Player Matchup

Charon
Charon
HelloUwU
Charon
Level 122
God Stats
1W - 0L
1,492 SR
Queue Stats
33W - 24L
1,643 Elo+
Party 1
Sobek
Sobek
Muameka
Sobek
Level 119
God Stats
1W - 0L
1,922 SR
Queue Stats
13W - 7L
1,700 Elo+
Party 1
Sol
Sol
Ochad
Sol
Level 159
God Stats
2W - 2L
1,660 SR
Queue Stats
140W - 81L
1,655 Elo+
Party 1
Fenrir
Fenrir
Wankasaurus
Fenrir
Level 151
God Stats
1W - 0L
1,985 SR
Queue Stats
8W - 6L
1,592 Elo+
Party 1
Ne Zha
Ne Zha
hellotellojello
Ne Zha
Level 62
God Stats
3W - 1L
1,741 SR
Queue Stats
9W - 5L
1,694 Elo+
Party 1
Team Averages
Level 123
1,760 SR
1,657 Elo+

VS

Team Averages
Level 181
1,504 SR
1,495 Elo+
Vulcan
Vulcan
 
Vulcan
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
DKHUSTLA2
Khepri
Level 235
God Stats
0W - 1L
1,299 SR
Queue Stats
15W - 29L
1,431 Elo+
Party 2
Gilgamesh
Gilgamesh
Draekyu
Gilgamesh
Level 196
God Stats
4W - 3L
1,627 SR
Queue Stats
138W - 135L
1,511 Elo+
Party 2
Cupid
Cupid
FakeTSM Leon
Cupid
Level 148
God Stats
0W - 2L
1,787 SR
Queue Stats
102W - 153L
1,516 Elo+
Solo
Fenrir
Fenrir
Legit Toan
Fenrir
Level 149
God Stats
28W - 20L
1,305 SR
Queue Stats
123W - 127L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
HelloUwU
Charon
6
1 / 1 / 1
3,231
646
855
2,143
625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
Muameka
Sobek
6
0 / 1 / 0
3,247
649
1,371
4,366
2,210
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
Ochad
Sol
7
1 / 0 / 0
3,914
783
653
902
238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
5
0 / 0 / 1
3,150
630
898
2,117
720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
1 / 1 / 1
3,326
665
870
4,135
1,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
6
1 / 2 / 1
3,907
781
2,522
2,004
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Khepri
DKHUSTLA2
Khepri
6
0 / 1 / 0
3,153
631
90
2,773
1,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Draekyu
Gilgamesh
7
1 / 0 / 0
3,807
761
2,095
3,174
1,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
915
183
0
0
0
Fenrir
Legit Toan
Fenrir
7
0 / 0 / 2
3,590
718
1,229
3,615
1,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
2
3
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
2
1
0.75
L
Khepri
DKHUSTLA2
Khepri
0
1
0
0
L
Gilgamesh
Draekyu
Gilgamesh
1
0
0
1
L
0
0
0
0
W
Charon
HelloUwU
Charon
1
1
1
1.5
L
Fenrir
Legit Toan
Fenrir
0
0
2
1
W
Sobek
Muameka
Sobek
0
1
0
0
W
Sol
Ochad
Sol
1
0
0
1
W
Fenrir
0
0
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,647
Damage
5,936
13,663
Taken
11,566
4,975
Mitigated
4,373
5,712
Healing
3,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,522
0
0
352
2,004
542
72
690
1,314
16,104
58
L
Khepri
DKHUSTLA2
Khepri
90
0
0
750
2,773
1,101
0
600
2,173
9,968
0
L
Gilgamesh
Draekyu
Gilgamesh
2,095
656
0
1,038
3,174
1,518
0
1,307
1,867
0
16,836
L
0
0
0
0
0
0
0
0
0
0
0
W
Charon
HelloUwU
Charon
855
135
0
500
2,143
625
0
596
1,504
9,468
0
L
Fenrir
Legit Toan
Fenrir
1,229
273
0
1,054
3,615
1,212
0
165
3,450
0
21,788
W
Sobek
Muameka
Sobek
1,371
138
0
2,441
4,366
2,210
0
0
4,036
12,653
342
W
Sol
Ochad
Sol
653
245
0
572
902
238
416
90
812
18,502
3,397
W
Fenrir
898
255
0
1,205
2,117
720
0
767
1,296
0
8,010
W
870
177
0
994
4,135
1,182
0
914
3,131
0
13,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,868
Gold Earned
15,372
122
Minions Killed
120
0
Camps Cleared
0
511,763
Distance Traveled
395,471
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
3,907
781
29
6
0
91,952
0
L
Khepri
3,153
631
17
3
0
85,795
0
L
Gilgamesh
3,807
761
29
6
0
95,878
1
L
Cupid
915
183
0
0
0
0
0
W
Charon
3,231
646
20
4
0
100,051
0
L
Fenrir
3,590
718
45
9
0
121,846
0
W
Sobek
3,247
649
23
5
0
95,811
1
W
Sol
3,914
783
44
9
0
86,141
0
W
Fenrir
3,150
630
9
2
0
110,077
0
W
Ne Zha
3,326
665
26
5
0
119,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role