Player Matchup

Athena
Athena
Gold IV
ChinchyHarbor87
Athena
Gold IV
Level 121
God Stats
10W - 2L
1,854 SR
Queue Stats
26W - 19L
1,740 MMR
Party 2
Raijin
Raijin
Gold IV
Jemas
Raijin
Gold IV
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 34L
1,741 MMR
Solo
Hachiman
Hachiman
Platinum IV
John24u
Hachiman
Platinum IV
Level 151
God Stats
11W - 9L
1,586 SR
Queue Stats
251W - 230L
1,683 MMR
Solo
Mulan
Mulan
Platinum III
NoQuarterRL
Mulan
Platinum III
Level 145
God Stats
25W - 18L
1,654 SR
Queue Stats
142W - 131L
1,712 MMR
Solo
Arachne
Arachne
Gold III
ipachupachu
Arachne
Gold III
Level 91
God Stats
4W - 1L
1,788 SR
Queue Stats
34W - 28L
1,763 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,676 SR
1,728 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 164
1,548 SR
1,659 MMR
Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum IV
GlitzyBirch3857
Medusa
Platinum IV
Level 201
God Stats
3W - 4L
1,357 SR
Queue Stats
276W - 274L
1,666 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
II Alchemist II
Tsukuyomi
Platinum V
Level 157
God Stats
6W - 5L
1,672 SR
Queue Stats
285W - 281L
1,735 MMR
Party 1
King Arthur
King Arthur
Gold II
MCGerson
King Arthur
Gold II
Level 144
God Stats
27W - 41L
1,460 SR
Queue Stats
317W - 313L
1,655 MMR
Solo
Baba Yaga
Baba Yaga
Gold I
SlytherinSnek
Baba Yaga
Gold I
Level 159
God Stats
2W - 2L
1,749 SR
Queue Stats
339W - 329L
1,738 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 7
8,951
597
4,925
7,411
6,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
Jemas
Raijin
16
5 / 1 / 5
10,010
667
9,878
10,841
3,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
John24u
Hachiman
15
3 / 2 / 5
9,039
603
7,350
8,505
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 1 / 1
9,867
658
15,309
11,772
11,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
ipachupachu
Arachne
15
7 / 1 / 6
8,786
586
10,692
15,004
5,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
JormungandrAresMercuryThanatos

VS

Bans
SurtrThorCthulhuAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 8 / 1
6,743
450
4,884
18,474
16,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 4 / 0
7,949
530
5,762
9,122
2,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
II Alchemist II
Tsukuyomi
13
2 / 4 / 1
7,386
492
7,639
10,988
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
MCGerson
King Arthur
14
1 / 5 / 0
7,774
518
7,890
18,018
13,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baba Yaga
SlytherinSnek
Baba Yaga
13
0 / 6 / 3
7,514
501
7,137
9,125
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
27
Kills
5
5
Deaths
27
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
8
1
0.19
W
6
0
7
9.5
L
1
4
0
0.25
L
Tsukuyomi
II Alchemist II
Tsukuyomi
2
4
1
0.63
W
Raijin
Jemas
Raijin
5
1
5
7.5
W
Hachiman
John24u
Hachiman
3
2
5
2.75
L
King Arthur
MCGerson
King Arthur
1
5
0
0.2
W
6
1
1
6.5
L
Baba Yaga
SlytherinSnek
Baba Yaga
0
6
3
0.25
W
Arachne
ipachupachu
Arachne
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,154
Damage
33,312
53,533
Taken
65,727
30,527
Mitigated
40,089
24,074
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,884
361
0
2,830
18,474
16,336
0
5,202
12,861
17,741
687
W
4,925
1,321
0
1,316
7,411
6,740
0
2,038
5,373
23,131
0
L
5,762
1,996
0
1,188
9,122
2,952
0
1,258
7,779
0
71,919
L
Tsukuyomi
II Alchemist II
Tsukuyomi
7,639
1,773
0
3,456
10,988
3,986
0
2,969
7,800
0
59,443
W
Raijin
Jemas
Raijin
9,878
755
0
2,984
10,841
3,846
0
5,261
5,580
84,869
0
W
Hachiman
John24u
Hachiman
7,350
5,034
0
3,980
8,505
2,748
1,427
587
7,918
0
69,397
L
King Arthur
MCGerson
King Arthur
7,890
1,357
0
4,068
18,018
13,648
0
285
16,913
0
63,751
W
15,309
2,550
0
6,088
11,772
11,706
0
298
11,474
318
72,235
L
Baba Yaga
SlytherinSnek
Baba Yaga
7,137
168
0
1,206
9,125
3,167
0
4,446
4,336
57,476
0
W
Arachne
ipachupachu
Arachne
10,692
6,248
0
9,706
15,004
5,487
552
3,256
11,748
0
62,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,653
Gold Earned
37,366
544
Minions Killed
490
0
Camps Cleared
0
1,550,076
Distance Traveled
1,536,434
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,743
450
31
2
0
306,266
5
W
Athena
8,951
597
49
3
0
348,019
0
L
Medusa
7,949
530
137
9
0
302,226
1
L
Tsukuyomi
7,386
492
115
8
0
324,360
0
W
Raijin
10,010
667
167
11
0
300,505
3
W
Hachiman
9,039
603
119
8
0
289,078
4
L
King Arthur
7,774
518
110
7
0
298,357
6
W
Mulan
9,867
658
120
8
0
282,053
1
L
Baba Yaga
7,514
501
97
6
0
305,225
7
W
Arachne
8,786
586
89
6
0
330,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role