Player Matchup

Fenrir
Fenrir
GetShagged
Fenrir
Level 88
God Stats
1W - 2L
1,567 SR
Queue Stats
31W - 51L
1,383 Elo+
Party 2
Chiron
Chiron
MommyKinkNuts
Chiron
Level 59
God Stats
2W - 6L
1,373 SR
Queue Stats
15W - 28L
1,374 Elo+
Party 2
Chaac
Chaac
SmokinYmirPack
Chaac
Level 23
God Stats
7W - 10L
1,560 SR
Queue Stats
42W - 60L
1,385 Elo+
Party 2
Vulcan
Vulcan
TheWolfShinobi
Vulcan
Level 109
God Stats
9W - 10L
1,582 SR
Queue Stats
38W - 51L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
mna772
Cthulhu
Level 24
God Stats
8W - 7L
1,570 SR
Queue Stats
28W - 30L
1,404 Elo+
Party 2
Team Averages
Level 61
1,530 SR
1,386 Elo+

VS

Team Averages
Level 95
1,588 SR
1,500 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Cipher21451
King Arthur
Level 88
God Stats
43W - 34L
1,629 SR
Queue Stats
487W - 504L
1,429 Elo+
Party 1
Thoth
Thoth
Jackofhearts137
Thoth
Level 84
God Stats
49W - 35L
1,705 SR
Queue Stats
608W - 555L
1,485 Elo+
Party 1
Mulan
Mulan
MagnumGI707
Mulan
Level 108
God Stats
13W - 11L
1,604 SR
Queue Stats
240W - 245L
1,532 Elo+
Party 3
Fenrir
Fenrir
Mayo725
Fenrir
Level 93
God Stats
1W - 3L
1,500 SR
Queue Stats
234W - 251L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GetShagged
Fenrir
11
3 / 3 / 1
5,757
523
5,135
8,136
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
2 / 4 / 0
4,775
434
3,222
6,187
1,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 6 / 0
5,480
498
4,180
10,563
4,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 2
6,394
581
2,932
3,185
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
mna772
Cthulhu
8
0 / 2 / 2
4,999
454
2,375
8,182
5,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
3 / 2 / 4
6,038
549
4,759
4,544
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
Cipher21451
King Arthur
11
5 / 1 / 3
6,302
573
7,017
7,827
4,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 1
6,370
579
1,348
4,421
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 1 / 0
8,052
732
8,883
9,493
4,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Fenrir
Mayo725
Fenrir
11
1 / 1 / 7
5,970
543
3,055
7,508
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
17
17
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
3
2
4
2.5
W
King Arthur
Cipher21451
King Arthur
5
1
3
6.5
L
Fenrir
GetShagged
Fenrir
3
3
1
1.17
W
1
2
1
0.75
W
7
1
0
7
W
Fenrir
Mayo725
Fenrir
1
1
7
4.5
L
2
4
0
0.5
L
1
6
0
0.17
L
1
2
2
1
L
Cthulhu
mna772
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,844
Damage
25,062
36,253
Taken
33,793
16,314
Mitigated
14,351
5,897
Healing
8,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
4,759
728
90
688
4,544
1,411
258
877
3,667
29,087
935
W
King Arthur
Cipher21451
King Arthur
7,017
414
0
1,888
7,827
4,561
190
1,684
6,136
0
26,419
L
Fenrir
GetShagged
Fenrir
5,135
1,102
0
1,906
8,136
3,370
0
636
7,376
0
37,187
W
1,348
44
0
1,078
4,421
1,019
0
1,441
2,810
38,354
0
W
8,883
972
0
2,733
9,493
4,498
72
0
9,493
0
53,912
W
Fenrir
Mayo725
Fenrir
3,055
718
0
1,929
7,508
2,862
0
960
6,467
0
39,375
L
3,222
925
176
869
6,187
1,566
0
1,920
3,991
0
25,494
L
4,180
405
0
2,178
10,563
4,826
0
0
10,563
0
28,925
L
2,932
0
0
300
3,185
923
0
1,029
1,986
39,441
992
L
Cthulhu
mna772
Cthulhu
2,375
279
0
468
8,182
5,629
0
1,634
6,334
13,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,405
Gold Earned
32,732
266
Minions Killed
350
0
Camps Cleared
0
1,132,110
Distance Traveled
1,134,638
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,038
549
50
5
0
195,572
0
W
King Arthur
6,302
573
42
4
0
242,608
0
L
Fenrir
5,757
523
52
5
0
255,315
0
W
Thoth
6,370
579
93
8
0
231,615
1
W
Mulan
8,052
732
102
9
0
233,761
0
W
Fenrir
5,970
543
63
6
0
231,082
0
L
Chiron
4,775
434
46
4
0
203,281
2
L
Chaac
5,480
498
55
5
0
214,379
0
L
Vulcan
6,394
581
96
9
0
237,285
4
L
Cthulhu
4,999
454
17
2
0
221,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role