Solo
Medusa
Medusa
Mykenike
Medusa
Level 156
God Stats
2W - 2L
1,823 SR
Queue Stats
125W - 118L
1,621 Elo+
Solo
Aphrodite
Aphrodite
WolfSavage30
Aphrodite
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,570 Elo+
Solo
Fenrir
Fenrir
Zeroknife13
Fenrir
Level 156
God Stats
10W - 4L
1,506 SR
Queue Stats
457W - 467L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
8 / 4 / 13
9,423
942
13,130
14,552
15,370
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Janus
NNdudu
Janus
14
2 / 3 / 13
8,603
860
5,758
7,618
4,944
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 2 / 19
9,141
914
5,301
11,856
10,031
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
5 / 0 / 16
10,060
1,006
16,017
9,391
5,630
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
7 / 3 / 16
9,802
980
16,273
10,562
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ArzeCV
Xing Tian
15
4 / 4 / 6
9,136
914
7,200
12,758
11,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon
14
2 / 5 / 4
7,771
777
11,563
11,589
4,422
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Mykenike
Medusa
14
1 / 5 / 7
8,109
811
10,470
11,737
4,183
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
WolfSavage30
Aphrodite
13
1 / 6 / 5
7,529
753
5,615
12,398
5,901
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
3 / 5 / 4
7,842
784
4,081
10,765
7,006
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
37
25
Kills
11
12
Deaths
25
77
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
8
4
13
3.63
L
Xing Tian
ArzeCV
Xing Tian
4
4
6
1.75
L
Charon
2
5
4
0.8
L
Medusa
Mykenike
Medusa
1
5
7
0.9
W
Janus
NNdudu
Janus
2
3
13
2.83
L
Aphrodite
WolfSavage30
Aphrodite
1
6
5
0.58
L
Fenrir
3
5
4
1
W
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,479
Damage
38,929
53,979
Taken
59,247
41,082
Mitigated
33,049
16,993
Healing
17,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,130
1,459
1,065
2,560
14,552
15,370
0
6,308
8,244
68
17,698
L
Xing Tian
ArzeCV
Xing Tian
7,200
161
776
770
12,758
11,537
0
5,411
7,010
11,398
886
L
Charon
11,563
495
661
1,016
11,589
4,422
0
5,409
6,040
25,763
0
L
Medusa
Mykenike
Medusa
10,470
2,497
283
1,604
11,737
4,183
0
5,772
5,830
0
27,552
W
Janus
NNdudu
Janus
5,758
333
0
287
7,618
4,944
1,363
3,696
3,922
16,055
278
L
Aphrodite
WolfSavage30
Aphrodite
5,615
560
5,157
4,649
12,398
5,901
0
6,646
5,656
11,934
0
L
Fenrir
4,081
395
837
1,281
10,765
7,006
0
3,851
6,696
398
5,245
W
5,301
974
6,745
2,986
11,856
10,031
374
4,506
7,350
12,020
0
W
16,017
207
544
1,995
9,391
5,630
2,396
4,309
5,082
31,402
0
W
16,273
4,249
207
604
10,562
5,107
3,161
5,104
5,458
0
29,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,029
Gold Earned
40,387
119
Minions Killed
95
0
Camps Cleared
0
980,858
Distance Traveled
859,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,423
942
7
1
0
168,188
0
L
Xing Tian
9,136
914
13
1
0
171,106
0
L
Charon
7,771
777
21
2
0
178,010
0
L
Medusa
8,109
811
42
4
0
166,168
0
W
Janus
8,603
860
24
2
0
221,338
0
L
Aphrodite
7,529
753
16
2
0
176,424
0
L
Fenrir
7,842
784
3
0
0
168,184
0
W
Yemoja
9,141
914
16
2
0
202,029
0
W
Thoth
10,060
1,006
33
3
0
221,929
0
W
Artemis
9,802
980
39
4
0
167,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role