Player Matchup

Thanatos
Thanatos
AdogNW
Thanatos
Level 29
God Stats
6W - 6L
1,646 SR
Queue Stats
123W - 105L
1,557 Elo+
Party 2
Ymir
Ymir
Papichhulo9890
Ymir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Charybdis
Charybdis
WhatATolerance
Charybdis
Level 69
God Stats
19W - 11L
1,851 SR
Queue Stats
74W - 55L
1,588 Elo+
Party 2
Mercury
Mercury
miguel_lopez1-_-
Mercury
Level 2
God Stats
0W - 2L
1,731 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ra
Ra
overpower123
Ra
Level 62
God Stats
0W - 4L
1,310 SR
Queue Stats
162W - 135L
1,560 Elo+
Party 2
Team Averages
Level 42
1,608 SR
1,541 Elo+

VS

Team Averages
Level 48
1,607 SR
1,469 Elo+
Cthulhu
Cthulhu
JustGreyskies
Cthulhu
Level 17
God Stats
15W - 13L
1,496 SR
Queue Stats
21W - 25L
1,434 Elo+
Party 1
Loki
Loki
Tatro83
Loki
Level 48
God Stats
7W - 7L
1,580 SR
Queue Stats
167W - 191L
1,394 Elo+
Solo
Chang'e
Chang'e
TheScarfman
Chang'e
Level 65
God Stats
7W - 5L
1,605 SR
Queue Stats
95W - 91L
1,505 Elo+
Party 1
He Bo
He Bo
newplayer18236
He Bo
Level 41
God Stats
2W - 2L
1,562 SR
Queue Stats
341W - 351L
1,520 Elo+
Solo
Skadi
Skadi
sier03
Skadi
Level 69
God Stats
5W - 3L
1,791 SR
Queue Stats
87W - 75L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AdogNW
Thanatos
12
3 / 0 / 0
5,788
579
1,597
6,430
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 3 / 3
5,131
513
2,411
7,842
4,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
WhatATolerance
Charybdis
8
0 / 2 / 1
4,493
449
6,128
7,883
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
0 / 3 / 0
4,329
433
1,427
5,483
1,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 5 / 0
5,852
585
2,597
5,125
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
3 / 1 / 1
5,716
572
4,249
9,235
4,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Loki
Tatro83
Loki
8
0 / 0 / 1
4,676
468
960
3,537
822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
TheScarfman
Chang'e
11
4 / 1 / 0
6,589
659
3,305
5,847
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
5 / 0 / 0
7,136
714
5,354
3,465
851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
sier03
Skadi
8
1 / 3 / 4
5,053
505
7,490
6,915
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
13
13
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AdogNW
Thanatos
3
0
0
3
W
Cthulhu
3
1
1
3.5
L
1
3
3
0.83
W
Loki
Tatro83
Loki
0
0
1
0.5
W
Chang'e
TheScarfman
Chang'e
4
1
0
4
L
Charybdis
WhatATolerance
Charybdis
0
2
1
0.25
L
0
3
0
0
W
5
0
0
5
L
1
5
0
0.2
W
Skadi
sier03
Skadi
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,160
Damage
21,358
32,763
Taken
28,999
11,855
Mitigated
9,928
11,167
Healing
8,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AdogNW
Thanatos
1,597
374
0
5,805
6,430
2,467
0
365
6,065
0
45,899
W
Cthulhu
4,249
254
0
2,786
9,235
4,743
0
1,518
7,717
17,044
0
L
2,411
196
846
693
7,842
4,817
0
2,958
4,858
9,126
0
W
Loki
Tatro83
Loki
960
192
0
1,546
3,537
822
0
124
3,413
0
15,919
W
Chang'e
TheScarfman
Chang'e
3,305
290
0
2,005
5,847
1,721
0
2,597
3,250
35,931
1,146
L
Charybdis
WhatATolerance
Charybdis
6,128
3,248
0
2,749
7,883
2,164
0
1,735
6,148
0
29,437
L
1,427
249
0
518
5,483
1,175
0
3,394
1,611
0
11,421
W
5,354
98
0
1,000
3,465
851
422
0
3,465
40,477
2,167
L
2,597
307
76
480
5,125
1,232
0
3,550
1,287
37,078
0
W
Skadi
sier03
Skadi
7,490
3,339
0
1,039
6,915
1,791
68
769
6,146
0
30,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,593
Gold Earned
29,170
241
Minions Killed
258
0
Camps Cleared
0
994,168
Distance Traveled
1,044,637
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,788
579
92
9
0
235,620
0
W
Cthulhu
5,716
572
18
2
0
199,258
0
L
Ymir
5,131
513
4
0
0
200,134
0
W
Loki
4,676
468
40
4
0
236,978
0
W
Chang'e
6,589
659
80
8
0
210,497
0
L
Charybdis
4,493
449
50
5
0
165,681
0
L
Mercury
4,329
433
22
2
0
198,822
1
W
He Bo
7,136
714
84
8
0
217,420
0
L
Ra
5,852
585
73
7
0
193,911
0
W
Skadi
5,053
505
36
4
0
180,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role