Player Matchup

Cthulhu
Cthulhu
BrothirFloki
Cthulhu
Level 105
God Stats
1W - 1L
1,473 SR
Queue Stats
51W - 43L
1,561 Elo+
Party 2
Ishtar
Ishtar
Codee0K9
Ishtar
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,372 Elo+
Solo
Achilles
Achilles
GETSOME1999
Achilles
Level 136
God Stats
4W - 1L
1,825 SR
Queue Stats
301W - 283L
1,451 Elo+
Party 1
Thanatos
Thanatos
MythikJoweee
Thanatos
Level 161
God Stats
3W - 1L
1,847 SR
Queue Stats
245W - 254L
1,517 Elo+
Party 2
Neith
Neith
StakRaks
Neith
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
188W - 196L
1,473 Elo+
Party 1
Team Averages
Level 109
1,629 SR
1,475 Elo+

VS

Team Averages
Level 118
1,492 SR
1,510 Elo+
Nut
Nut
D0VAHKIIN441
Nut
Level 109
God Stats
5W - 4L
1,550 SR
Queue Stats
334W - 332L
1,469 Elo+
Solo
Bakasura
Bakasura
FleshlySqueezed
Bakasura
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 279L
1,494 Elo+
Solo
Hun Batz
Hun Batz
Mousk420
Hun Batz
Level 102
God Stats
6W - 6L
1,411 SR
Queue Stats
450W - 479L
1,474 Elo+
Solo
Hachiman
Hachiman
OperativeNinja7
Hachiman
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 67L
1,522 Elo+
Solo
Fenrir
Fenrir
WolfSavage30
Fenrir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrothirFloki
Cthulhu
14
3 / 4 / 16
9,061
906
9,878
12,125
13,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ishtar
Codee0K9
Ishtar
16
2 / 0 / 16
8,767
877
6,724
3,742
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
GETSOME1999
Achilles
15
4 / 1 / 15
8,984
898
6,612
8,762
10,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
MythikJoweee
Thanatos
16
12 / 2 / 8
9,419
942
9,198
8,883
4,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
StakRaks
Neith
15
3 / 1 / 14
8,565
857
6,939
5,424
2,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
6,965
697
6,744
10,084
2,951
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
14
2 / 3 / 5
7,230
723
4,301
9,422
10,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
Mousk420
Hun Batz
13
1 / 6 / 4
7,141
714
6,633
8,157
3,334
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hachiman
15
2 / 4 / 6
8,191
819
6,656
6,769
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
14
2 / 4 / 3
7,151
715
2,191
8,458
5,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
29
24
Kills
8
8
Deaths
24
69
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BrothirFloki
Cthulhu
3
4
16
2.75
W
Ishtar
Codee0K9
Ishtar
2
0
16
10
L
1
7
3
0.36
L
Bakasura
2
3
5
1.5
W
Achilles
GETSOME1999
Achilles
4
1
15
11.5
L
Hun Batz
Mousk420
Hun Batz
1
6
4
0.5
W
Thanatos
MythikJoweee
Thanatos
12
2
8
8
L
Hachiman
2
4
6
1.25
W
Neith
StakRaks
Neith
3
1
14
10
L
Fenrir
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,351
Damage
26,525
38,936
Taken
42,890
33,257
Mitigated
24,120
16,553
Healing
7,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BrothirFloki
Cthulhu
9,878
198
1,264
1,072
12,125
13,557
191
0
11,525
18,790
584
W
Ishtar
Codee0K9
Ishtar
6,724
2,322
624
993
3,742
1,910
619
0
3,742
0
24,885
L
6,744
3,561
226
725
10,084
2,951
0
2,446
7,472
0
18,259
L
Bakasura
4,301
2,504
810
2,225
9,422
10,469
0
1,398
7,938
0
3,808
W
Achilles
GETSOME1999
Achilles
6,612
816
1,694
2,885
8,762
10,423
442
0
8,565
0
13,133
L
Hun Batz
Mousk420
Hun Batz
6,633
467
346
686
8,157
3,334
0
2,060
5,822
0
16,274
W
Thanatos
MythikJoweee
Thanatos
9,198
1,652
195
5,983
8,883
4,369
0
0
8,424
0
16,680
L
Hachiman
6,656
2,844
243
398
6,769
2,104
0
1,579
5,091
0
16,142
W
Neith
StakRaks
Neith
6,939
2,348
567
1,276
5,424
2,998
983
0
5,382
0
17,595
L
Fenrir
2,191
282
372
1,159
8,458
5,262
0
2,178
6,179
0
3,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,796
Gold Earned
36,678
128
Minions Killed
75
0
Camps Cleared
0
987,960
Distance Traveled
874,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,061
906
18
2
0
192,648
0
W
Ishtar
8,767
877
40
4
0
205,316
0
L
Nut
6,965
697
30
3
0
154,929
0
L
Bakasura
7,230
723
11
1
0
194,955
0
W
Achilles
8,984
898
25
3
0
207,138
0
L
Hun Batz
7,141
714
12
1
0
175,657
0
W
Thanatos
9,419
942
27
3
0
199,373
0
L
Hachiman
8,191
819
18
2
0
159,171
0
W
Neith
8,565
857
18
2
0
183,485
0
L
Fenrir
7,151
715
4
0
0
189,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role