Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BiggieBawlz1273
Chiron
Level 108
God Stats
46W - 44L
1,511 SR
Queue Stats
345W - 340L
1,513 Elo+
Solo
Sol
Sol
Legend2fine
Sol
Level 68
God Stats
0W - 1L
1,502 SR
Queue Stats
1W - 3L
1,242 Elo+
Party 1
Cerberus
Cerberus
Mahoraga JJK
Cerberus
Level 154
God Stats
0W - 2L
1,537 SR
Queue Stats
2W - 5L
1,242 Elo+
Party 1
Ullr
Ullr
xBliTz5950
Ullr
Level 59
God Stats
3W - 5L
1,591 SR
Queue Stats
21W - 24L
1,405 Elo+
Solo
Team Averages
Level 108
1,528 SR
1,380 Elo+

VS

Team Averages
Level 127
1,559 SR
1,478 Elo+
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Awesomeninja717
Ra
Level 106
God Stats
8W - 5L
1,626 SR
Queue Stats
132W - 113L
1,504 Elo+
Party 3
Ares
Ares
Rockbellina
Ares
Level 103
God Stats
3W - 1L
1,739 SR
Queue Stats
75W - 78L
1,424 Elo+
Party 2
Nemesis
Nemesis
gabox_949
Nemesis
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 193L
1,510 Elo+
Party 2
Neith
Neith
majama123
Neith
Level 129
God Stats
5W - 6L
1,431 SR
Queue Stats
54W - 56L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
2 / 1 / 0
3,963
661
2,635
4,075
1,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

4
0 / 1 / 0
3,080
513
718
2,387
442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 3 / 0
3,242
540
1,069
2,591
438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Mahoraga JJK
Cerberus
6
0 / 0 / 0
3,555
593
1,355
3,754
1,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 1
3,634
606
907
3,934
936
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
2 / 0 / 1
5,072
845
2,805
3,888
975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
1 / 1 / 0
4,157
693
1,532
3,207
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 1
4,065
678
877
2,610
1,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
gabox_949
Nemesis
7
1 / 1 / 2
4,059
677
1,421
5,621
1,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
majama123
Neith
7
3 / 0 / 0
4,658
776
3,316
2,498
619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
7
7
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
1
0
2
W
Charybdis
 
Charybdis
2
0
1
2.5
W
1
1
0
1
L
0
1
0
0
L
0
3
0
0
L
Cerberus
Mahoraga JJK
Cerberus
0
0
0
0
W
0
0
1
0.5
W
Nemesis
gabox_949
Nemesis
1
1
2
2
W
Neith
majama123
Neith
3
0
0
3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,684
Damage
9,951
16,741
Taken
17,824
4,928
Mitigated
5,131
5,023
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,635
480
0
837
4,075
1,285
0
1,653
2,377
0
18,794
W
Charybdis
 
Charybdis
2,805
1,329
0
3,130
3,888
975
0
0
3,888
0
33,351
W
1,532
358
228
1,460
3,207
957
40
0
3,207
23,961
313
L
718
516
0
1,051
2,387
442
0
0
2,387
0
8,346
L
1,069
302
0
408
2,591
438
0
80
2,511
10,233
2,301
L
Cerberus
Mahoraga JJK
Cerberus
1,355
194
0
2,405
3,754
1,827
0
391
3,363
9,681
0
W
877
0
0
1,702
2,610
1,235
0
671
1,939
7,591
2,382
W
Nemesis
gabox_949
Nemesis
1,421
235
0
3,367
5,621
1,345
0
228
5,393
0
22,922
W
Neith
majama123
Neith
3,316
1,026
0
1,009
2,498
619
0
1,487
1,011
0
27,950
L
907
183
64
258
3,934
936
0
173
3,761
0
14,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,474
Gold Earned
22,011
116
Minions Killed
218
0
Camps Cleared
0
569,132
Distance Traveled
647,009
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,963
661
38
6
0
128,560
0
W
Charybdis
5,072
845
58
10
0
105,548
0
W
Ra
4,157
693
38
6
0
127,427
0
L
Chiron
3,080
513
15
3
0
44,898
0
L
Sol
3,242
540
23
4
0
127,982
0
L
Cerberus
3,555
593
14
2
0
135,116
0
W
Ares
4,065
678
18
3
0
138,881
2
W
Nemesis
4,059
677
53
9
0
148,718
0
W
Neith
4,658
776
51
9
0
126,435
0
L
Ullr
3,634
606
26
4
0
132,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role