Player Matchup

Cthulhu
Cthulhu
Silver IV
DJG325
Cthulhu
Silver IV
Level 84
God Stats
9W - 6L
1,552 SR
Queue Stats
87W - 123L
745 MMR
Solo
Fenrir
Fenrir
Silver IV
kssw34rt588
Fenrir
Silver IV
Level 136
God Stats
15W - 21L
1,261 SR
Queue Stats
305W - 436L
746 MMR
Solo
Agni
Agni
Silver IV
xarliealb
Agni
Silver IV
Level 156
God Stats
15W - 28L
1,388 SR
Queue Stats
176W - 251L
919 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,400 SR
803 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,341 SR
810 MMR
Awilix
Awilix
Bronze V
BussDwnBaddi
Awilix
Bronze V
Level 83
God Stats
1W - 2L
1,295 SR
Queue Stats
2W - 28L
562 MMR
Solo
Achilles
Achilles
Silver II
MastaCoy
Achilles
Silver II
Level 83
God Stats
4W - 6L
1,369 SR
Queue Stats
65W - 86L
972 MMR
Solo
Sol
Sol
Silver V
TheFarmerJon
Sol
Silver V
Level 109
God Stats
6W - 20L
1,359 SR
Queue Stats
9W - 30L
896 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJG325
Cthulhu
16
5 / 1 / 7
10,889
838
11,460
15,685
13,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
15
9 / 2 / 5
10,677
821
10,057
14,288
5,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
14
1 / 0 / 5
9,418
724
6,385
6,781
2,328
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AresArachneBellonaVulcanAh Muzen Cab

VS

Bans
AnubisKukulkanIzanamiHadesDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
1 / 4 / 2
8,456
650
7,851
11,464
3,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Achilles
MastaCoy
Achilles
14
2 / 2 / 0
9,052
696
7,375
11,565
15,698
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 10 / 1
8,177
629
8,975
14,075
4,371
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
3
3
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Awilix
1
4
2
0.5
W
Cthulhu
DJG325
Cthulhu
5
1
7
8.5
L
Achilles
MastaCoy
Achilles
2
2
0
1
L
0
10
1
0.05
W
Fenrir
9
2
5
5.75
W
Agni
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,902
Damage
24,201
36,754
Taken
37,104
21,896
Mitigated
23,699
7,614
Healing
4,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
7,851
3,896
0
762
11,464
3,630
0
4,430
7,001
0
29,586
W
Cthulhu
DJG325
Cthulhu
11,460
1,439
116
3,336
15,685
13,860
635
3,950
11,735
28,197
2,435
L
Achilles
MastaCoy
Achilles
7,375
1,526
0
1,231
11,565
15,698
0
6,229
5,249
0
24,725
L
8,975
1,818
77
2,620
14,075
4,371
1,305
5,856
8,167
40,234
0
W
Fenrir
10,057
744
0
3,095
14,288
5,708
451
3,233
11,055
0
31,607
W
Agni
6,385
353
0
1,067
6,781
2,328
1,005
2,098
4,683
45,009
761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,984
Gold Earned
25,685
165
Minions Killed
127
0
Camps Cleared
0
760,905
Distance Traveled
686,245
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,456
650
33
3
0
233,911
0
W
Cthulhu
10,889
838
45
3
0
259,041
0
L
Achilles
9,052
696
34
3
0
256,326
5
L
Sol
8,177
629
60
5
0
196,008
0
W
Fenrir
10,677
821
27
2
0
264,179
0
W
Agni
9,418
724
93
7
0
237,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role