Player Matchup

King Arthur
King Arthur
Chmiken
King Arthur
Level 109
God Stats
12W - 18L
1,386 SR
Queue Stats
106W - 104L
1,516 Elo+
Party 1
Anhur
Anhur
Qu00t
Anhur
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 140L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
SWAT Hawaii
Nu Wa
Level 156
God Stats
16W - 14L
1,533 SR
Queue Stats
185W - 202L
1,542 Elo+
Party 2
Mulan
Mulan
Solaire Curse
Mulan
Level 171
God Stats
14W - 4L
1,786 SR
Queue Stats
159W - 118L
1,684 Elo+
Party 2
Ymir
Ymir
Steiner43
Ymir
Level 146
God Stats
5W - 0L
1,724 SR
Queue Stats
182W - 197L
1,503 Elo+
Party 2
Team Averages
Level 142
1,586 SR
1,553 Elo+

VS

Team Averages
Level 155
1,404 SR
1,483 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Connor609
Fenrir
Level 208
God Stats
2W - 6L
1,157 SR
Queue Stats
47W - 67L
1,443 Elo+
Solo
Cabrakan
Cabrakan
Rudeman427
Cabrakan
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 108L
1,521 Elo+
Solo
Hou Yi
Hou Yi
T00GRIM
Hou Yi
Level 129
God Stats
4W - 6L
1,363 SR
Queue Stats
159W - 144L
1,478 Elo+
Solo
Kukulkan
Kukulkan
jmds420
Kukulkan
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chmiken
King Arthur
13
5 / 1 / 3
6,854
685
5,641
7,417
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Qu00t
Anhur
11
3 / 1 / 2
6,856
686
4,519
5,607
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 1
6,599
660
4,516
4,673
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

11
2 / 2 / 2
6,398
640
6,966
9,144
5,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
9
0 / 2 / 8
5,889
589
4,010
9,980
4,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 3 / 1
6,169
617
3,426
9,925
8,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fenrir
Connor609
Fenrir
12
6 / 1 / 1
6,561
656
9,295
10,081
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
Rudeman427
Cabrakan
8
0 / 4 / 3
5,309
531
2,680
10,217
6,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
T00GRIM
Hou Yi
10
0 / 2 / 0
5,661
566
2,791
5,962
1,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
jmds420
Kukulkan
10
1 / 3 / 2
5,730
573
3,407
4,071
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
8
8
Deaths
13
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
1
0.5
W
King Arthur
Chmiken
King Arthur
5
1
3
6.5
L
Fenrir
Connor609
Fenrir
6
1
1
6.5
W
Anhur
Qu00t
Anhur
3
1
2
4
L
Cabrakan
Rudeman427
Cabrakan
0
4
3
0.38
W
3
2
1
1.75
W
2
2
2
1.5
W
Ymir
0
2
8
2
L
Hou Yi
T00GRIM
Hou Yi
0
2
0
0
L
Kukulkan
jmds420
Kukulkan
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,652
Damage
21,599
36,821
Taken
40,256
15,926
Mitigated
21,507
14,865
Healing
10,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,426
1,547
0
4,026
9,925
8,251
0
468
9,457
0
34,280
W
King Arthur
Chmiken
King Arthur
5,641
1,386
0
4,128
7,417
2,827
0
729
6,688
0
49,716
L
Fenrir
Connor609
Fenrir
9,295
3,343
0
2,272
10,081
3,936
0
1,904
8,177
0
45,518
W
Anhur
Qu00t
Anhur
4,519
1,769
0
2,068
5,607
1,607
0
427
5,180
0
46,420
L
Cabrakan
Rudeman427
Cabrakan
2,680
641
0
2,393
10,217
6,474
0
2,707
7,510
13,210
0
W
4,516
1,031
0
900
4,673
1,343
140
1,874
2,799
42,186
1,476
W
6,966
2,097
0
4,105
9,144
5,194
0
46
8,586
0
40,879
W
Ymir
4,010
928
256
3,408
9,980
4,955
0
3,140
6,840
10,955
1,421
L
Hou Yi
T00GRIM
Hou Yi
2,791
1,020
157
2,134
5,962
1,589
360
523
5,439
0
42,278
L
Kukulkan
jmds420
Kukulkan
3,407
179
0
0
4,071
1,257
0
2,281
1,790
34,138
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,596
Gold Earned
29,430
324
Minions Killed
304
0
Camps Cleared
0
1,050,311
Distance Traveled
991,659
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,169
617
64
6
0
184,379
0
W
King Arthur
6,854
685
77
8
0
242,057
0
L
Fenrir
6,561
656
70
7
0
249,686
0
W
Anhur
6,856
686
88
9
0
208,540
3
L
Cabrakan
5,309
531
17
2
0
205,282
0
W
Nu Wa
6,599
660
79
8
0
205,805
4
W
Mulan
6,398
640
63
6
0
196,143
6
W
Ymir
5,889
589
17
2
0
197,766
4
L
Hou Yi
5,661
566
86
9
0
177,352
0
L
Kukulkan
5,730
573
67
7
0
174,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role