Player Matchup

Sol
Sol
 
Sol
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Chaperona23
Danzaburou
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
116W - 101L
1,512 Elo+
Party 2
Ne Zha
Ne Zha
MAXIMO-_-KILLER
Ne Zha
Level 147
God Stats
15W - 8L
1,925 SR
Queue Stats
479W - 465L
1,486 Elo+
Solo
Horus
Horus
McBingi
Horus
Level 159
God Stats
4W - 4L
1,560 SR
Queue Stats
186W - 197L
1,545 Elo+
Solo
Team Averages
Level 157
1,597 SR
1,509 Elo+

VS

Team Averages
Level 174
1,556 SR
1,509 Elo+
Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Bewhizzy
Maui
Level 156
God Stats
4W - 4L
1,375 SR
Queue Stats
175W - 184L
1,459 Elo+
Party 1
Charybdis
Charybdis
E4stwood
Charybdis
Level 149
God Stats
4W - 2L
1,663 SR
Queue Stats
38W - 27L
1,635 Elo+
Solo
Loki
Loki
Jin bu yeon8823
Loki
Level 227
God Stats
26W - 21L
1,603 SR
Queue Stats
391W - 381L
1,479 Elo+
Party 1
Ra
Ra
lucid999dreamz
Ra
Level 181
God Stats
13W - 9L
1,638 SR
Queue Stats
83W - 100L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 2
6,003
600
3,639
5,592
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sobek
 
Sobek
8
1 / 3 / 5
5,270
527
3,836
13,287
7,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
Chaperona23
Danzaburou
9
0 / 3 / 1
4,957
496
4,357
7,010
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
4 / 1 / 1
5,616
562
3,372
6,216
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
McBingi
Horus
11
8 / 0 / 2
7,345
735
5,806
5,662
2,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
0 / 10 / 1
4,229
423
4,280
9,263
2,421
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Maui
8
2 / 1 / 3
5,441
544
3,572
6,476
2,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
E4stwood
Charybdis
10
3 / 0 / 3
5,757
576
8,263
5,311
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 3 / 4
5,497
550
3,645
7,872
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 1 / 1
5,105
511
2,138
4,007
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
15
Kills
8
8
Deaths
15
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
Sobek
 
Sobek
1
3
5
1.17
L
Da Ji
 
Da Ji
0
10
1
0.05
L
Maui
2
1
3
3.5
W
Danzaburou
Chaperona23
Danzaburou
0
3
1
0.17
L
Charybdis
E4stwood
Charybdis
3
0
3
4.5
L
2
3
4
1.33
W
4
1
1
4.5
W
Horus
McBingi
Horus
8
0
2
9
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,010
Damage
21,898
37,767
Taken
32,929
16,204
Mitigated
9,780
16,328
Healing
11,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,639
1,219
0
2,672
5,592
1,349
1,001
1,073
4,519
36,391
2,314
W
Sobek
 
Sobek
3,836
272
217
5,039
13,287
7,950
0
2,821
10,466
15,190
0
L
Da Ji
 
Da Ji
4,280
1,287
0
330
9,263
2,421
0
2,635
6,435
0
17,383
L
Maui
3,572
1,306
37
2,685
6,476
2,957
0
2,084
4,392
15,482
1,540
W
Danzaburou
Chaperona23
Danzaburou
4,357
1,606
0
2,712
7,010
1,907
0
1,160
5,850
0
34,863
L
Charybdis
E4stwood
Charybdis
8,263
4,661
0
3,250
5,311
1,448
0
981
4,330
0
45,544
L
3,645
1,125
0
2,665
7,872
1,669
0
451
7,332
0
31,299
W
3,372
976
0
2,082
6,216
2,236
0
249
5,967
0
36,390
W
Horus
McBingi
Horus
5,806
2,857
320
3,286
5,662
2,762
0
243
5,419
0
38,847
L
2,138
370
252
1,853
4,007
1,285
0
1,324
2,595
30,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,191
Gold Earned
26,029
273
Minions Killed
262
0
Camps Cleared
0
1,028,167
Distance Traveled
942,920
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,003
600
76
8
0
195,862
2
W
Sobek
5,270
527
24
2
0
210,067
4
L
Da Ji
4,229
423
24
2
0
182,944
0
L
Maui
5,441
544
31
3
0
209,502
0
W
Danzaburou
4,957
496
53
5
0
192,853
0
L
Charybdis
5,757
576
78
8
0
174,244
0
L
Loki
5,497
550
60
6
0
205,271
0
W
Ne Zha
5,616
562
55
6
0
222,428
0
W
Horus
7,345
735
65
7
0
206,957
1
L
Ra
5,105
511
69
7
0
170,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role