Player Matchup

Cu Chulainn
Cu Chulainn
Hammer7745
Cu Chulainn
Level 57
God Stats
10W - 11L
1,625 SR
Queue Stats
97W - 87L
1,587 Elo+
Party 1
Zhong Kui
Zhong Kui
RecentGazelle86
Zhong Kui
Level 33
God Stats
4W - 3L
1,500 SR
Queue Stats
182W - 148L
1,618 Elo+
Party 1
Anhur
Anhur
WeLuvCisco
Anhur
Level 47
God Stats
0W - 5L
1,500 SR
Queue Stats
67W - 76L
1,317 Elo+
Solo
Team Averages
Level 46
1,542 SR
1,507 Elo+

VS

Team Averages
Level 62
1,583 SR
1,498 Elo+
Mulan
Mulan
Beets-bySchrute
Mulan
Level 61
God Stats
27W - 13L
1,636 SR
Queue Stats
66W - 59L
1,447 Elo+
Solo
Vulcan
Vulcan
Nosferatu_Ken_
Vulcan
Level 58
God Stats
66W - 44L
1,613 SR
Queue Stats
120W - 117L
1,520 Elo+
Solo
Cerberus
Cerberus
xScubaStevez
Cerberus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Hammer7745
Cu Chulainn
9
0 / 5 / 1
5,838
584
2,801
9,937
6,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
RecentGazelle86
Zhong Kui
12
0 / 1 / 1
6,690
669
6,179
5,553
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anhur
11
1 / 1 / 0
6,641
664
3,339
5,030
1,341
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
7,352
735
5,727
5,759
4,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 0 / 4
7,440
744
7,959
3,332
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
xScubaStevez
Cerberus
12
3 / 0 / 3
7,286
729
3,968
7,686
5,802
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
7
7
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Cu Chulainn
Hammer7745
Cu Chulainn
0
5
1
0.1
W
1
0
4
3
L
Zhong Kui
RecentGazelle86
Zhong Kui
0
1
1
0.5
L
Anhur
1
1
0
1
W
Cerberus
xScubaStevez
Cerberus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,319
Damage
17,654
20,520
Taken
16,777
11,786
Mitigated
11,492
3,592
Healing
3,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,727
269
0
1,914
5,759
4,567
0
2,016
3,576
290
20,810
L
Cu Chulainn
Hammer7745
Cu Chulainn
2,801
63
107
1,391
9,937
6,613
0
5,081
4,248
0
6,086
W
7,959
137
0
1,011
3,332
1,123
96
1,057
2,124
34,147
1,587
L
Zhong Kui
RecentGazelle86
Zhong Kui
6,179
2,276
0
1,844
5,553
3,832
0
2,780
2,435
28,673
4,480
L
Anhur
3,339
1,322
0
250
5,030
1,341
0
3,084
1,572
0
29,110
W
Cerberus
xScubaStevez
Cerberus
3,968
257
0
614
7,686
5,802
0
2,636
4,728
10,609
1,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,169
Gold Earned
22,078
116
Minions Killed
134
0
Camps Cleared
0
471,474
Distance Traveled
579,000
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,352
735
34
3
0
178,830
0
L
Cu Chulainn
5,838
584
11
1
0
154,098
0
W
Vulcan
7,440
744
74
7
0
214,298
1
L
Zhong Kui
6,690
669
63
6
0
158,528
0
L
Anhur
6,641
664
42
4
0
158,848
0
W
Cerberus
7,286
729
26
3
0
185,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role