Player Matchup

Bacchus
Bacchus
Jukathu
Bacchus
Level 183
God Stats
104W - 71L
1,628 SR
Queue Stats
226W - 209L
1,563 Elo+
Solo
Janus
Janus
Orxhu
Janus
Level 125
God Stats
8W - 3L
1,458 SR
Queue Stats
189W - 192L
1,567 Elo+
Solo
Nut
Nut
VMG1
Nut
Level 132
God Stats
12W - 9L
1,669 SR
Queue Stats
150W - 131L
1,468 Elo+
Party 2
Odin
Odin
WoIffyy
Odin
Level 148
God Stats
4W - 1L
1,812 SR
Queue Stats
146W - 134L
1,518 Elo+
Party 2
Fafnir
Fafnir
adamebros9801
Fafnir
Level 152
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 96L
1,541 Elo+
Party 2
Team Averages
Level 148
1,613 SR
1,531 Elo+

VS

Team Averages
Level 144
1,472 SR
1,557 Elo+
Geb
Geb
Pikabaca
Geb
Level 125
God Stats
4W - 1L
1,560 SR
Queue Stats
132W - 130L
1,540 Elo+
Party 1
Apollo
Apollo
Saffian
Apollo
Level 153
God Stats
21W - 7L
1,895 SR
Queue Stats
222W - 209L
1,595 Elo+
Solo
Lancelot
Lancelot
Spadezyyy
Lancelot
Level 158
God Stats
1W - 4L
1,311 SR
Queue Stats
143W - 131L
1,545 Elo+
Party 1
Ix Chel
Ix Chel
Weezyyy
Ix Chel
Level 139
God Stats
7W - 8L
1,276 SR
Queue Stats
111W - 113L
1,543 Elo+
Party 1
Mulan
Mulan
basicallyicanrun
Mulan
Level 143
God Stats
0W - 3L
1,317 SR
Queue Stats
120W - 105L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jukathu
Bacchus
6
2 / 1 / 1
3,876
775
1,406
3,324
2,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Orxhu
Janus
8
0 / 0 / 1
4,008
802
733
738
160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nut
VMG1
Nut
7
2 / 1 / 1
3,551
710
3,702
3,215
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Odin
WoIffyy
Odin
7
0 / 0 / 0
3,924
785
1,540
2,758
1,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 1 / 3
3,913
783
2,143
3,689
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 2 / 0
3,738
748
1,458
4,375
2,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
Saffian
Apollo
5
0 / 1 / 3
3,275
655
2,768
4,190
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
Spadezyyy
Lancelot
6
1 / 2 / 1
3,450
690
1,240
3,438
1,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
Weezyyy
Ix Chel
7
0 / 0 / 0
3,813
763
466
835
190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

4
0 / 0 / 0
2,997
599
1,429
2,604
790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
5
Kills
3
3
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Jukathu
Bacchus
2
1
1
2.5
W
Janus
Orxhu
Janus
0
0
1
0.5
L
2
2
0
1
L
Apollo
Saffian
Apollo
0
1
3
1.5
L
Lancelot
Spadezyyy
Lancelot
1
2
1
0.75
W
Nut
VMG1
Nut
2
1
1
2.5
L
Ix Chel
Weezyyy
Ix Chel
0
0
0
0
W
Odin
WoIffyy
Odin
0
0
0
0
W
1
1
3
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,524
Damage
7,361
13,724
Taken
15,442
6,675
Mitigated
5,475
6,170
Healing
5,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Jukathu
Bacchus
1,406
345
0
1,500
3,324
2,318
0
620
2,704
8,584
0
W
Janus
Orxhu
Janus
733
85
0
444
738
160
0
115
589
26,286
0
L
1,458
238
0
1,529
4,375
2,362
0
1,363
3,012
7,881
0
L
Apollo
Saffian
Apollo
2,768
1,809
0
1,480
4,190
1,056
0
1,083
3,107
0
15,125
L
Lancelot
Spadezyyy
Lancelot
1,240
299
0
330
3,438
1,077
0
1,352
2,086
0
13,802
W
Nut
VMG1
Nut
3,702
2,639
0
1,471
3,215
785
0
494
2,721
0
21,218
L
Ix Chel
Weezyyy
Ix Chel
466
51
100
462
835
190
0
175
660
19,914
0
W
Odin
WoIffyy
Odin
1,540
771
0
1,090
2,758
1,221
0
0
2,758
0
21,090
W
2,143
844
0
1,665
3,689
2,191
0
591
3,028
11,474
4,884
L
1,429
369
0
1,118
2,604
790
0
0
2,604
0
7,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,272
Gold Earned
17,273
185
Minions Killed
135
0
Camps Cleared
0
542,885
Distance Traveled
504,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,876
775
11
2
0
110,883
0
W
Janus
4,008
802
61
12
0
122,636
0
L
Geb
3,738
748
10
2
0
102,686
0
L
Apollo
3,275
655
29
6
0
108,213
0
L
Lancelot
3,450
690
23
5
0
124,736
0
W
Nut
3,551
710
35
7
0
94,483
0
L
Ix Chel
3,813
763
54
11
0
106,050
0
W
Odin
3,924
785
48
10
0
101,285
0
W
Fafnir
3,913
783
30
6
0
113,598
0
L
Mulan
2,997
599
19
4
0
62,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role