Player Matchup

Cerberus
Cerberus
Platinum III
SKLZ Pineapple
Cerberus
Platinum III
Level 157
God Stats
18W - 6L
1,859 SR
Queue Stats
81W - 61L
1,943 MMR
Party 2
Medusa
Medusa
Platinum III
SKLZ ReFLeX
Medusa
Platinum III
Level 149
God Stats
13W - 4L
1,747 SR
Queue Stats
81W - 61L
1,943 MMR
Party 2
Horus
Horus
Platinum III
SKLZiiMoRTaL
Horus
Platinum III
Level 149
God Stats
12W - 9L
1,607 SR
Queue Stats
81W - 61L
1,943 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,738 SR
1,943 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,558 SR
1,705 MMR
Hel
Hel
Platinum IV
GhostlyWorms
Hel
Platinum IV
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
387W - 370L
1,718 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
K A I N V76
Baron Samedi
Gold III
Level 120
God Stats
1W - 2L
1,644 SR
Queue Stats
196W - 163L
1,738 MMR
Party 1
Mulan
Mulan
Gold I
PepePempFrog
Mulan
Gold I
Level 149
God Stats
8W - 10L
1,530 SR
Queue Stats
400W - 399L
1,660 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 1 / 6
8,873
739
5,595
11,484
10,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
16
8 / 0 / 4
10,440
870
12,316
9,282
3,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 6
8,515
710
7,646
13,464
7,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AgniKuzenboThothAchillesNe Zha

VS

Bans
CthulhuGilgameshVulcanSun WukongDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,457
621
6,600
8,089
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Baron Samedi
K A I N V76
Baron Samedi
14
3 / 4 / 0
8,487
707
8,684
9,432
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 4 / 3
7,381
615
8,402
11,319
9,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
3
3
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Baron Samedi
K A I N V76
Baron Samedi
3
4
0
0.75
L
0
4
3
0.38
W
Cerberus
2
1
6
5
W
Medusa
8
0
4
10
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,557
Damage
23,686
34,230
Taken
28,840
22,107
Mitigated
14,441
10,870
Healing
8,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,600
426
2,227
2,857
8,089
1,840
0
696
7,273
23,863
0
L
Baron Samedi
K A I N V76
Baron Samedi
8,684
465
100
1,481
9,432
3,360
0
1,452
7,784
37,127
797
L
8,402
543
0
1,784
11,319
9,241
0
3,209
7,706
0
12,811
W
Cerberus
5,595
147
0
2,894
11,484
10,781
0
5,675
5,521
17,202
1,654
W
Medusa
12,316
3,175
0
2,977
9,282
3,373
0
3,215
5,812
0
62,756
W
7,646
2,763
582
4,417
13,464
7,953
0
6,000
7,094
0
24,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,828
Gold Earned
23,325
170
Minions Killed
132
0
Camps Cleared
0
661,807
Distance Traveled
649,827
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,457
621
51
4
0
218,576
0
L
Baron Samedi
8,487
707
62
5
0
215,050
0
L
Mulan
7,381
615
19
2
0
216,201
0
W
Cerberus
8,873
739
43
4
0
229,904
1
W
Medusa
10,440
870
95
8
0
212,669
0
W
Horus
8,515
710
32
3
0
219,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role