Player Matchup

Cerberus
Cerberus
Platinum III
SKLZ Pineapple
Cerberus
Platinum III
Level 157
God Stats
18W - 6L
1,831 SR
Queue Stats
81W - 61L
1,870 MMR
Party 1
Medusa
Medusa
Platinum III
SKLZ ReFLeX
Medusa
Platinum III
Level 149
God Stats
13W - 4L
1,684 SR
Queue Stats
81W - 61L
1,870 MMR
Party 1
Horus
Horus
Platinum III
SKLZiiMoRTaL
Horus
Platinum III
Level 149
God Stats
12W - 9L
1,493 SR
Queue Stats
81W - 61L
1,870 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,669 SR
1,870 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 145
1,496 SR
1,490 MMR
Jing Wei
Jing Wei
Silver I
LeoShot
Jing Wei
Silver I
Level 140
God Stats
11W - 8L
1,672 SR
Queue Stats
161W - 227L
1,267 MMR
Solo
Chang'e
Chang'e
Gold V
TSMChloe
Chang'e
Gold V
Level 183
God Stats
2W - 1L
1,565 SR
Queue Stats
44W - 62L
1,625 MMR
Solo
Achilles
Achilles
Bronze III
el skarro
Achilles
Bronze III
Level 112
God Stats
0W - 1L
1,252 SR
Queue Stats
14W - 15L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 0 / 9
7,516
752
5,683
8,627
7,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
14
9 / 2 / 4
9,046
905
7,616
9,106
3,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 1 / 8
8,136
814
10,648
10,642
6,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
AgniCharonKuzenboMorgan Le FayThoth

VS

Bans
ShivaSkadiScyllaCharybdisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LeoShot
Jing Wei
11
1 / 5 / 2
7,275
728
6,268
9,477
1,922
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
TSMChloe
Chang'e
12
1 / 4 / 1
7,483
748
5,002
10,388
2,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
el skarro
Achilles
10
1 / 6 / 2
7,166
717
7,165
12,191
7,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
15
Kills
3
3
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
LeoShot
Jing Wei
1
5
2
0.4
W
Cerberus
2
0
9
6.5
W
Medusa
9
2
4
5.5
W
4
1
8
8
L
Chang'e
TSMChloe
Chang'e
1
4
1
0.38
L
Achilles
el skarro
Achilles
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,947
Damage
18,435
28,375
Taken
32,056
17,454
Mitigated
11,653
7,419
Healing
6,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
LeoShot
Jing Wei
6,268
4,490
0
304
9,477
1,922
1,048
985
8,316
0
25,382
W
Cerberus
5,683
128
0
2,144
8,627
7,465
473
2,712
5,915
15,955
843
W
Medusa
7,616
2,135
0
2,060
9,106
3,364
658
1,317
7,789
0
47,690
W
10,648
3,488
560
2,655
10,642
6,625
39
1,460
9,182
762
25,866
L
Chang'e
TSMChloe
Chang'e
5,002
161
785
2,819
10,388
2,105
166
3,156
6,922
25,402
0
L
Achilles
el skarro
Achilles
7,165
1,633
52
2,147
12,191
7,626
0
2,028
9,626
633
14,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,698
Gold Earned
21,924
148
Minions Killed
115
0
Camps Cleared
0
546,836
Distance Traveled
538,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,275
728
51
5
0
176,809
0
W
Cerberus
7,516
752
36
4
0
188,835
0
W
Medusa
9,046
905
76
8
0
179,164
0
W
Horus
8,136
814
36
4
0
178,837
0
L
Chang'e
7,483
748
50
5
0
188,675
0
L
Achilles
7,166
717
14
1
0
172,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role